Skylords Reborn
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Mo can refer to the playable card, the campaign scenario and to the eponymous story character.

Mo is a 1-player PvE scenario that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign story The Search for Twinaxe.

Guide the Juggernaut, Mo in his search for his friend, Twinaxe.

Story

Plot

 Call me Mo.
I‘m not what you'd call a people person; being smart and 30 feet high doesn’t seem to fit into the natural order of things, especially among my own kind. As for everyone else, they’re generally terrified of me or convinced I should be hunted. Not exactly a balanced life. But when you’re good at breaking things, you kind of get along with orcs. In my case one particular orc, calls himself Twinaxe. Only real friend I ever had. We had some good years; adventuring, plundering, wrecking a city or two. Happy times. But I lost track of him during The Twilight Wars.I heard he was with the Red King's guard on one of those massive treasure ships. Figure if I find them, I find him. So that's what I’ll go do.
Anything or anyone in my way is now officially out of luck.
— The Aedai Chronicles

Let's look back a few weeks to when the mortals emerged back to the surface, pursued by the angry giants...

The Twilight’s vile glow had faded somewhat in the new sun’s light yet it had not left the sky entirely.

“Sorry,” mumbled Mo, the White Juggernaut lifting his foot off the crushed wooden cart. Seconds before it had contained a refugee family's belongings. Now the precious cargo was no more, ground into little more than dust. He ignored the furious cursing of the humans as he scanned the crowd, searching. Once the fleeing mortals had realised Mo meant them no harm, their curiosity had quickly faded as grim reality asserted itself. Mo snorted, amused these tiny beings could so quickly find him irritating rather than terrifying.

“Excuse me, creature,” shouted a stout voice behind him. “Would you be so good as to move your… er… rather massive behind out of the way? We flee an enemy intent upon our total destruction.”
Mo turned to look down at a man clad in steel. A large group of refugees was piling up behind the impressive warrior in a bid to escape the underground caverns.
“Have at it, knight,” Mo boomed, stepping aside. “I have no quarrel with your kind today.”
The knight nodded then motioned to the refugees. Terrified people began to push past Mo’s huge legs, a few reached out bravely to brush his leathery skin. Suddenly a familiar gleam of red leather caught Mo’s eye. He reached down and plucked an orc from the stream of refugees.

He held the struggling warrior close to his red-glowing, rather short sighted eyes.
“Bambi,” Mo rumbled.
“Bomber!” the orc corrected, in a quavering voice.
“Seen Twinaxe?”
The orc stopped struggling and squinted.
“He was commanded to load those landships. Special cargo for the Red King, not seen him since.”
“The treasure ships, eh?” Mo remembered Twinaxe waking him, full of talk about the Red King’s plan to steal the giants’ gold. The fool had thought helping the greedy human would bag him a load of gold. Mo had wanted nothing to do with the foolish scheme.

Twinaxe must have joined the Red King’s men anyway and helped them load the landships. Probably thought it a smart career move, the silly bastard.
Mo absently tossed Bomber over his shoulder and growled in irritation. As Bomber’s scream faded into the distance Mo turned and came to a decision. He would find his friend, save him from himself, so they could get back to the way things were. Otherwise Twinaxe was sure to get himself killed and Mo couldn’t let that happen.
Searching for an orc in a world gone mad would normally be an impossible task, but Mo knew he had a chance. His friend gossiped more than a Lyrish fish-wife and was always eager to impress his gargantuan friend. Twinaxe’s loose tongue had spilled both the treasure fleet’s course and eventual destination that night. Mo just hoped his friend hadn’t been wrong.

