Magma Hurler is a ) Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
A powerful ranged creature with a low cost, the Magma Hurler is a very beginner-friendly card.
This card has no associated lore.
Notes & Strategies
Magma Hurlers are most powerful in large quantities, which is complimented by its cheap power cost relative to other Third-Era cards.
Spamming them and synchronizing their attacks can instantly kill many opponents, which often prevents retaliation.
Magma Hurlers are incredibly versatile and apply effectively to every map in the game.
They are however, not sustainable on their own against overwhelming odds. Expert maps challenge their hitpoints greatly.
Magma Hurlers are an excellent card that can pull you through most battlegrounds.
Difficulty 10 can be very punishing however, so their hitpoints will become a glaring vulnerability
Magma Hurlers are a very solid end-game creature in Player vs Player. Thanks to the knockback against lesser creatures, and its L counter.
- Can put out decent damage in addition to S & M knockback.
Magma Hurlers deal a solid portion of damage. But their ability to knock around smaller units makes them much stronger than typically.
- Magma Hurler is very cheap for a T3.
100 power in T3 is not a major expense at all.
- Magma Hurler is very fragile.
With barely over 1000 life points, Magma Hurlers are very easy to kill when using tough XL creatures.
- Magma Hurler has a slow attack speed.
Because their ranged attack is so slow to perform, their damage output takes time to rack up, even in groups.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
|Drop Location||Siege of Hope||Siege of Hope||Siege of Hope|