A powerful endgame shadow behemoth that can unleash tremendously powerful siege attacks at great distances, but must sacrifice life points to achieve this.
Enable to become immobile and gain: Nether Bomb and Bone Shards
Siege Mode operates like a root, rendering the unit unable to move. In exchange however, it gains access to a powerful ranged attack which is significantly stronger than the low 1100 ATK Power of its melee attack.
Nether Bomb Every 4 seconds, unit hurls a ball of nether that deals 640 damage to enemies in a 10m radius aroun its target, up to 970 in total. Affects ground targets only. Knocks back small and medium units.
Nether Bomb is a powerful ranged attack that can attack foes from great distances, outranging most towers. The damage output it deals is not massively high, but it is consistent. For extra power, one must utilize bone shards.
Bone Shards Activate to fire off bone shards that deal/ / / damage to enemies in a 10m radius around its target, up to 3900/4800/5280 in total. Every shot drains the unit's own life points by 2000. Unit will no longer attack once its life points have been reduced below 2000. Affects ground targets only. Knocks back small, medium, and large units. Reuseable every 9 seconds.
Bone Shards is the signature ability of the Necrofury. By culling its own life points it unleashes a blast of extremely powerful energy, which can annihilate a small army instantly. When upgraded, it can be cast twice before the units life points are too low to re-cast. The nature of bone shards incurs great risk by draining the units life points, requiring the owner to keep necrofury safe from harm lest the reduced life points result in its death, of course the Necrofury may be unable to fully cast bone shards if it sustains too much damage beforehand.
Bone Shards is excellent for applying burst damage to a deadly enemy, dangerous structure, or nuking small armies quickly. Bone Shards require enemies to be at a distance, otherwise it cannot be cast. As such, plan ahead before using it.
Sacrifice Activate to sacrifice an own unit in order to transfer the victim's lifepoints into own lifepoints. Reuseable every 15 seconds.
Sacrifice allows the Necrofury to kill a friendly unit and absorb its life points. This allows it to cast Bone Shards more frequently, however use of the ability is rather pointless outside of a Pure Shadow Deck, because you only need one nature orb to use. Which is more than capable of keeping the necrofury healthy for Bone Shard casting.
Notes & Strategies
Necrofury is slow and cumbersome. But its orb requirements are forgiving and versatile, in exchange for the high power it gives.
One must definitely plan ahead with the Necrofury, as its strength can only show when its siege capabilities are fully utilized.
Necrofury is a strong PVE card that is strongest on the defensive, where Bone Shards can annihilate small waves of attackers. However, it can be utilized for a slow crawling offensive to annihilate dangerous defensive units gradually.
Use of the Necrofury is often terrain dependant. Use at your discretion.
Necrofury is a powerful unit for sniping dangerous defenses in camps, but its main weakness is just that its too slow. You usually won't get much use from the necrofury.
The 4th era is usually not seen in PvP. As such, the necrofury likely won't be seen there.
WIP - Coming Soon
Upgrade Drop Locations
|Map name||Nightmare Shard||Nightmare Shard||Nightmare Shard|
This card has not been changed yet, compared to its original appearence in BattleForge.