Ice Guardian is a Tier 1 ()
Unit of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Frost Ward
Power Cost: 15

Home Advantage

Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Ice Guardian Damage +20 Frost Ward +30 damage absorption | ![]() ![]() ![]() ![]() Ice Guardian Damage +20 Frost Ward +50 damage absorption | ![]() ![]() ![]() ![]() ![]() Ice Guardian Damage +40 Frost Ward +60 damage absorption |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Defending Hope Defending Hope Defending Hope Oracle The Guns of Lyr The Guns of Lyr
- Increased the unit's rotation speed from 200 to 300.
- Active ability
Frost Ward:
- Increased the allowed distance to structures within which the Ice Shield does not decay from 25m to 30m.
- The ability previously stated an incorrect radius of just 20m instead of 25m.
- Added a visual effect on Ice Guardian to indicate when the Ice Shield is not decaying.
- The Ice Shield decay prevention no longer applies to other decaying Ice Shields.
- Improved description and tooltips to be more consistent.
- Increased the allowed distance to structures within which the Ice Shield does not decay from 25m to 30m.
- Added a new passive ability
Home Advantage:
- If the unit is played out within a 20m radius around a friendly Monument or Power Well, it will enter the game with Frost Ward already active.
- This is only a descriptive change, functionality remains unchanged.
See also
581 matching cards