Skylords Reborn

Healing Gardens is a Tier 3 (Tokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Nature.png) Icon Building.pngBuilding of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.


This card has no associated lore.

Card Info

Support building, does not attack.
Ritual of Recovery
Power Cost: 0 Energy
Healing Gardens Ritual of Recovery Ability Icon.png
Card Icon Active.png Active: Every friendly unit in the current game benefits 85 / 90 / 100 / 110% more from any regenerating ability for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds.
Aura of Recovery
Card Icon Passive.png Passive: Friendly units within a 20m radius will regenerate 2 / 3 / 4 / 5% of their maximum life points every 2 seconds. Cannot be disabled by spellblocking abilities.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Healing Gardens Card Icon.png Healing Gardens Upgrade I Upgrade II Upgrade III
Upgrade Card
Healing Gardens
Healing Gardens
Healing Gardens
Drop Location Crusade Minimap.jpg Crusade Behind Enemy Lines Minimap.jpg Behind Enemy Lines Behind Enemy Lines Minimap.jpg Behind Enemy Lines
Scenario Difficulty Standard Advanced Expert


Patch History

Patch #400031
  • Active ability Healing Gardens Ritual of Recovery Ability Icon.png Ritual of Recovery:
    • Corrected small typo in Russian ability description.
  • Passive ability Card Icon Passive.png Aura of Recovery:
    • Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.
Patch #400030
  • Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.
Pre-Release Patch #400002
  • Fixed Russian card description spelling mistakes.

See also

Number of Orbs