Mutating Maniac is a Tier 3 () Unit of the Twilight faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Fire and Nature, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Cost to transform into this unit: 96
Toxic Cloud
Power Cost: 60 / 60 / 50 / 50
Active: A poisonous cloud that envenoms enemy units at once in a 25m radius initially dealing 10 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 15 / 15 / 15 / 20 seconds. Reusable every 30 / 25 / 25 / 25 seconds.
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Infused Fervor
Passive: If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will deal 50% more damage. Lasts for 15 seconds.
Cost to transform into this unit: 96
Toxic Cloud
Power Cost: 60 / 60 / 50 / 50
Active: A poisonous cloud that envenoms enemy units at once in a 25m radius initially dealing 10 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 15 / 15 / 15 / 20 seconds. Reusable every 30 / 25 / 25 / 25 seconds.
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Gifted Fervor
Passive: If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will be immune to all major debuffs. Lasts for 15 seconds.
Notes & Strategies
The Transformation faction ability gives Twilight units access to an innate power cost reduction and makes them versatile in combat.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Mutating Maniac Damage +95 Toxic Cloud -5 seconds until reusable | Mutating Maniac Damage +200 Toxic Cloud -10 power cost | Mutating Maniac Damage +210 Toxic Cloud +5 seconds duration |
Drop Location | Nightmare's End | Nightmare's End | Nightmare's End |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Mutating Maniac Damage +95 Toxic Cloud -5 seconds until reusable | Mutating Maniac Damage +200 Toxic Cloud -10 power cost | Mutating Maniac Damage +210 Toxic Cloud +5 seconds duration |
Drop Location | Nightmare's End | Nightmare's End | Nightmare's End |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Nightmare Shard Behind Enemy Lines Behind Enemy Lines Nightmare's End Nightmare's End Nightmare's End Encounters with Twilight Encounters with Twilight Encounters with Twilight Nightmare's End Nightmare's End Nightmare's End
- Passive ability Infused Fervor / Gifted Fervor:
- Improved description to be more consistent in English.
- Removed passive ability Infused Hex:
- If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed or buffed for 20 seconds.
- Added a new passive ability Infused Fervor:
- If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will deal 50% more damage. Lasts for 15 seconds.
- Removed passive ability Gifted Hex:
- If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed for 20 seconds. Additionally, affected units cannot use their special abilities while cursed.
- Added a new passive ability Gifted Fervor:
- If the unit is transformed it will incite friendly Twilight units within a 20m radius to move 40% faster. Additionally, they will be immune to all major debuffs. Lasts for 15 seconds.
- Active ability Transformation:
- Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
- Improved tooltip description to be more precise.
- Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.
- Twilight's faction ability Transformation:
- Decreased the cost to transform into this unit from 102 to 96 power.
- Internal cleanup to consistently display the cost in non-English tooltips.
- Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.
- Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
- Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
- Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
- The classification as
Demon
has been added. - Corrected Transformation power cost in description for non-English languages.
- Decreased the card's energy cost from 140 to 120.
- Active ability Toxic Cloud:
- Reduced activation cost from 100 / 100 / 90 / 90 to 60 / 60 / 50 / 50 energy.
- Transformation:
- Now properly costs energy and the transformed unit properly binds power.
See also
576 matching cards