Necrofury is a Tier 4 () Unit of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
A powerful endgame shadow behemoth that can unleash tremendously powerful siege attacks at great distances, but must sacrifice life points to achieve this.
Lore
Legend
Whatever sympathy is found for the queen of abominations quickly diminishes within its reach. It is hated by its enemies for delivering sudden death across forests and mountains, sparing the victims nothing but its awful stench. But it is accursed by its allies, too, for slaying the enemy before they can get their share - and for its awful stench. Naturally, its notion to seize its comrades and, ignoring their unavailing cries, separate their bodies from every spark of life within, spitting the worthless remains to the ground while it enwraps the unfortunate ones’ spirits and hurls them deep into hostile territory, just to explode in a blast of soul-tearing pain that haunts them through the afterlife, does not help its popularity. |
Card Info
Notes & Strategies
Necrofury is slow and cumbersome. But its orb requirements are forgiving and versatile, in exchange for the high power it gives.
One must definitely plan ahead with the Necrofury, as its strength can only show when its siege capabilities are fully utilized.
Campaign PvE
Necrofury is a strong PVE card that is strongest on the defensive, where Bone Shards can annihilate small waves of attackers. However, it can be utilized for a slow crawling offensive to annihilate dangerous defensive units gradually.
Use of the Necrofury is often terrain dependant. Use at your discretion.
Random PvE
Necrofury is a powerful unit for sniping dangerous defenses in camps, but its main weakness is just that its too slow. You usually won't get much use from the necrofury.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Necrofury Lifepoints +200 Bone Shards +640 damage per target, 900 in total | Necrofury Lifepoints +380 Sacrifice + Sacrifice | Necrofury Lifepoints +415 Bone Shards +320 damage per target, 480 in total |
Drop Location | Encounters with Twilight | Encounters with Twilight | Encounters with Twilight |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Increased the unit's turn (rotation) speed from 100 to 125.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Nightmare Shard Nightmare Shard Nightmare Shard Encounters with Twilight Encounters with Twilight Encounters with Twilight
- Changed the unit's default attack from Melee to Ranged.
- Thus the generic passive ability Earthbound was removed.
- Former description was: Cannot attack flying targets with melee attacks.
- Now uses a weaker version of Nether Bomb as default attack:
- Has only 40m attack range.
- Needs to face enemies in order to target them.
- The attack value of total damage dealt over 20 seconds thus was changed from 1100 to 4160.
- Thus the generic passive ability Earthbound was removed.
- Increased the unit's movement speed to the default 6.4m/s of L/XL units.
- Thus the generic passive ability Slow was removed.
- Toggle ability Siege Mode:
- Active ability Sacrifice:
- Is now properly displayed on the card representation.
- The passive ability Earthbound is now properly shown and explained in the card's tooltip.
- The passive ability Slow is now properly shown on the card and explained in its tooltip.