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Mutating Maniac is a Tier 3 (Tokenslot Orb Neutral.pngTokenslot Orb Fire.pngTokenslot Orb Nature.png) Icon Unit.pngUnit of the Twilight faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Affinity Orb Fire.png Fire and Affinity Orb Nature.png Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Cost to transform into this unit: 102
Toxic Cloud
Power Cost: 60 / 60 / 50 / 50 Energy
Card Icon Active.png Active: A poisonous cloud that envenoms enemy units at once in a 25m radius initially dealing 10 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 15 / 15 / 15 / 20 seconds. Reusable every 30 / 25 / 25 / 25 seconds.
Transformation
Power Cost: 0 Energy
Mutating Maniac Transformation Ability Icon.png
Card Icon Active.png Active: The unit is infected with the Twilight Curse and can be transformed into any other Twilight unit. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out.
Infused Hex
Affinity Dependency: Affinity Orb Fire.png Fire only
Card Icon Passive Affinity Fire.png Passive: If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed or buffed for 20 seconds.

Cost to transform into this unit: 102
Toxic Cloud
Power Cost: 60 / 60 / 50 / 50 Energy
Card Icon Active.png Active: A poisonous cloud that envenoms enemy units at once in a 25m radius initially dealing 10 damage every second. But the longer units are exposed to the poison the more damage they will take. The poisonous effect will slowly wear off once they leave the cloud. Lasts for 15 / 15 / 15 / 20 seconds. Reusable every 30 / 25 / 25 / 25 seconds.
Transformation
Power Cost: 0 Energy
Mutating Maniac Transformation Ability Icon.png
Card Icon Active.png Active: The unit is infected with the Twilight Curse and can be transformed into any other Twilight unit. Activate to start the mutant process and choose a Twilight unit from the current deck to be transformed into. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out.
Gifted Hex
Affinity Dependency: Affinity Orb Nature.png Nature only
Card Icon Passive Affinity Nature.png Passive: If the unit is transformed it will trigger a hex. Every enemy unit in a 20m radius can no longer be healed for 20 seconds. Additionally, affected units cannot use their special abilities while cursed.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Mutating Maniac Card Icon.pngAffinity Orb Fire.png Mutating Maniac (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Mutating Maniac
Mutating Maniac
Mutating Maniac
Drop Location Nightmare Shard Minimap.jpg Nightmare Shard Behind Enemy Lines Minimap.jpg Behind Enemy Lines Behind Enemy Lines Minimap.jpg Behind Enemy Lines
Scenario Difficulty Standard Advanced Expert

Mutating Maniac Card Icon.pngAffinity Orb Nature.png Mutating Maniac (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Mutating Maniac
Mutating Maniac
Mutating Maniac
Drop Location Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight
Scenario Difficulty Standard Advanced Expert

Patch History

Patch #400030
  • Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
  • Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
  • Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
  • The classification as Demon has been added.
  • Corrected Transformation power cost in description for non-English languages.
Patch #400022
  • Decreased the card's energy cost from 140 to 120.
  • Active ability Toxic Cloud:
    • Reduced activation cost from 100 / 100 / 90 / 90 to 60 / 60 / 50 / 50 energy.
  • Transformation:
    • Now properly costs energy and the transformed unit properly binds power.

See also

Orbs
Number of Orbs
Type
Rarity
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