Lost Shade is a Tier 2 () Unit of the Lost Souls faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants, Frost and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Acherontic Jet
Autocast: Unit ejects a firejet that deals 47 / 47 / 47 / 52 damage to enemies every second. Affects ground targets only.
Blessed Union
Passive: An unearthly bond is installed between all friendly Lost Shades within a 25m radius. They mutually share their life points with each other and all damage done to a single unit will be distributed among all members of this wicked company. Each individual unit will additionally take 15% less damage when being surrounded by at least 2 other Lost Shades.
Group Pressure
Passive: Unit is immune to Unity and its effects.
Revenant's Doom
Power Cost: 67
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
Acherontic Jet
Autocast: Unit ejects a firejet that deals 47 / 47 / 47 / 52 damage to enemies every second. Affects ground targets only.
Tainted Union
Passive: An unearthly bond is installed between all friendly Lost Shades within a 25m radius. All incoming damage will be spread among all members of this wicked company relative to each unit's current life points. Each member will receive at least 10% of the damage dealt to any other member, with up to 10 members being affected in total. When surrounded by at least 2 other Lost Shades, each individual unit will deal 68 damage per second and take 15% more damage.
Group Pressure
Passive: Unit is immune to Unity and its effects.
Revenant's Doom
Power Cost: 67
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Gallery
Patch History
- Passive ability Tainted Union:
- Added a missing upgrade 3 change to be displayed on the upgrade card.
- Passive ability Tainted Union:
- Removed the passive effect when being surrounded by at least 2 other , that hostile units attacking with melee attacks take 100% of damage dealt.
- Added a new passive effect when being surrounded by at least 2 other Acherontic Jet will instead deal 61 / 61 / 61 / 68 damage per second. , that the unit will take 15% more damage, but its
- Active ability Revenant's Doom:
- Standardized the cost to activate the unit faction trait ability from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier (75% / 65% / 50%):
- Increased the cost of activation from 60 to 67 power.
- Standardized the cost to activate the unit faction trait ability from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier (75% / 65% / 50%):
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Nightmare Shard Nightmare Shard Nightmare Shard Titans Titans Titans
See also
573 matching cards