Infernal Chain is a Tier 4 () Spell of the Shadow faction. This common card was released with the Lost Souls Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Gifted Bond
Godspell: Grants the targeted friendly unit the ability to establish an infernal chain between itself and up to 5 of the nearest enemy units in a 30m radius. While the bond exists a targeted enemy will lose 85 / 100 / 100 / 110 life points per second and the caster gains 55 life points per second per bond. Additionally, if a target is still connected after 5 seconds, it will be stunned for 15 seconds. Lasts for 20 seconds. Reusable every 20 seconds.
Tainted Bond
Godspell: Grants the targeted friendly unit the ability to establish an infernal chain between itself and up to 5 of the nearest enemy units in a 30m radius. While the bond exists a targeted enemy will lose 85 / 100 / 100 / 110 life points per second and the caster gains 55 life points per second per bond. Additionally, if a target enemy dies while bonded, 12% of the current void power will be transferred to the actual power pool. Lasts for 20 seconds. Reusable every 20 seconds.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Infernal Chain Gifted Bond +15 damage | Infernal Chain -15 power cost | Infernal Chain Gifted Bond +10 damage |
Drop Location | Nightmare Shard | Nightmare Shard | Nightmare Shard |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Infernal Chain Tainted Bond +15 damage | Infernal Chain -15 power cost | Infernal Chain Tainted Bond +10 damage |
Drop Location | Nightmare Shard | Nightmare Shard | Nightmare Shard |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Gifted Bond / Tainted Bond:
- Adjusted the healing over time effect using the AbilityLine
RegenerationOld
to be stackable with other forms of regeneration.
- Adjusted the healing over time effect using the AbilityLine
- Changed the card's orb requirements from 2 Shadow + 2 Neutral to 4 Shadow.
- Decreased the card's power cost from 165 / 165 / 150 / 150 to 115 / 115 / 100 / 100 power.
- Changed one of the card's affinities from Frost to Shadow.
- Gifted Bond:
- Granted active ability Gifted Bond on target friendly unit:
- Increased the activation cost from 0 power to 50 power.
- Increased maximum number of affected hostile targets from 1 to 5 units.
- Changed targeting from manual selection to nearest units within 30m.
- Decreased the caster's healing per second from 75 per target to 55 per target.
- The regeneration can now revive dead squad members.
- Added a new effect, that causes targets that have been tethered for 5 seconds to be stunned for 15 seconds.
- Added an immunity for 20 seconds against the effects of Gifted Bond / Tainted Bond to affected targets after their tether is broken.
- Granted active ability Gifted Bond on target friendly unit:
- Tainted Bond (formerly Blessed Bond):
- Granted active ability Tainted Bond (formerly Blessed Bond) on target friendly unit:
- Increased the activation cost from 0 power to 50 power.
- Increased maximum number of affected hostile targets from 1 to 5 units.
- Changed targeting from manual selection to nearest units within 30m.
- Removed the caster's 50% damage reduction while the tether lasts.
- Added 55 healing per second per target to the caster while the tether lasts.
- This regeneration can revive dead squad members.
- Added a new effect, that causes affected units if they die while tethered, to return 12% of the current void power of the player owning the caster to their actual power pool.
- Added an immunity for 20 seconds against the effects of Gifted Bond / Tainted Bond to affected targets after their tether is broken.
- Granted active ability Tainted Bond (formerly Blessed Bond) on target friendly unit:
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Empire Empire Empire Nightmare Shard Nightmare Shard Nightmare Shard Blight Blight Blight Nightmare Shard Nightmare Shard Nightmare Shard
See also
576 matching cards