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Necrofury is a Tier 4 (Tokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Shadow.png) Icon Unit.pngUnit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

A powerful endgame shadow behemoth that can unleash tremendously powerful siege attacks at great distances, but must sacrifice life points to achieve this.

Lore

Legend

Whatever sympathy is found for the queen of abominations quickly diminishes within its reach. It is hated by its enemies for delivering sudden death across forests and mountains, sparing the victims nothing but its awful stench. But it is accursed by its allies, too, for slaying the enemy before they can get their share - and for its awful stench. Naturally, its notion to seize its comrades and, ignoring their unavailing cries, separate their bodies from every spark of life within, spitting the worthless remains to the ground while it enwraps the unfortunate ones’ spirits and hurls them deep into hostile territory, just to explode in a blast of soul-tearing pain that haunts them through the afterlife, does not help its popularity.

Card Info

Nether Bomb
Card Icon Autocast.png Autocast: Every 4 seconds, unit hurls a ball of Nether that deals 666 damage to enemies in a 10m radius around its target, up to 999 in total. Has a long range of 40m. Affects ground targets only. Knocks back small and medium units.
Siege Mode
Power Cost: 0
Necrofury Siege Mode Ability Icon.png
Card Icon Toggle.png Toggle: Enable to become immobile, increase range of Nether Bomb to 50m and gain:
Bone Shards
Power Cost: 0
Necrofury Bone Shards Ability Icon.png
Card Icon Active.png Active: Activate to fire off bone shards that deal 2560 / 3200 / 3200 / 3520 damage to enemies in a 10m radius around their target, up to 3900 / 4800 / 4800 / 5280 in total. Every shot drains the unit's own life points by 2000. Unit will no longer attack once its life points have been reduced below 2000. Affects ground targets only. Knocks back small, medium and large units. Reusable every 9 seconds.
Sacrifice
Power Cost: 0
Availability: Upgrade 2-3
Necrofury Sacrifice Ability Icon.png
Card Icon Active.png Active: Activate to sacrifice an own unit in order to transfer the victim's life points into own life points. Reusable every 15 seconds.

Notes & Strategies

Necrofury is slow and cumbersome. But its orb requirements are forgiving and versatile, in exchange for the high power it gives.

One must definitely plan ahead with the Necrofury, as its strength can only show when its siege capabilities are fully utilized.

Campaign PvE

Necrofury is a strong PVE card that is strongest on the defensive, where Bone Shards can annihilate small waves of attackers. However, it can be utilized for a slow crawling offensive to annihilate dangerous defensive units gradually.

Use of the Necrofury is often terrain dependant. Use at your discretion.

Random PvE

Necrofury is a powerful unit for sniping dangerous defenses in camps, but its main weakness is just that its too slow. You usually won't get much use from the necrofury.

PvP

The 4th era is usually not seen in PvP. As such, the necrofury likely won't be seen there.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Necrofury Card Icon.png Necrofury Upgrade I Upgrade II Upgrade III
Upgrade Card
Necrofury
Lifepoints +200
Bone Shards
+640 damage per target, 900 in total
Necrofury
Lifepoints +380
Sacrifice
+ Sacrifice
Necrofury
Lifepoints +415
Bone Shards
+320 damage per target, 480 in total
Drop Location Nightmare Shard Minimap.jpg Nightmare Shard Nightmare Shard Minimap.jpg Nightmare Shard Nightmare Shard Minimap.jpg Nightmare Shard
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400033
  • Changed the unit's default attack from Melee to Ranged.
    • Thus the generic passive ability Earthbound was removed.
      • Former description was: Cannot attack flying targets with melee attacks.
    • Now uses a weaker version of Card Icon Autocast.png Nether Bomb as default attack:
      • Has only 40m attack range.
      • Needs to face enemies in order to target them.
      • The attack value of total damage dealt over 20 seconds thus was changed from 1100 to 4160.
  • Increased the unit's movement speed to the default 6.4m/s of L/XL units.
    • Thus the generic passive ability Slow was removed.
  • Toggle ability Necrofury Siege Mode Ability Icon.png Siege Mode:
    • Now increases the range of Card Icon Autocast.png Nether Bomb by 10m to 50m radius.
    • Now removes the need for Necrofury Card Icon.png Necrofury to face its attack target.
    • Effectively Card Icon Autocast.png Nether Bomb is unchanged when switched into this mode.
  • Active ability Necrofury Sacrifice Ability Icon.png Sacrifice:
    • Is now properly displayed on the card representation.
Patch #400031
  • The passive ability Earthbound is now properly shown and explained in the card's tooltip.
Patch #400030
  • The passive ability Slow is now properly shown on the card and explained in its tooltip.

See also

Orbs
Number of Orbs
Type
Rarity
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