Mortar Tower is a ) Building of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.
An infamous artillery weapon that can deliver a vicious rain of damage upon early game threats, but lacks reliable self-defense abilities.
This card has no associated lore.
Notes & Strategies
Mortar Towers operate much like the namesake. They are very fragile and easily destroyed, but deliver a significant barrage of damage over a long range.
Position the mortar to make use of its long range, which can be even longer than the listed 70m due to the nature of firing.
Mortar Towers are a way to slowly clear out enemy defenses without needing to risk units, but are not very resilient otherwise.
Mortar Towers can aid in pushing the first camp, but will not serve much else.
Mortar Towers are incredibly powerful weapons with a vast zone of control. Their firepower has the potential to shut down a push entirely.
- Demands a 70m zone of control.
Once built, the Mortar Tower locks down a massive area that denies access to enemy movement. This alone is very powerful, and the tower has the firepower to back it up.
- Mortar Tower can deliver nearly 1500 damage per barrage.
A single mortar barrage can cross damage thresholds never before witnessed at the tier, a threshold that is almost impossible to tank. Enemies beware when they trigger this tower.
- Mortar Attack knocks around small units
Because small units mainly comprise T1 armies, mortar tower is immensely disruptive against these.
- Has a minimum firing distance
Beyond a certain point this tower cannot fire, making fast moving units a reliable counter to this weapon.
- Cannot hit flying units
Mortar Attack only damages ground units. A flying unit can destroy this tower without any danger.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
+10 m range
+30 damage per target, 40 in total
+10 damage per target, 15 in total