Morklay Trap is a ) Building of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
Successor to the, and much deadlier. The Morklay Trap carries the capability to unleash its payload at range.
Explosion Blast Activate to emit a cone-shaped blast wave that deals/ / / damage to enemies in an arc of 45m, up to / / / in total. Knocks back small and medium units. Also triggers Detonation.
Costs/ / / Power.
Explosion Blast is an advanced form of self destruction that unleashes a rapid wave of blast energy in a target direction. This blast is capable of outranging all but the longest ranging siege units, and deals a tremendous amount of damage.
Additionally, detonation is also triggered. Enemies that are close enough will take damage from both explosions.
Detonation Explodes when being destroyed charge deals/ / / damage to enemies in a 20m radius around its target, up to / / / in total. Knocks back small and medium units.
Detonation is a much stronger variation of the Explosive skill found on the. It is most potent when combined with the blast wave of Explosion Blast.
Self-Destruct Activate to trigger Detonation by destroying the bomb.
Requires Upgrade II
Self-Destruct destroys the Morklay Trap upon activation, thus triggering its Explosive detonation.
This ability is useful when you want to trigger the bomb at a specific time.
Notes & Strategies
Morklay Traps are very powerful, and their explosion blast can decimate whole armies. Alternatively, they can be used as an upgraded Fire Bomb.
Morklay Traps are most effective in choke points, where enemies are forced to take one route.
Morklay Traps fulfill roles similar to the Fire Bomb, but their Explosion Blast allows them to crush approaching armies in a wave of destruction.
They can be used for many maps, but the most obvious is Encounters with Twilight. When defending at the screaming stone they can obliterate a hefty chunk of the attacking army.
Morklay Traps do not typically see use, as they come into play after the early game and do not compliment the fast paced gameplay.
Morklays are deceptively powerful in Player vs Player. When used appropriately, they can actually lock down a spawning zone.
- Explosion Blast is extremely powerful
Explosion Blast deals an incredible amount of damage. So much so that most T2 creatures are killed or severely wounded by it.
- Area denial
Like the Fire Bomb, Morklay Traps serve as area denial. But on a much larger scale due to their long ranged blast.
- Dirt cheap
Morklay Traps only cost 50 power. So they can be easily built.
- Incapable of attacking normally
Like the Fire Bomb, the Morklay Trap can only attack by being destroyed or using its skill.
- Countered by Airborne Units
Because it cannot damage airborne targets, the Morklay Trap is extremely vulnerable to any flyer. Particularly, , , and .
- Explosion Blast costs power
Morklay may cost 50 power, but to fully use it you will be spending 120-130 power.
- Can be outranged by 50m siege units
Morklays skill is just short of being able to reach the dedicated siege units.
WIP - Coming Soon
Upgrade Drop Locations
|Map name||Bad Harvest||Bad Harvest||Bad Harvest|
This card has not been changed yet, compared to its original appearence in BattleForge.