Skylords Reborn
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Master Archers is a Tier 1 (Tokenslot Orb Frost.png) Icon Unit.pngUnit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Arguably the most solid of the early game archers. The Master Archers are very capable, but generic.

Lore

This card has no associated lore.

Card Info

Crossbow Attack
Card Icon Autocast.png Autocast: Every 2 seconds, unit fires bolts at enemies that deal 6.5 / 7.5 / 8.5 / 9.5 damage.

Campaign PvE

Master Archers are an incredibly basic, yet effective card for use in Standard Difficulty PvE maps. They are capable of easily pulling players through their early areas and in large numbers can secure effective results.

They are often paired with the Northguards Card Icon.png Northguards for a cheap and reliable early game force, one that can be supplemented with Imperials Card Icon.png Imperials to fill the counter gap.

Random PvE

Master Archers are still just as effective in rPvE as they are in PvE, however due to the nature of rPvE there can often be an abundance of Medium or even Large creatures which pose a grave threat to the Master Archers. This is often rectified with their combo partners.

A frequent high level frost T1 in rPvE is to run Frost Mage Card Icon.png Frost Mage with Master Archers, as both serve each other incredibly well, even despite lacking a Medium counter bonus; the knockback of the mages keeps them safe from most threats and secures ground quickly. This is especially true if combined with Ice Barrier Card Icon.png Ice Barrier and Home Soil Card Icon.png Home Soil.

PvP

Master Archers are a solid choice for PvP combat, as they are Archers; whom can attack at range and render many foes less hazardous. But their effectiveness depends on what they are fighting.

Strengths

  • Dominance in Archer battles
    • Master Archers, being the only squad archer with an S counter in T1, has an advantage most superior when facing the other archers.
    • Fire and Shadow both have M counter archers, meaning Master Archers quickly dominate over them.

Weaknesses

  • Shutdown by Hurricane
    • Hurricane Card Icon.png Hurricane has the power to completely shut down Master Archers, rendering them sitting ducks on the field.
    • Wintertide Card Icon.png Wintertide can counteract this spell to an extent however.
  • Countered by Frost Mage
    • Frost Mage Card Icon.png Frost Mage is a direct counter to Master Archers, whos damage and knockback will shred through their hitpoints quickly.
    • Wintertide Card Icon.png Wintertide can counteract this knockback to an extent however.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Master Archers Card Icon.png Master Archers Upgrade I Upgrade II Upgrade III
Upgrade Card
Master Archers
Master Archers
Master Archers
Drop Location Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400031
  • Decreased the unit's life points from 600 to 480.
  • Autocast ability Card Icon Autocast.png Crossbow Attack:
    • Increased the damage per bolt from 5 / 6 / 7 / 8 to 6.5 / 7.5 / 8.5 / 9.5.
      • The attack value of total damage dealt over 20 seconds thus was changed from 300 / 360 / 420 / 480 to 390 / 450 / 510 / 570.

See also

Orbs
Number of Orbs
Type
Rarity
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