Skylords Reborn
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Mumbo Jumbo is a Tier 1 () Spell of the Nature faction. This common card was released with the Amii Edition and has 2 affinity variants, Fire and Shadow, but not a promo version.
In Skylords Reborn the Fire affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A devious spell which hexes enemy creatures. The hex cast cuts away the tether that allows the summoning of creatures and structures in that units vicinity.

Lore

This card has no associated lore.

Card Info

Infused Jinx
Affinity Dependency: Fire
Godspell: Puts a hex on the targeted hostile unit or building: it will no longer grant ground presence to play out cards or claim structures next to it. Additionally, it will take 35% more damage. Lasts for 12 / 15 / 15 / 20 seconds. Reusable every 30 / 30 / 20 / 20 seconds.

Tainted Jinx
Affinity Dependency: Shadow
Godspell: Puts a hex on the targeted hostile unit or building: it will no longer grant ground presence to play out cards or claim structures next to it. Additionally, it will deal 35% less damage. Lasts for 12 / 15 / 15 / 20 seconds. Reusable every 30 / 30 / 20 / 20 seconds.

Notes & Strategies

Mumbo Jumbo is cheap and provides a benefit that can apply to any mode. The primary hex is designed for PvP, but the damage modifications give it service in PvE.

It is best to cast this on units that are troublesome, those which need to die quickly or be weakened. And in PvP one should aim to cast it on either single units or units who are at the center of a battle.

Campaign PvE

Mumbo Jumbo can provide its 20% damage modification to any creature, which can aid early game advancements if troublesome enemies turn up. Both affinities have equal application, and it is up to you to determine how you wish to approach their use.

Random PvE

Mumbo Jumbo provides similar applications as in regular PvE, but serves best to provide extra damage against Bosses in the late game. Though other cards can do it better, it still provides some sort of bonus.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Mumbo Jumbo (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Mumbo Jumbo
Infused Jinx
+3 seconds duration
Mumbo Jumbo
Infused Jinx
-10 seconds until reusable
Mumbo Jumbo
Infused Jinx
+5 seconds duration
Drop Location  Titans  Titans  Titans
Scenario Difficulty Standard Advanced Expert

Mumbo Jumbo (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Mumbo Jumbo
Tainted Jinx
+3 seconds duration
Mumbo Jumbo
Tainted Jinx
-10 seconds until reusable
Mumbo Jumbo
Tainted Jinx
+5 seconds duration
Drop Location  Titans  Titans  Titans
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400045
  • Increased the card's power cost from 40 to 50 power.
  •  Infused Jinx /  Tainted Jinx:
    • Changed eligible targets from hostile units to hostile units and buildings.
    • Increased the respective debuff strength from 25% to 35%.
Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Mumbo Jumbo (Fire) Encounters with Twilight Encounters with Twilight Encounters with Twilight Titans Titans Titans
Mumbo Jumbo (Shadow) Crusade Crusade Crusade Titans Titans Titans
Patch #400035
  •  Infused Jinx /  Tainted Jinx:
    • Increased the respective debuff on target from 20% to 25%.
Patch #400030
  •  Infused Jinx /  Tainted Jinx:
    • Improved description on card and affected unit's status bar about the loss of ground presence.

See also

Orbs
Number of Orbs
Type
Rarity
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