Morklay Trap is a ) Building of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
Successor to the , and much deadlier. The Morklay Trap carries the capability to unleash its payload at range.
This card has no associated lore.
Notes & Strategies
Morklay Traps are very powerful, and their explosion blast can decimate whole armies. Alternatively, they can be used as an upgraded Fire Bomb.
Morklay Traps are most effective in choke points, where enemies are forced to take one route.
Morklay Traps fulfill roles similar to the Fire Bomb, but their Explosion Blast allows them to crush approaching armies in a wave of destruction.
They can be used for many maps, but the most obvious is Encounters with Twilight. When defending at the screaming stone they can obliterate a hefty chunk of the attacking army.
Morklay Traps do not typically see use, as they come into play after the early game and do not compliment the fast paced gameplay.
Morklays are deceptively powerful in Player vs Player. When used appropriately, they can actually lock down a spawning zone.
- Explosion Blast is extremely powerful
Explosion Blast deals an incredible amount of damage. So much so that most T2 creatures are killed or severely wounded by it.
- Area denial
Like the Fire Bomb, Morklay Traps serve as area denial. But on a much larger scale due to their long ranged blast.
- Dirt cheap
Morklay Traps only cost 50 power. So they can be easily built.
- Incapable of attacking normally
Like the Fire Bomb, the Morklay Trap can only attack by being destroyed or using its skill.
- Countered by Airborne Units
Because it cannot damage airborne targets, the Morklay Trap is extremely vulnerable to any flyer. Particularly, , , and .
- Explosion Blast costs power
Morklay may cost 50 power, but to fully use it you will be spending 120-130 power.
- Can be outranged by 50m siege units
Morklays skill is just short of being able to reach the dedicated siege units.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
+40 damage per target, 200 in total
+70 damage per target, 100 in total
-10 power cost
+80 damage per target, 200 in total
|Drop Location||Bad Harvest||Bad Harvest||Bad Harvest|
This card has not been changed yet, compared to its original appearence in BattleForge.