Lost Grigori is a Tier 3 ()
Unit of the Lost Souls faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,
Fire and
Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
A staple unit in the Lost Souls faction. Thanks to its high health pool and diverse abilities, it offers a lot of capabilities and can be used in a variety of situations.
Lore
This card has no associated lore.
Card Info
Disintegrating Shock
Power Cost: 100
Availability: Upgrade 1-3

Upon casting Disintegrating Shock on an enemy unit, the affected target is practically frozen in time during disintegration, meaning it cannot act at all. All buffs and debuffs affecting the target unit are frozen in time as well, keep their remaining time and resume normally if it gets out of stasis. If the target unit is fully disintegrated it leaves no corpse. Disintegrating Shock deals no damage by itself.
Although not mentioned, the disintegration rate of Disintegrating Shock is 125 / 135 / 150 hit points per second, giving it a theoretical attack value of 2500 / 2700 / 3000.
Although not mentioned, the disintegration rate of Disintegrating Shock is 125 / 135 / 150 hit points per second, giving it a theoretical attack value of 2500 / 2700 / 3000.
Infused Attraction
Power Cost: 50


- Every unit that walks into the ability area will be forced to attack Lost Grigori.
- Units with Leader Immunities are unaffected by Taunt.
- The debuff can be dispelled, but is immediately reapplied, unless the unit receives immunity to debuffs.
- Lost Grigori is unable to move while the ability is active and it cannot be toggled back for the first 15 seconds.
- Thus he cannot attack provoked ranged units if they aren't within melee range.
- Against affected targets, Lost Grigori effectively has an attack value of 4500.
Revenant's Doom
Power Cost: 130

- When activated, triggers when the unit dies.
- Ability cost is always 75% of the unit's original cost.
- The revenant lasts 25 seconds, but can be extended by .
- Revenants retains the stats and abilities of its original unit, but they do not possess Revenant's Doom.
- Revenants from ground units have ground presence, meaning cards can be played out next to them.
- The cost associated with Revenant's Doom is not bound. When the ability is activated, the power cost is immediately refunded as void power.
- When the original unit dies, its power cost is immediately refunded as void power and not bound for the duration of the revenant.
- The revenant is effectively an unbound unit.
- When is played out, units dying with Revenant's Doom will be resurrected alongside their revenants and the ability will be consumed. Revenant's Doom on resurrected units can be activated again.
Disintegrating Shock
Power Cost: 100
Availability: Upgrade 1-3

Upon casting Disintegrating Shock on an enemy unit, the affected target is practically frozen in time during disintegration, meaning it cannot act at all. All buffs and debuffs affecting the target unit are frozen in time as well, keep their remaining time and resume normally if it gets out of stasis. If the target unit is fully disintegrated it leaves no corpse. Disintegrating Shock deals no damage by itself.
Although not mentioned, the disintegration rate of Disintegrating Shock is 125 / 135 / 150 hit points per second, giving it a theoretical attack value of 2500 / 2700 / 3000.
Although not mentioned, the disintegration rate of Disintegrating Shock is 125 / 135 / 150 hit points per second, giving it a theoretical attack value of 2500 / 2700 / 3000.
Tainted Attraction
Power Cost: 50


- Every unit that walks into the ability area will be forced to attack Lost Grigori.
- Units with Leader Immunities are unaffected by Taunt.
- The debuff can be dispelled, but is immediately reapplied, unless the unit receives immunity to debuffs.
- Lost Grigori is unable to move while the ability is active and it cannot be toggled back for the first 15 seconds.
- Thus he cannot attack provoked ranged units if they aren't within melee range.
- Against affected targets, Lost Grigori effectively has 3640 / 3783 / 4160 / 4550 life points.
Revenant's Doom
Power Cost: 130

- When activated, triggers when the unit dies.
- Ability cost is always 75% of the unit's original cost.
- The revenant lasts 25 seconds, but can be extended by .
- Revenants retains the stats and abilities of its original unit, but they do not possess Revenant's Doom.
- Revenants from ground units have ground presence, meaning cards can be played out next to them.
- The cost associated with Revenant's Doom is not bound. When the ability is activated, the power cost is immediately refunded as void power.
- When the original unit dies, its power cost is immediately refunded as void power and not bound for the duration of the revenant.
- The revenant is effectively an unbound unit.
- When is played out, units dying with Revenant's Doom will be resurrected alongside their revenants and the ability will be consumed. Revenant's Doom on resurrected units can be activated again.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Lost Grigori Lifepoints +110 Disintegrating Shock + Disintegrating Shock | ![]() ![]() ![]() ![]() Lost Grigori Lifepoints +290 Disintegrating Shock Disintegrates its target faster. | ![]() ![]() ![]() ![]() ![]() Lost Grigori Lifepoints +300 Disintegrating Shock Disintegrates its target faster. |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Lost Grigori Lifepoints +110 Disintegrating Shock + Disintegrating Shock | ![]() ![]() ![]() ![]() Lost Grigori Lifepoints +290 Disintegrating Shock Disintegrates its target faster. | ![]() ![]() ![]() ![]() ![]() Lost Grigori Lifepoints +300 Disintegrating Shock Disintegrates its target faster. |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Increased the unit's turn (rotation) speed from 100 to 125.
- Active ability
Revenant's Doom:
- Increased the revenant's turn (rotation) speed from 100 to 125.
- Standardized the cost to activate the unit faction trait ability from a loose rule of 75% of the card's power cost to a percentage of the card's power cost based on its tier (75% / 65% / 50%):
- Decreased the cost of activation from 150 to 130 power.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Raven's End Raven's End Raven's End Titans Titans Titans Ocean Behind Enemy Lines Behind Enemy Lines Empire Empire Empire
- Active ability
Disintegrating Shock:
- Added a preview of the ability radius that is displayed on hover over the ability activation button.
- Improved formatting on upgrade cards.
- Active ability
Revenant's Doom:
- The power cost of the Revenant has been decreased from 150 to 0, as the unit is unbound.
- Thus, there is no longer a power cost displayed on the card representation.
- The ability cost itself was not changed.
- The power cost of the Revenant has been decreased from 150 to 0, as the unit is unbound.
See also
581 matching cards