An extremely powerful creature of fire that is ironically a tortoise. The Moloch is a being of pure fire that has an immense level of resilience, but is vulnerable in melee combat.
Hardened Skin Takes/ / / less damage from ranged and magical attacks.
Hardened Skin is a passive skill that defines the Moloch in its resilience. Being able to initially halve all incoming damage from archers or magical attacks. Once fully upgraded, the Moloch is almost completely impervious to these attacks; boasting an effective hitpoint count of 50000 at U-3 when faced with ranged and magical assaults.
This passive does not defend against melee damage however, which will be unaffected and thus serve as a weakness.
Siege Deals 100% more damage against structures.
Moloch possesses a significantly enhanced Siege compared to other creatures, dealing double damage against a building which is already significant given its massive ATK of 5000.
Moloch has an ATK power of/ / / against structures.
Slow Slow movement.
Moloch suffers from a much slower movement speed compared to other Extra-Large creatures. This means that it struggles to catch up to other creatures, and can be kited easily. Fortunately, its Hardened Skin remedies the threat of ranged attack.
Notes & Strategies
Moloch is an extremely mighty force on the battlefield, capable of crushing entire bases under its feet. But its immense power cost of 350 and lack of a counter damage bonus prevents it from being overpowered. Creatures with an Extra-Large counter bonus can do battle with the Moloch and have the highest capability to defeat it in Melee, additionally the Moloch cannot attack airborne targets; despite its artwork suggesting otherwise.
The Moloch comboes well with other creatures that can cover its vulnerabilities. Thecan offer cheap protection from airborne targets with their Fire Lance ability, and the can also provide strong ranged support although lacking airborne counter.
Moloch serves as a very powerful tank that can divert enemy fire for other, more fragile units. Theand both combo strongly with the Moloch, as both these creatures are strongest when safe from harm. Something that the Molochs incredible tanking can provide, and simultaneously protect the Moloch from airborne threats and aid in the destruction of Melee creatures from behind their Moloch ally.
The Moloch is a strong force in the end game that can decimate whole bases and shred through artillery towers in a flash. When properly supported, the Moloch can distract the firepower from a whole army and come out swinging. It can even do battle with certain bosses and stand up to them.
However, moloch is easily felled by strong melee creatures and is not exempt from death by environmental hazards.
Moloch is a very capable card but because of how slow it is, its use in Random PvE is highly limited if not completely ineffective. It is highly unlikely to see any combat since it cannot catch up to the swarms of Extra-Large creatures. Unless it deviates down a path the group has not taken, which it can do its job very well.
Not the wisest decision for the mode, but it has its moments.
WIP - Coming Soon
Upgrade Drop Locations
This card has not been changed yet, compared to its original appearence in BattleForge.