Description[]
Provides functions to ask if a card has or is something. Every function returns boolean values.
See also[]
- Module Card
- Module Card/for each
- Module Card/get
- Module Card/data
- Category Modules
local p = {}
local data = mw.loadData("Module:Card/data")
--[[ local function verified_name(n)
if data[n] then
return n
end
if data[n .. " (Fire)"] then
return n .. " (Fire)"
end
if data[n .. " (Frost)"] then
return n .. " (Frost)"
end
if data[n .. " (Nature)"] then
return n .. " (Nature)"
end
if data[n .. " (Shadow)"] then
return n .. " (Shadow)"
end
end ]]
function p.promo(cardname)
if data[cardname .. " (Promo)"] then
return true
else
return false
end
end
function p.nonpromo(cardname)
-- nonpromo returns false if there are affinity_variants (infobox helper function)
if data[cardname] then
return true
end
return p.affinities(cardname)
end
function p.starter_card(cardname)
if data[cardname] and data[cardname].starter_card then
return true
end
if data[cardname .. " (Fire)"] and data[cardname .. " (Fire)"].starter_card then
return true
end
if data[cardname .. " (Frost)"] and data[cardname .. " (Frost)"].starter_card then
return true
end
if data[cardname .. " (Nature)"] and data[cardname .. " (Nature)"].starter_card then
return true
end
if data[cardname .. " (Shadow)"] and data[cardname .. " (Shadow)"].starter_card then
return true
end
return false
end
-- not even affinity
function p.normal(cardname)
if data[cardname] then
return true
else
return false
end
end
function p.affinity(cardname, affinity)
if data[cardname .. " (" .. affinity .. ")"] then
return true
else
return false
end
end
function p.affinities(cardname)
if data[cardname .. " (Fire)"] then
return true
end
if data[cardname .. " (Frost)"] then
return true
end
if data[cardname .. " (Nature)"] then
return true
end
if data[cardname .. " (Shadow)"] then
return true
end
return false
end
return p