Imperials is a ) Unit of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
Imperials offer an unparalleled ability to tank damage in T1, but come with an expensive price.
"How much time can you buy us?" the Mayor asked Captain Gaeron, nervously fiddling with his golden necklace. The heavy ornament felt more like a chain ever since his town had fallen under siege. Gaeron knew the answer but did the math anyway. The number of gates, the thickness of the walls; the strength of the remaining Imperials. "We can buy 10 or 21 hours." The Mayor was confused. "Can't you be more precise?"
"It depends on how you would like us to pay," Captain Gaeron replied. "10 hours if we pay with shields - 21 hours if we pay with blood."
Defensive Stance Enable to gain: Resilient, Slow
Defensive Stance allows the Imperials to activate two passive skills at will. However, entering this stance requires 30 power.
Resilient Takes/ / / less damage.
When active, Imperials have an effective HP of/ / / .
Slow Slow movement
Notes & Strategies
Although they are expensive to summon, Imperials are a powerful asset in the Frost arsenal. Their life points are the highest of any T1 S squad, and this should not be forgotten as they can tank a large amount of damage.
Imperials are also effective at killing Medium creatures, however they are most powerful when defending; where their resilience can pair with their spears.
Imperials are solid in PvE. Their sufficient stats paired with their abilities make them a great all-rounder for early Frost gameplay.
On maps where defending is a key aspect, Imperials truly shine as they are not required to move very much; making them a strong wall of spears on the battlefield. However, they do not lose much effectiveness in offensive situations either.
Maps with alot of archers or flying creatures can prove troublesome for the Imperials, as they lack methods to properly engage them short of going defensive.
Imperials, like the; are a standard and reliable choice for rPvE in the lower levels. They are potent and can clear early camps when supported by and other Frost units.
However, they lose their effectiveness quickly as the camps become more difficult, and do not see significant gameplay beyond the first few camps. And are not used at all in rPvE 10.
Imperials are not a common sight in PvP.
- Imperials can tank the highest amount of damage than any other T1 unit.
- Imperials are excellent at holding a position down.
Thanks to their abilities, the Imperials are a solid wall that can be difficult to push through. Cards like, , and will be shredded if they charge into them.
- Melee Vulnerabilities.
As a melee unit, the Imperials are incredibly vulnerable to CC, and can be weakened by ranged weapons before they get in range.
- Imperials are expensive.
Costing 70 power, Imperials are among the most expensive T1 units.
Due to the immense slowness induced by this ability, Imperials can very easily be kited by ranged units.
WIP - Coming Soon
Upgrade Drop Locations
|Map name||Siege of Hope||Siege of Hope||Siege of Hope|