Morklay Trap is a Tier 2 () Building of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
The far more destructive successor to the . The Morklay Trap has the ability to deliver its explosive payload at a distance.
Lore
This card has no associated lore.
Card Info
Notes & Strategies
Incredibly powerful, the Morklay Trap is capable of decimating whole armies with its destructive payload, and even in situations where the destructive blast is ill-advised, it functions as an enhanced
. These traps are best placed in choke points where the enemy is forced to funnel into the bomb for maximum explosive effect.Campaign PvE
Although they can serve as an enhanced Fire Bomb, the ranged explosion capacity of these bombs means that you can decimate encroaching armies with loads of damage. Most standard maps make good use of them, but some excel with them such as act 3 of Encounters with Twilight.
Random PvE
Because they appear in the second tier, they generally do not see use in rPvE unless pushing the next camp would be too difficult, and needs an extra push in damage to overcome it by luring the inhabitants away into the traps range.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Morklay Trap Explosion Blast +40 damage per target, 200 in total | Morklay Trap Explosion Blast +70 damage per target, 350 in total | Morklay Trap Explosion Blast -10 power cost Detonation +80 damage per target and 200 in total |
Drop Location | Titans | Titans | Titans |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Bad Harvest Bad Harvest Bad Harvest Titans Titans Titans
- Active ability Explosion Blast:
- Increased damage from 770 / 810 / 880 / 880 (2340 / 2540 / 2640 / 2640 in total) to 770 / 810 / 880 / 880 (3850 / 4050 / 4400 / 4400 in total).
- Fixed incorrect handling of overkill damage.
- Active ability Self-Destruct:
- Increased availability from available on upgrades II and III to available on all upgrades.
- Passive ability Detonation:
- Fixed incorrect handling of overkill damage.
- Active ability Explosion Blast:
- Damage was increasing on upgrade 3 without being displayed on upgrade cards. The increase in damage was moved to the base version, thus affects all upgrades now and eliminating the need to be displayed.
- Changed the damage from 690 / 730 / 800 / 880 (2100 / 2300 / 2400 / 2640 in total) to 770 / 810 / 880 / 880 (2340 / 2540 / 2640 / 2640 in total).
- Damage was increasing on upgrade 3 without being displayed on upgrade cards. The increase in damage was moved to the base version, thus affects all upgrades now and eliminating the need to be displayed.