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Lost Vigil is a Tier 3 () Unit of the Lost Souls faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Celestial Blast
Autocast: Every 2 seconds, unit casts a thunderous lance that deals 108 damage to enemies in a 15m radius around its target, up to 162 in total. Can only attack ground entities.
Revenant's Doom
Power Cost: 105
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
Gifted Invigoration
Affinity Dependency: Nature
Passive: Unit considerably gains in strength when positioned within a 20m radius around a friendly structure. It then has a long range of 50m and every blast deals 162 damage to enemies in a 15m radius around the target, up to 243 in total. Additionally, the unit will regenerate 18 life points every second.

Celestial Blast
Autocast: Every 2 seconds, unit casts a thunderous lance that deals 108 damage to enemies in a 15m radius around its target, up to 162 in total. Can only attack ground entities.
Revenant's Doom
Power Cost: 105
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
Tainted Invigoration
Affinity Dependency: Shadow
Passive: Unit considerably gains in strength when positioned within a 20m radius around a friendly structure. It then has a long range of 50m and every blast deals 162 damage to enemies in a 15m radius around the target, up to 243 in total. Additionally, 25% of the damage dealt by the unit will be added to its life points.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Lost Vigil (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Lost Vigil
Lifepoints +50
Lost Vigil
Lifepoints +100
Lost Vigil
Lifepoints +110
Drop Location  Nightmare's End  Nightmare's End  Nightmare's End
Scenario Difficulty Standard Advanced Expert

Lost Vigil (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Lost Vigil
Lifepoints +50
Lost Vigil
Lifepoints +100
Lost Vigil
Lifepoints +110
Drop Location  Nightmare's End  Nightmare's End  Nightmare's End
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400047
  • Autocast ability  Celestial Blast:
    • Increased damage per attack from 90 (135 in total) to 108 (162 in total).
      • Increased displayed attack value of total damage dealt over 20 seconds from 1290 to 1350.
  • Passive ability  Gifted Invigoration /  Tainted Invigoration:
    • Increased damage per attack from 135 (200 in total) to 162 (243 in total).
Patch #400042
  • Active ability  Revenant's Doom:
    • Standardized the cost to activate the unit faction trait ability from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier (75% / 65% / 50%):
      • Decreased the cost of activation from 120 to 105 power.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Lost Vigil (Nature) Defending Hope Defending Hope Defending Hope Nightmare's End Nightmare's End Nightmare's End
Lost Vigil (Shadow) Blight The Guns of Lyr The Guns of Lyr Nightmare's End Nightmare's End Nightmare's End
Patch #400035
  • Active ability  Revenant's Doom (only Lost Vigil (Shadow)):
    • Aligned displayed attack value of total damage dealt over 20 seconds of the Revenant with the regular card.
      • Decreased displayed attack value of total damage dealt over 20 seconds from 1500 to 1290.
Patch #400031
  • Active ability  Revenant's Doom:
    • The power cost of the Revenant has been decreased from 120 to 0, as the unit is unbound.
      • Thus, there is no longer a power cost displayed on the card representation.
      • The ability cost itself was not changed.

See also

Orbs
Number of Orbs
Type
Rarity
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