Skylords Reborn
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Skylords Reborn

Mo can refer to the playable card, the campaign scenario and to the eponymous story character.

Mo is a 1-player PvE scenario that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign story The Search for Twinaxe.

Guide the Juggernaut, Mo in his search for his friend, Twinaxe.

Story

Plot

 Call me Mo.
I‘m not what you'd call a people person; being smart and 30 feet high doesn’t seem to fit into the natural order of things, especially among my own kind. As for everyone else, they’re generally terrified of me or convinced I should be hunted. Not exactly a balanced life. But when you’re good at breaking things, you kind of get along with orcs. In my case one particular orc, calls himself Twinaxe. Only real friend I ever had. We had some good years; adventuring, plundering, wrecking a city or two. Happy times. But I lost track of him during The Twilight Wars.I heard he was with the Red King's guard on one of those massive treasure ships. Figure if I find them, I find him. So that's what I’ll go do.
Anything or anyone in my way is now officially out of luck.
— The Aedai Chronicles

Let's look back a few weeks to when the mortals emerged back to the surface, pursued by the angry giants...

The Twilight’s vile glow had faded somewhat in the new sun’s light yet it had not left the sky entirely.

“Sorry,” mumbled Mo, the White Juggernaut lifting his foot off the crushed wooden cart. Seconds before it had contained a refugee family's belongings. Now the precious cargo was no more, ground into little more than dust. He ignored the furious cursing of the humans as he scanned the crowd, searching. Once the fleeing mortals had realised Mo meant them no harm, their curiosity had quickly faded as grim reality asserted itself. Mo snorted, amused these tiny beings could so quickly find him irritating rather than terrifying.

“Excuse me, creature,” shouted a stout voice behind him. “Would you be so good as to move your… er… rather massive behind out of the way? We flee an enemy intent upon our total destruction.”
Mo turned to look down at a man clad in steel. A large group of refugees was piling up behind the impressive warrior in a bid to escape the underground caverns.
“Have at it, knight,” Mo boomed, stepping aside. “I have no quarrel with your kind today.”
The knight nodded then motioned to the refugees. Terrified people began to push past Mo’s huge legs, a few reached out bravely to brush his leathery skin. Suddenly a familiar gleam of red leather caught Mo’s eye. He reached down and plucked an orc from the stream of refugees.

He held the struggling warrior close to his red-glowing, rather short sighted eyes.
“Bambi,” Mo rumbled.
“Bomber!” the orc corrected, in a quavering voice.
“Seen Twinaxe?”
The orc stopped struggling and squinted.
“He was commanded to load those landships. Special cargo for the Red King, not seen him since.”
“The treasure ships, eh?” Mo remembered Twinaxe waking him, full of talk about the Red King’s plan to steal the giants’ gold. The fool had thought helping the greedy human would bag him a load of gold. Mo had wanted nothing to do with the foolish scheme.

Twinaxe must have joined the Red King’s men anyway and helped them load the landships. Probably thought it a smart career move, the silly bastard.
Mo absently tossed Bomber over his shoulder and growled in irritation. As Bomber’s scream faded into the distance Mo turned and came to a decision. He would find his friend, save him from himself, so they could get back to the way things were. Otherwise Twinaxe was sure to get himself killed and Mo couldn’t let that happen.
Searching for an orc in a world gone mad would normally be an impossible task, but Mo knew he had a chance. His friend gossiped more than a Lyrish fish-wife and was always eager to impress his gargantuan friend. Twinaxe’s loose tongue had spilled both the treasure fleet’s course and eventual destination that night. Mo just hoped his friend hadn’t been wrong.

Conclusion

 Blight. He’s hunted me since I took his eye. I had hoped the Twilight got the cursed wretch. Now he’s back but there’s no sign of Twinaxe. Still, he might be with the slaves taken by the bandits. That’s something. QueekQueek’s offer to help… I know I shouldn’t trust one of Blight's old men, but being cursed to an existence as a flying pig? Well, I couldn't help but root for the little fella. So it’s follow the slaves and maybe walk right into Blight's waiting harpoons or have QueekQueek take me to a safe place. Maybe, in the end, the choice will be made for me.
— The Aedai Chronicles

As Mo hurtled along the currents of QueekQueek’s spell, he mused on how it wasn’t every day someone was teleported by a talking pig who could fly. Beginning to enjoy the odd sensation, he crossed his hands behind his head and waited for the powerful spell to release him. Mo still wasn’t sure if he could trust QueekQueek, but knowing his course was set somehow relaxed him. Who knew what would happen next, Mo could only try his hardest to find his friend. Twinaxe might not be the sharpest sword in the armory, but he’d always been loyal and to Mo that made him family. Wonder if I can jump all the way to the treasure fleet’s destination this way, he thought, grinning. With a violent jerk, the spell released the White Juggernaut and he tumbled into the unknown.

High up in the Forge, Moon shook her head. This was certainly a very different proposition from nursing Rogan Kayle’s fledgling kingdom into being. It was more like watching a bunch of village fools merrily dancing along a road of self destruction. As a Ymian she had never really understood the Red King’s people, but they needed someone to rally them and bring hope. If the best man for the job happened to be a creature known as the White Juggernaught, who was she to argue? Moon sighed and, for the first time in a thousand years, strongly desired a drink.

Rewards

Mo Available Tier 1 Upgrades
(Total: 22)
Available Tier 2 Upgrades
(Total: 19)
Available Tier 3 Upgrades (Total: 19)
Scenario Difficulty Standard Advanced Expert
List of Card Upgrades

Gallery

Patch History

This map has not been changed yet, compared to its original appearance in BattleForge.

