Lost Vigil is a Tier 3 () Unit of the Lost Souls faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Celestial Blast
Autocast: Every 2 seconds, unit casts a thunderous lance that deals 90 damage to enemies in a 15m radius around its target, up to 135 in total. Can only attack ground entities.
Revenant's Doom
Power Cost: 105
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
Gifted Invigoration
Passive: Unit considerably gains in strength when positioned within a 20m radius around a friendly structure. It then has a long range of 50m and every blast deals 135 damage to enemies in a 15m radius around the target, up to 200 in total. Additionally, the unit will regenerate 18 life points every second.
Celestial Blast
Autocast: Every 2 seconds, unit casts a thunderous lance that deals 90 damage to enemies in a 15m radius around its target, up to 135 in total. Can only attack ground entities.
Revenant's Doom
Power Cost: 105
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
Tainted Invigoration
Passive: Unit considerably gains in strength when positioned within a 20m radius around a friendly structure. It then has a long range of 50m and every blast deals 135 damage to enemies in a 15m radius around the target, up to 200 in total. Additionally, 25% of the damage dealt by the unit will be added to its life points.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Lost Vigil Lifepoints +50 | Lost Vigil Lifepoints +100 | Lost Vigil Lifepoints +110 |
Drop Location | Nightmare's End | Nightmare's End | Nightmare's End |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Lost Vigil Lifepoints +50 | Lost Vigil Lifepoints +100 | Lost Vigil Lifepoints +110 |
Drop Location | Nightmare's End | Nightmare's End | Nightmare's End |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Active ability Revenant's Doom:
- Standardized the cost to activate the unit faction trait ability from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier (75% / 65% / 50%):
- Decreased the cost of activation from 120 to 105 power.
- Standardized the cost to activate the unit faction trait ability from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier (75% / 65% / 50%):
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Defending Hope Defending Hope Defending Hope Nightmare's End Nightmare's End Nightmare's End Blight The Guns of Lyr The Guns of Lyr Nightmare's End Nightmare's End Nightmare's End
See also
573 matching cards