Magma Hurler is a ) Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
A strong, beginner-friendly card. Magma Hurlers are cheap and deliver powerful ranged damage, but suffer from a slow rate of fire and low HP.
This card has no associated lore.
Notes & Strategies
When in large groups, Magma Hurlers are extremely powerful. Capable of chaining their fireballs together to unleash a huge burst of damage instantly, often killing many creatures in one shot and preventing retaliation. The cheap price of these units enables them to be brought to bear in groups and amplify their damage output, which can even fell powerful XL creatures like the Twilight Hulk and Bandit Soulhunter, who simply can't endure such a constant, deadly onslaught.
The lower HP of these units however, makes them very susceptible to being burst down by strong damage sources. Particularly artillery turrets and long-ranged bombardment. Worse yet, the slow attack speed of the magma balls means they struggle to defeat large groups quickly.
Magma Hurlers are extremely powerful in most Campaign Missions, and can typically breeze through the third era with ease. Some later maps such as Nightmare's End may require extra reinforcement for the Magma Hurler to be protected from direct attack, but generally they can handle things on their own.
Higher Difficulties, Expert especially, will challenge the low HP and slow attack speed of the Magma Hurler. If used, they should be reinforced with another unit designed for close combat. Theis a strong choice for this, given its powerful close range attack.
Similarly to Campaign Missions, the Magma Hurler is very powerful in rPvE, and can be useful even after you have gone T4 due to the high damage output of its ranged attack. In single player rPvE in particular, spamming Magma Hurlers is a strong approach to clearing most of the difficulty levels, though you may need to reinforce them around rPvE 8-9. In multiplayer, the assistance of your allies will enable you to spam with complete impunity, and free up slots for extra cards in T3.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
|Drop Location||Siege of Hope||Siege of Hope||Siege of Hope|