The Lost Souls Edition is the third edition of BattleForge cards. The name Lost Souls, is based upon the PvE events that surfaced in the Empire map at the end of the Renegade Campaign.
The Lost Souls Edition further expands the Battleforge card set with entirely new units, buildings and spells on the one hand and a couple of former enemies on the other hand. Twilight creatures and Lost Souls alike shall join the ranks of the Forge and can be summoned by the Skylords to aid them in their battle. With their exceptional abilities and special powers those new allies will definitely shake the battleground!
The basic set encompasses a total of 60 brand new and unique buildings, spells and units. All of them will also be available in two different variants. With their special affinities towards an accessory colour the resulting 120 new cards even add up to further enrich the BattleForge card set with a lot of variation and diversion. The set provides 28 units, 16 buildings and 16 spells. The new factions Twilight and Lost Souls will each assemble 14 powerful cards to place at the your disposal. But there might be even more! Rumor has it that even some more Legendary characters of the past might want to return to get in on the battle.
The Lost Souls have waded the Wailing Lands for countless centuries trying to return to the Peaceful Light. With little hope to ever end their eternal suffering they have now turned to the Forge of Creation and are willing to follow the Skylords in battle. The powers of Frost and Shadow will allow you to call for their aid. Being caught in the in-between the Lost Souls have marvelous powers at their command no mortal could ever dream of. They make explicit use of their current state and know both the art of corruption and assistance. They are not to be underestimated because destroying the already dead might turn out to be a challenging endeavor.
Ever since they fell prey to the curse, the Twilight have been known for their insane desire to destroy and assault. But they have now been pestering the lands of Nyn long enough! Lacking any common culture or leader they have always gathered among the most powerful of their own kind. But since the Skylords, have proven to be even more powerful than any of them, they have now chosen to follow them instead. To be summoned they require the powers of Fire and Nature. But since they formerly belonged to all kinds of affiliations they are now the most diverse faction at your command. In battle they make use of their transformative powers and also spread the Twilight Curse among other troops. Encounters with the Cursed ones might thus have unexpected consequences.
The Lost Souls edition further expands the concept of dual orbs. Once again two new factions are introduced that are not governed by one power alone but are able to tap into a second power. Thus they unlock additional special abilities or are generally more flexible and will prove valuable additions when you create your new decks.
Lost Souls use the powers of Shadow and Frost, while Twilight are attuned with the might of Fire and Nature. On the one hand, these cards will fit well into a dual coloured deck. But what is even more, their special abilities might unlock the prime advantages of each of the two powers for them, allowing for new tactics and deck variations.
Note: Future editions will expand on the game and story by adding new cards and maps. For each
edition, there are separate boosters. A booster or tome can therefore only contain these cards.