Conclusion

 Blight. He’s hunted me since I took his eye. I had hoped the Twilight got the cursed wretch. Now he’s back but there’s no sign of Twinaxe. Still, he might be with the slaves taken by the bandits. That’s something. QueekQueek’s offer to help… I know I shouldn’t trust one of Blight's old men, but being cursed to an existence as a flying pig? Well, I couldn't help but root for the little fella. So it’s follow the slaves and maybe walk right into Blight's waiting harpoons or have QueekQueek take me to a safe place. Maybe, in the end, the choice will be made for me.
— The Aedai Chronicles

As Mo hurtled along the currents of QueekQueek’s spell, he mused on how it wasn’t every day someone was teleported by a talking pig who could fly. Beginning to enjoy the odd sensation, he crossed his hands behind his head and waited for the powerful spell to release him. Mo still wasn’t sure if he could trust QueekQueek, but knowing his course was set somehow relaxed him. Who knew what would happen next, Mo could only try his hardest to find his friend. Twinaxe might not be the sharpest sword in the armory, but he’d always been loyal and to Mo that made him family. Wonder if I can jump all the way to the treasure fleet’s destination this way, he thought, grinning. With a violent jerk, the spell released the White Juggernaut and he tumbled into the unknown.

High up in the Forge, Moon shook her head. This was certainly a very different proposition from nursing Rogan Kayle’s fledgling kingdom into being. It was more like watching a bunch of village fools merrily dancing along a road of self destruction. As a Ymian she had never really understood the Red King’s people, but they needed someone to rally them and bring hope. If the best man for the job happened to be a creature known as the White Juggernaught, who was she to argue? Moon sighed and, for the first time in a thousand years, strongly desired a drink.

Rewards

Mo Available Tier 1 Upgrades
(Total: 26)
Available Tier 2 Upgrades
(Total: 22)
Available Tier 3 Upgrades (Total: 22)
Scenario Difficulty Standard Advanced Expert
List of Card Upgrades

Gallery

Patch History

Patch #400042
  • Capitalized the gameplay term Health in the respective goal Goal Letter Icon A Mo's Health / Goal Letter Icon H Mo's Health to be more consistent.
  • Mo Entity Icon Mo (1154) can no longer be accidentally executed by the controlling player.
Patch #400035
  • Restored default blocking of a small cliff section north of the Command Walker Entity Icon Command Walker to prevent ground units from simply cutting the corner (X).
Mo MinimapX
Patch #400031
  • Fixed a typo in the Russian mission briefing description.

See also

Maps (Number of players)
Campaign
scenarios (PvE)
1 Player Behind Enemy Lines Minimap Behind Enemy LinesDefending Hope Minimap Defending HopeEncounters with Twilight Minimap Encounters with Twilight ▪ (Introduction Minimap Introduction) ▪ Mo Minimap MoOcean Minimap OceanOracle Minimap OracleSiege of Hope Minimap Siege of HopeThe Soultree Minimap The SoultreeThe Treasure Fleet Minimap The Treasure Fleet
2 Players Convoy Minimap ConvoyCrusade Minimap CrusadeNightmare Shard Minimap Nightmare ShardNightmare's End Minimap Nightmare's EndSlave Master Minimap Slave MasterSunbridge Minimap SunbridgeThe Insane God Minimap The Insane God
4 Players Bad Harvest Minimap Bad HarvestBlight Minimap BlightEmpire Minimap EmpireKing of the Giants Minimap King of the GiantsRaven's End Minimap Raven's EndThe Dwarven Riddle Minimap The Dwarven RiddleThe Guns of Lyr Minimap The Guns of LyrTitans Minimap Titans
12 Players Ascension Map 1 MinimapAscension Map 2 MinimapAscension Map 3 Minimap AscensionPassage to Darkness Map 1 MinimapPassage to Darkness Map 2 MinimapPassage to Darkness Map 3 Minimap Passage to Darkness
Player vs Player maps (PvP) 1vs1 Elyon Minimap ElyonHaladur Minimap HaladurLajesh Minimap LajeshSimai Minimap SimaiUro Minimap UroWazhai Minimap WazhaiYrmia Minimap Yrmia
2vs2 Danduil Minimap DanduilFyre Minimap FyreGorgash Minimap GorgashKoshan Minimap KoshanNadai Minimap NadaiTuran Minimap TuranYshia Minimap YshiaZahadune Minimap Zahadune

Mo is a Tier 3 (Tokenslot Orb NeutralTokenslot Orb NeutralTokenslot Orb Neutral) legendary Icon UnitUnit of no faction. This rare card was released with the Renegade Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

