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+ | [[File:Build Orb.jpg|thumb|Undeveloped monument]]'''Monuments''' are vital locations during a BattleForge match, used to claim one of the game's two resources, Elemental '''orbs'''. Each monument allows one player to claim one orb. Players are able to pick from four different orb colors: [[Fire]], [[Frost]], [[Nature]] or [[Shadow]]. Owning the correct Elemental orbs is required in order to be able to play [[cards]]: most cards require some orbs of a specific color and some orbs of any color. Orbs are not consumed when playing cards. |
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+ | </gallery> |
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− | When a player loses their Monument they don't need to pay the full |
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+ | === Start of the Game === |
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− | amount of Power in order to rebuild them, they only require 100 Power. |
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+ | You will always start a match with one free orb. The Element of this orb is determined by the first card you play. |
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+ | Constructing a monument requires [[Ground Presence|ground presence]] near the monument. The construction has a [[power]] cost that increases based on the number of orbs in the player's control. The second orb costs 150 power, the third costs 250 power, the fourth orb costs 300 power, and any further orbs also cost 300 power. Constructing an orb takes some time. |
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− | ==Orbs== |
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− | </gallery>Orbs are your magical link to the Elements. Each Faction has a different Orb that can be summoned at Monuments. The number of Orbs you possess determines which Era of Cards you can play, and additionally some cards may require more than one Orb of a certain Element. You will always start with one Orb. The Element of this Orb is determined by the first card you play. As the game progresses you will acquire additional Orbs. Which Orb you summon is up to you. Once built, an Orb has a weak ranged attack that provides some additional defense. |
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+ | === Losing Monuments === |
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+ | A claimed monument has 3000 life points and a weak ranged attack that provides some additional defense. Monuments can be attacked like any other building and can be destroyed, leaving only the empty monument site behind. If the monument is destroyed, the orb that it held is lost. A new orb is instantly available to be built at that monument location. If a monument is destroyed, any power used to build it is completely lost: none of it goes into the [[Power#Void Power|void pool]]. |
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+ | Rebuilding a lost monument only costs 100 power. The orb does not need to be rebuilt at the same monument. |
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− | Constructing an Orb first requires the player to either bring a Creature in proximity to a Monument location or have constructed a building nearby a developed Power Well thus fills this requirement. Constructing an Orb also has a power cost that increases in proportion to the number of Orbs in the player's control. The first '''Orb''' is free, the second costs 150 power, the third costs 250 power, and the fourth and further Monuments cost 300 power. |
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+ | If a player controls no orbs, they have a short grace period in which to rebuild one. If the grace period expires they lose the game. |
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− | '''Orbs''' have 3000 life points; they can be attacked like any other unit, and can be destroyed, which affects the cards which can be played from the owner's deck. A new '''Orb''' is instantly available to be built at that '''Monument''' location. Rebuilding an Orb cost 100 power, it need not be rebuilt at the same Monument. If a player controls no orbs, they have a short grace period in which to rebuild one, after which they lose the game. |
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=== Effect on Allied Units === |
=== Effect on Allied Units === |
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− | Creating new |
+ | Creating new units near your claimed monuments prevents the units from being [[dazed]]. Allied units will regenerate while standing near the player's or allies' monuments, power wells, or structures. |
+ | == Amii Monument == |
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+ | The building card [[Amii Monument]] can also hold one orb. Amii monument does not use the above monument rules for power flow: it binds 90% of the card's power cost like any building card, and selecting an orb is a toggle ability that refunds 100% as void power right away. |
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=== Story/Campaigns === |
=== Story/Campaigns === |
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− | In PvE, computer opponents are typically not constrained by |
+ | In [[Player_vs_Environment_(PvE)|PvE]], computer opponents are typically not constrained by power wells and monuments like the player. Thus, players cannot beat the computer with monument control strategies. However, note that the computer units are set on patrol paths that pass by monuments, and patrols are set to be sent there at crucial moments in the game. |
=== Player versus Player === |
