Skylords Reborn
Advertisement

Lost Horror is a Tier 3 () Unit of the Lost Souls faction. This common card was released with the Amii Edition and has 2 affinity variants, Fire and Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Lost Goo
Autocast: Every 4 seconds, unit spits gooey stuff that deal 300 damage to enemies within 15m radius, up to 450 in total.
Infused Multishot
Affinity Dependency: Fire
Passive: Unit may shoot at two targets at once, knocking back small and medium units.
Revenant's Doom
Power Cost: 150
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

Lost Goo
Autocast: Every 4 seconds, unit spits gooey stuff that deal 300 damage to enemies within 15m radius, up to 450 in total.
Gifted Multishot
Affinity Dependency: Nature
Passive: Unit may shoot at 3 targets at once.
Revenant's Doom
Power Cost: 150
Active: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Lost Horror (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Lost Horror
Lifepoints +80
Lost Horror
Lifepoints +160
Lost Horror
Lifepoints +180
Drop Location  King of the Giants  King of the Giants  King of the Giants
Scenario Difficulty Standard Advanced Expert

Lost Horror (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Lost Horror
Lifepoints +80
Lost Horror
Lifepoints +160
Lost Horror
Lifepoints +180
Drop Location  King of the Giants  King of the Giants  King of the Giants
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
  • Increased the unit's turn (rotation) speed from 100 to 125.
  • Active ability  Revenant's Doom:
    • Increased the revenant's turn (rotation) speed from 100 to 125.
    • Standardized the cost to activate the unit faction trait ability from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier (75% / 65% / 50%):
      • Decreased the cost of activation from 170 to 150 power.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Lost Horror (Fire) Empire Empire Empire King of the Giants King of the Giants King of the Giants
Lost Horror (Nature) Nightmare's End Nightmare's End Nightmare's End King of the Giants King of the Giants King of the Giants
Patch #400035
  • Active ability  Revenant's Doom:
    • Aligned displayed attack value of total damage dealt over 20 seconds of the Revenant with the regular card.
      • Decreased displayed attack value of total damage dealt over 20 seconds from 3000 to 1870.
Patch #400031
  • Active ability  Revenant's Doom:
    • The power cost of the Revenant has been decreased from 170 to 0, as the unit is unbound.
      • Thus, there is no longer a power cost displayed on the card representation.
      • The ability cost itself was not changed.
Patch #400030
  • Active ability  Revenant's Doom:
    • The respective affinity classification of the Revenant has been added.
    • Moved the ability to be displayed last on the card and tooltip.
Patch #400022
  • Active ability  Revenant's Doom:
    • Lost Horror (Fire) now properly spawns the fire affinity as revenant and no longer the nature affinity variant.

See also

Orbs
Number of Orbs
Type
Rarity
Advertisement