The famous White Juggernaut.
Mo's Better Blues
Power Cost: 50
Mo Mo's Better Blues Ability Icon
Card Icon Active Active: Activate to increase the damage of nearby friendly units by 30 / 40 / 50 / 50% for 25 / 25 / 25 / 30 seconds. Reusable every 30 seconds.
Stampede
Power Cost: 100
Mo Stampede Ability Icon
Card Icon Active Active: Activate to rush towards the target dealing 170 / 180 / 200 / 220 damage to enemies along the way, up to 7750 / 8100 / 9000 / 9900 in total. Reusable every 30 seconds.
Group Hug
Power Cost: 50
Mo Group Hug Ability Icon
Card Icon Active Active: Activate to heal Mo. The overall heal amount depends on how many friendly units are surrounding Mo. The higher the amount of the maximum life points of nearby friendly units is the more powerful will this spell become. A maximum of 4000 life points may be healed while there is a minimum heal of at least 1000. Reusable every 30 seconds.

The famous White Juggernaut.
Mo's Better Blues
Power Cost: 50
Mo (Promo) Mo's Better Blues Ability Icon
Card Icon Active Active: Activate to increase the damage of nearby friendly units by 50% for 30 seconds. Reusable every 30 seconds.
Stampede
Power Cost: 100
Mo (Promo) Stampede Ability Icon
Card Icon Active Active: Activate to rush towards the target dealing 220 damage to enemies along the way, up to 9900 in total. Reusable every 30 seconds.
Group Hug
Power Cost: 50
Mo (Promo) Group Hug Ability Icon
Card Icon Active Active: Activate to heal Mo. The overall heal amount depends on how many friendly units are surrounding Mo. The higher the amount of the maximum life points of nearby friendly units is the more powerful will this spell become. A maximum of 4000 life points may be healed while there is a minimum heal of at least 1000. Reusable every 30 seconds.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Mo Card Icon Mo Upgrade I Upgrade II Upgrade III
Upgrade Card
Mo
Mo's Better Blues
+10% damage bonus
Stampede
+10 damage per target, 350 in total
Mo
Mo's Better Blues
+10% damage bonus
Stampede
+20 damage per target, 900 in total
Mo
Mo's Better Blues
+5 seconds duration
Stampede
+20 damage per target, 900 in total
Drop Location Mo Minimap Mo Mo Minimap Mo Mo Minimap Mo
Scenario Difficulty Standard Advanced Expert

Promo cards are already fully upgraded by default and thus do not have upgrade cards.

Gallery

Patch History

Patch #400042
  • Increased the unit's turn (rotation) speed from 100 to 125.
Patch #400039
  • Active ability Mo Mo's Better Blues Ability Icon Mo's Better Blues:
    • Increased the buff duration from 15 / 15 / 15 / 20 seconds to 25 / 25 / 25 / 30 seconds.
    • Improved descriptions and status bar tooltips to be more consistent.
  • Active ability Mo (Promo) Mo's Better Blues Ability Icon Mo's Better Blues (Promo):
    • Increased the buff duration from 20 seconds to 30 seconds.
    • Improved descriptions and status bar tooltips to be more consistent.
    • Now uses the promo card icon and no longer the normal card icon as activation and status bar icon.
  • Active ability Mo Group Hug Ability Icon Group Hug / Mo (Promo) Group Hug Ability Icon Group Hug (Promo):
    • Increase minimum healing from 500 to 1000.
    • Increase maximum healing from 3000 to 4000.
Patch #400033
  • Active ability Mo Stampede Ability Icon Stampede / Mo (Promo) Stampede Ability Icon Stampede:
    • Fixed incorrect handling of overkill damage when destroying buildings.
Patch #400030
  • Regular:
    • Changed order of abilities displayed on upgrade cards to match ability reordering of patch Patch #400022.
    • Active ability Mo Mo's Better Blues Ability Icon Mo's Better Blues:
      • Capitalized the first letter of each word in "Mo's better blues" to adhere to the naming convention.
  • Promo:
    • The range classification as Melee has been added.
    • Active ability Mo (Promo) Mo's Better Blues Ability Icon Mo's Better Blues:
      • Now also buffs damage of units against structures and not only against other units.
      • Capitalized the first letter of each word in "Mo's better blues" to adhere to the naming convention.
Patch #400022
  • Abilities have been reordered to match between the normal and the promo version.

See also

Orbs
Number of Orbs
Type
Rarity

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