=== Player versus Player === |
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− | In PvP matches, |
+ | In [[Player_vs_Player_(PvP)|PvP]] matches, monuments are often the focal points of battles. Since monuments and orbs in a player's control define which era of cards are available to play, obtaining and defending orbs is of great importance. Similarly, if a player can limit opponents to fewer monuments and thus lower tiers of cards, he has a significant advantage and thus a high chance of winning. |
− | Destroying opponents' orbs (and power wells) is not only effective in the above sense of limiting their capabilities, but also limiting their |
+ | Destroying opponents' orbs (and power wells) is not only effective in the above sense of limiting their capabilities, but also limiting their power. The power that was used up to build the orb (or well) is not regained as it would be for other losses. If you destroy an enemy orb before it is complete only 75 power gets refunded, not the entire amount. |
=== Orb Switching === |
=== Orb Switching === |
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− | Destroy current orbs as necessary to build new ones for 100 power each. |
+ | Destroy current orbs as necessary to build new ones for 100 power each. This allows you to play with a larger variety of cards compared to only having a single color available. |
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+ | == Trivia == |
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+ | * The card [[Amii Monument]] uses the building model for monuments from early alpha BattleForge. A bigger version of it can be seen in early BattleForge promotional artwork. |
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+ | [[Category:Gameplay]] |
Latest revision as of 16:15, 23 May 2020
Monuments are vital locations during a BattleForge match, used to claim one of the game's two resources, Elemental orbs. Each monument allows one player to claim one orb. Players are able to pick from four different orb colors: Fire, Frost, Nature or Shadow. Owning the correct Elemental orbs is required in order to be able to play cards: most cards require some orbs of a specific color and some orbs of any color. Orbs are not consumed when playing cards.
Gameplay
Start of the Game
You will always start a match with one free orb. The Element of this orb is determined by the first card you play.
Claiming Additional Monuments
Constructing a monument requires ground presence near the monument. The construction has a power cost that increases based on the number of orbs in the player's control. The second orb costs 150 power, the third costs 250 power, the fourth orb costs 300 power, and any further orbs also cost 300 power. Constructing an orb takes some time.
If you summon the wrong orb, canceling it before it is complete will refund you the power required to rebuild it. If enemies destroy the orb while it is being constructed you only get 75 power back.
Losing Monuments
A claimed monument has 3000 life points and a weak ranged attack that provides some additional defense. Monuments can be attacked like any other building and can be destroyed, leaving only the empty monument site behind. If the monument is destroyed, the orb that it held is lost. A new orb is instantly available to be built at that monument location. If a monument is destroyed, any power used to build it is completely lost: none of it goes into the void pool.
Rebuilding a lost monument only costs 100 power. The orb does not need to be rebuilt at the same monument.
If a player controls no orbs, they have a short grace period in which to rebuild one. If the grace period expires they lose the game.
Effect on Allied Units
Creating new units near your claimed monuments prevents the units from being dazed. Allied units will regenerate while standing near the player's or allies' monuments, power wells, or structures.
Amii Monument
The building card Amii Monument can also hold one orb. Amii monument does not use the above monument rules for power flow: it binds 90% of the card's power cost like any building card, and selecting an orb is a toggle ability that refunds 100% as void power right away.
Strategy and Tips
Story/Campaigns
In PvE, computer opponents are typically not constrained by power wells and monuments like the player. Thus, players cannot beat the computer with monument control strategies. However, note that the computer units are set on patrol paths that pass by monuments, and patrols are set to be sent there at crucial moments in the game.
Player versus Player
In PvP matches, monuments are often the focal points of battles. Since monuments and orbs in a player's control define which era of cards are available to play, obtaining and defending orbs is of great importance. Similarly, if a player can limit opponents to fewer monuments and thus lower tiers of cards, he has a significant advantage and thus a high chance of winning.
Destroying opponents' orbs (and power wells) is not only effective in the above sense of limiting their capabilities, but also limiting their power. The power that was used up to build the orb (or well) is not regained as it would be for other losses. If you destroy an enemy orb before it is complete only 75 power gets refunded, not the entire amount.
Orb Switching
Destroy current orbs as necessary to build new ones for 100 power each. This allows you to play with a larger variety of cards compared to only having a single color available.
Trivia
- The card Amii Monument uses the building model for monuments from early alpha BattleForge. A bigger version of it can be seen in early BattleForge promotional artwork.