Skylords Reborn

Lost Banestone is a Tier 3 () Building of the Lost Souls faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Frost and Shadow, but not a promo version.

Lore

This card has no associated lore.

Card Info

Support building, does not attack.
Blessed Underworld Gate
Power Cost: 50
Affinity Dependency: Frost
Active: Activate to curse the targeted enemy unit. Every second the targeted unit will lose 70 life points. Additionally, if the target dies, Lost Banestone is fully repaired and a Lost Shade revenant with an affinity toward Frost will spawn out of its corpse with a lifetime of 25 seconds. Lasts for 20 seconds. Reusable every 40 seconds.
Everlasting
Passive: The area around the building exists partially in the in-between. The duration of every friendly revenant within a 30m radius is extended indefinitely by the continuance of this spell.

Support building, does not attack.
Tainted Underworld Gate
Power Cost: 50
Affinity Dependency: Shadow
Active: Activate to curse the targeted enemy unit. Every second the targeted unit will lose 70 life points. Additionally, if the target dies, it explodes dealing 300 damage to every enemy in a 15m radius and a Lost Shade revenant with an affinity toward Shadow will spawn out of its corpse with a lifetime of 25 seconds. Knocks back small units. Lasts for 20 seconds. Reusable every 40 seconds.
Everlasting
Passive: The area around the building exists partially in the in-between. The duration of every friendly revenant within a 30m radius is extended indefinitely by the continuance of this spell.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Lost Banestone (Frost) Upgrade I Upgrade II Upgrade III
Upgrade Card
Lost Banestone
Lifepoints +80
Lost Banestone
Lifepoints +150
Lost Banestone
Lifepoints +160
Drop Location  Slave Master  Behind Enemy Lines  Behind Enemy Lines
Scenario Difficulty Standard Advanced Expert

Lost Banestone (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Lost Banestone
Lifepoints +80
Lost Banestone
Lifepoints +150
Lost Banestone
Lifepoints +160
Drop Location  Slave Master  Behind Enemy Lines  Behind Enemy Lines
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400047
  • Passive ability  Everlasting:
    • Fixed an issue to no longer extend the lifetime of other temporary entities, but only Revenants.
    • Increased the size of the visual effect from 20m to 30m to better match the actual effect radius.
Patch #400046
  • Changed the affinity classification from Nature to Shadow.
  • Active ability  Blessed Underworld Gate:
    • Adjusted the healing over time effect using the AbilityLine RegenerationOld to be stackable with other forms of regeneration.
Patch #400045 - Mid-Patch Update (05 February 2024)
  • Active ability  Blessed Underworld Gate /  Tainted Underworld Gate:
    • Added a tooltip, indicating that the target is invalid when attempting to curse a currently affected unit.
Patch #400045
  • Changed one of the card's affinities from Nature to Shadow.
  • Removed the active ability Underworld Gate:
    • Former activation cost: 50 power.
    • Former description: Activate to partially draw the targeted hostile unit into the in-between. The target will be paralyzed and cannot be attacked by other units. While caught in the in-between the target will remain in its current state: the duration of Freeze and similar debuffs is prolonged while in this state. The affected player may no longer play out any more cards of same card as long as either the target unit lives or Banestone are still standing. Reusable every 60 seconds.
  • Added a new active ability  Blessed Underworld Gate:
    • Activation cost: 50 power.
    • Activate to curse the targeted enemy unit. Every second the targeted unit will lose 70 life points. Additionally, if the target dies, Lost Banestone is fully repaired and a Lost Shade revenant with an affinity toward Frost will spawn out of its corpse with a lifetime of 25 seconds. Lasts for 20 seconds. Reusable every 40 seconds.
  • Removed the passive ability Blessed Glacial:
    • The building is surrounded by an icy aura. The duration of every friendly Ice Shields within a 25m radius is extended by the continuance of this spell.
  • Added a new active ability  Tainted Underworld Gate:
    • Activation cost: 50 power.
    • Activate to curse the targeted enemy unit. Every second the targeted unit will lose 70 life points. Additionally, if the target dies, it explodes dealing 300 damage to every enemy in a 15m radius and a Lost Shade revenant with an affinity toward Shadow will spawn out of its corpse with a lifetime of 25 seconds. Knocks back small units. Lasts for 20 seconds. Reusable every 40 seconds.
  • Removed the passive ability Gifted Glacial:
    • The building is surrounded by icy aura. Each friendly Ice Shield within a 25m radius restores 25 life points per second.
  • Added a new passive ability  Everlasting:
    • The area around the building exists partially in the in-between. The duration of every friendly revenant within a 30m radius is extended indefinitely by the continuance of this spell.
Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Lost Banestone (Frost) Empire Empire Empire Slave Master Behind Enemy Lines Behind Enemy Lines
Lost Banestone (Nature) Nightmare's End Nightmare's End Nightmare's End Slave Master Behind Enemy Lines Behind Enemy Lines
Patch #400030
  • Active ability Underworld Gate:
    • Added a missing period in description.
    • Now displays a preview circle for the ability radius.

See also

Orbs
Number of Orbs
Type
Rarity