Healing Well is a Tier 2 () Building of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Support building, does not attack.
Water of Life
Passive: Friendly units within 25m radius will be healed for up to 220 / 230 / 250 / 275 in total per second. There is an initial healing capacity of 1500 and a maximum capacity of 3000 which can be exhausted but will recharge by 50 per second. Cannot be disabled by spellblocking abilities.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Healing Well Lifepoints +50 Water of Life +10 regeneration in total per second | Healing Well Lifepoints +100 Water of Life +20 regeneration in total per second | Healing Well Lifepoints +100 Water of Life +25 regeneration in total per second |
Drop Location | King of the Giants | King of the Giants | King of the Giants |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Mo Mo Mo King of the Giants King of the Giants King of the Giants
- Passive ability Water of Life:
- Added initial healing capacity of 1500 life points.
- Increased recharge rate per second from 20 to 50.
- Improved description to be more consistent.
- Passive ability Water of Life:
- Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.
See also
573 matching cards