In Skylords Reborn players can create custom maps using the Map Editor.
Contents
Todo

This page or section is a Stub! |
|
- Map Creation
- Folder Structure (somewhat done)
- Files explaination (paking map etc)
- Random Map Generator
- Map Editor
- Basics (Movement, Orientation, Functions) toggle things: render filter , fiew
- Map setup, team setup, playerkits, language etc,
- page per plugin (ie water tool), small tools on one page (distance measurement, selection)
- Cutscene Editor
- Entity List
- Entity Placement
- Entity Properties
- Scripting
- Full Reference
- ID Listen (Spell, Unit, Building, Database
- Examples
Map file structure
Below is a typical community map file with it folder structure displayed. If no file type is displayed it is a (sub-)folder:
<identifier prefix>_<map name>.pak
bf1
map
ug_not_shipped
<identifier prefix>_<map name>.map
<identifier prefix>_<map name>
goals.xml
config
map_settings.json
script1
_main.lua
_scriptgroups.lua
_scriptlist.lua
...
script2
...
script3
...
terrain
atlas_col.dds
atlas_nor.dds
normal_patches
...
ui
artwork.jpg
description.xml
minimap.jpg
outcry_portraits
unit_<unit_name>_outcry.tga
Extended configuration for community maps
In Skylords Reborn, map creators have the option to add a map_settings.json
file into a config
folder, which can modify the pre-defined goals for PvP maps. [1]
Example Syntax
{ "V1": { "map_end_tick": 18000, "hide_pvp_map_end_timer": false, "hide_pvp_map_score": false, "extension_ticks": 300, "perform_draw_check_at_remaining_ticks_before_end": 20, "on_draw_add_looping_extension_ticks": true } }
In the example above the PvP match will end after 18000 ticks (= 1800 seconds = 30 minutes) and will neither hide the match timer nor the team scores. Additionally, each time if the score would constitute a draw at 20 ticks (= 2 seconds) before the end of the match, the duration would be extended by 300 ticks (= 30 seconds).
Parameters
All these parameters are optional and their order does not matter.
Parameter | Explanation / Usage Notes |
---|---|
map_end_tick |
This numeric parameter defines after how many ticks the game ends. 1 tick is equal to 0.1 seconds. By default, 1v1 and 2v2 matches last for 18,000 ticks and 3v3 maps for 27,000 ticks. |
hide_pvp_map_end_timer |
This boolean parameter can be set to true , in order to hide the remaining match duration timer from the user interface of the goals. Please note that this is only visual, and changing map_end_tick is required in order to allow for an actual change in duration.
|
hide_pvp_map_score |
This boolean parameter can be set to true , in order to hide the scores for each team from the user interface of the goals. Please note that this is only visual, and they will still be computed and be shown after the match in the post-game statistics.
|
extension_ticks |
This numeric parameter defines by how many ticks the match duration should be extended in case of a draw. If on_draw_add_looping_extension_ticks is not specified, this extension will only be granted once.
|
perform_draw_check_at_remaining_ticks_before_end |
This numeric parameter specifies when to perform the draw check on whether or not to extend the remaining time of the match. By default, this is done at the minimum time which is 20 ticks (= 2 seconds) before the end. |
on_draw_add_looping_extension_ticks |
This boolean parameter can be set to true , in order to extend the match by the ticks specified in extension_ticks , looping for as many times until there is no longer a draw.
|
- Disclaimer
- The score system displays a team score in multi-player PvP games, but only the score of the player with the highest score on each team is compared to determine the winner of the match. This lack of transparency in itself makes for confusing match outcomes and therefore the use of the game time extending parameters is not recommended for non-1v1 maps.
- However, the system works fine for 1v1 spectator maps, as there the team score is determined by only one player per team.
References
See also
General |
Community Maps ▪ Map Creation ▪ Map Editor ▪ Files & Structure | |
---|---|---|
Map Editor | Functions |
Basics ▪ Camera ▪ Map Settings ▪ Render Filter ▪ View |
Tools |
Blocking & Visualization ▪ Cutscene Editor ▪ Debugging ▪ Entity List ▪ Entity Properties ▪ Goto Grid Tool ▪ Grid Manager ▪ Height Tool ▪ Map Patch Tool ▪ Performance Lights ▪ Script Group Editor ▪ Scripting Tool ▪ Sound Tool ▪ Terrain Cliffs ▪ Texture Tool ▪ Water Tool | |
Map Scripting | Functions |
Basics ▪ States ▪ Events ▪ Actions & Conditions ▪ Script Information - Full Reference ▪ Examples |
ID Lists |
Card IDs ▪ Building IDs ▪ Spell IDs ▪ Unit IDs ▪ Ability IDs ▪ AbilityLineIDs |