See also

Maps (Number of players)
Campaign
scenarios (PvE)
1 Player Behind Enemy Lines Minimap.jpg Behind Enemy LinesDefending Hope Minimap.jpg Defending HopeEncounters with Twilight Minimap.jpg Encounters with Twilight ▪ (Introduction Minimap.jpg Introduction) ▪ Mo Minimap.jpg MoOcean Minimap.jpg OceanOracle Minimap.jpg OracleSiege of Hope Minimap.jpg Siege of HopeThe Soultree Minimap.jpg The SoultreeThe Treasure Fleet Minimap.jpg The Treasure Fleet
2 Players Convoy Minimap.jpg ConvoyCrusade Minimap.jpg CrusadeNightmare Shard Minimap.jpg Nightmare ShardNightmare's End Minimap.jpg Nightmare's EndSlave Master Minimap.jpg Slave MasterSunbridge Minimap.jpg SunbridgeThe Insane God Minimap.jpg The Insane God
4 Players Bad Harvest Minimap.jpg Bad HarvestBlight Minimap.jpg BlightEmpire Minimap.jpg EmpireKing of the Giants Minimap.jpg King of the GiantsRaven's End Minimap.jpg Raven's EndThe Dwarven Riddle Minimap.jpg The Dwarven RiddleThe Guns of Lyr Minimap.jpg The Guns of LyrTitans Minimap.jpg Titans
12 Players Ascension Map 1 Minimap.jpgAscension Map 2 Minimap.jpgAscension Map 3 Minimap.jpg AscensionPassage to Darkness Map 1 Minimap.jpgPassage to Darkness Map 2 Minimap.jpgPassage to Darkness Map 3 Minimap.jpg Passage to Darkness
Player vs Player maps (PvP) 1vs1 Elyon Minimap.jpg ElyonHaladur Minimap.jpg HaladurLajesh Minimap.jpg LajeshSimai Minimap.jpg SimaiUro Minimap.jpg UroWazhai Minimap.jpg WazhaiYrmia Minimap.jpg Yrmia
2vs2 Danduil Minimap.jpg DanduilFyre Minimap.jpg FyreGorgash Minimap.jpg GorgashKoshan Minimap.jpg KoshanNadai Minimap.jpg NadaiTuran Minimap.jpg TuranYshia Minimap.jpg YshiaZahadune Minimap.jpg Zahadune

Mo is a Tier 3 (Tokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Neutral.png) legendary Icon Unit.pngUnit of no faction. This rare card was released with the Renegade Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

The famous White Juggernaut.
Mo's Better Blues
Power Cost: 50 Energy
Mo Mo's Better Blues Ability Icon.png
Card Icon Active.png Active: Activate to increase the damage of nearby friendly units by 30 / 40 / 50 / 50% for 15 / 15 / 15 / 20 seconds. Reusable every 30 seconds.
Stampede
Power Cost: 100 Energy
Mo Stampede Ability Icon.png
Card Icon Active.png Active: Activate to rush towards the target dealing 170 / 180 / 200 / 220 damage to enemies along the way, up to 7750 / 8100 / 9000 / 9900 in total. Reusable every 30 seconds.
Group Hug
Power Cost: 50 Energy
Mo Group Hug Ability Icon.png
Card Icon Active.png Active: Activate to heal Mo. The overall heal amount depends on how many friendly units are surrounding Mo. The higher the amount of the maximum life points of nearby friendly units is the more powerful will this spell become. A maximum of 3000 life points may be healed while there is a minimum heal of at least 500. Reusable every 30 seconds.

The famous White Juggernaut.
Mo's Better Blues
Power Cost: 50 Energy
Mo (Promo) Mo's Better Blues Ability Icon.png
Card Icon Active.png Active: Activate to increase the damage of nearby friendly units by 50% for 20 seconds. Reusable every 30 seconds.
Stampede
Power Cost: 100 Energy
Mo (Promo) Stampede Ability Icon.png
Card Icon Active.png Active: Activate to rush towards the target dealing 220 damage to enemies along the way, up to 9900 in total. Reusable every 30 seconds.
Group Hug
Power Cost: 50 Energy
Mo (Promo) Group Hug Ability Icon.png
Card Icon Active.png Active: Activate to heal Mo. The overall heal amount depends on how many friendly units are surrounding Mo. The higher the amount of the maximum life points of nearby friendly units is the more powerful will this spell become. A maximum of 3000 life points may be healed while there is a minimum heal of at least 500. Reusable every 30 seconds.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Mo Card Icon.png Mo Upgrade I Upgrade II Upgrade III
Upgrade Card
Mo
Mo
Mo
Drop Location Mo Minimap.jpg Mo Mo Minimap.jpg Mo Mo Minimap.jpg Mo
Scenario Difficulty Standard Advanced Expert

Promo cards are already fully upgraded by default and thus do not have upgrade cards.

Patch History

Patch #400030
  • Regular:
    • Changed order of abilities displayed on upgrade cards to match ability reordering of patch Patch #400022.
    • Active ability Mo Mo's Better Blues Ability Icon.png Mo's Better Blues:
      • Capitalized the first letter of each word in "Mo's better blues" to adhere to the naming convention.
  • Promo:
    • The range classification as Melee has been added.
    • Active ability Mo (Promo) Mo's Better Blues Ability Icon.png Mo's Better Blues:
      • Now also buffs damage of units against strcutures and not only against other units.
      • Capitalized the first letter of each word in "Mo's better blues" to adhere to the naming convention.
Patch #400022
  • Abilities have been reordered to match between the normal and the promo version.

See also

Orbs
Number of Orbs
Type
Rarity

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