Hammerfall is a Tier 3 () Building of the Stonekin faction. This common card was released with the Renegade Edition and has 2 affinity variants, Frost and Nature, but not a promo version.
In Skylords Reborn the Nature affinity is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
While it does not possess the same firepower as and , Hammerfall provides a support aura around itself, offering () Sustained healing or () Ice Shields.
Lore
This card has no associated lore.
Card Info
Notes & Strategies
Hammerfalls are most effective as supportive nodes rather than artillery, though they still can serve this role in gameplay, you will get the most use by utilizing their auras to the max.
Place them in locations where you can benefit both from the aura and still get use from the cannon.
Campaign PvE
The hammerfall is a strong contender on many campaign maps, and like any artillery is very strong behind walls or defensive structures.
Random PvE
hammerfall is not a card that really sees any use in rpve in due part to being a defensive tower in T3. Enemies are not known to be a threat to your wells and monuments at this point.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Hammerfall Ethereal Bomb +12 damage per target, 18 in total | Hammerfall Ethereal Bomb +12 damage per target, 18 in total | Hammerfall Ethereal Bomb +18 damage per target, 27 in total |
Drop Location | Mo | The Insane God | The Insane God |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Hammerfall Ethereal Bomb +12 damage per target, 18 in total | Hammerfall Ethereal Bomb +12 damage per target, 18 in total | Hammerfall Ethereal Bomb +18 damage per target, 27 in total |
Drop Location | Mo | The Insane God | The Insane God |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Passive ability Breeze of Strength:
- Fixed the ability tooltip to display 40 instead of only 15 shielding capacity regeneration.
- Improved description to be more consistent.
- Autocast ability Ethereal Bomb:
- Decreased the damage delay of the projectile from 0.3 seconds to the standard 0.1 seconds to improve hitting moving targets.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 King of the Giants King of the Giants King of the Giants Mo The Insane God The Insane God Convoy Convoy Convoy Mo The Insane God The Insane God
- Autocast ability Ethereal Bomb:
- Increased rotational aiming speed from 180 to 200.
- Will now start aiming at targets already once they enter its maximum range.
- Improved descriptions to be more consistent.
- Passive ability Breeze of Strength:
- Increased Ice Shield capacity cost from 495 to 600.
- Increased the maximum capacity from 1500 to 3000.
- Increased the recharge rate per second from 15 to 40.
- Increased the effect radius from 20m to 25m.
- Passive ability Breeze of Life:
- Increased the maximum capacity from 1500 to 3000.
- Increased the recharge rate per second from 15 to 40.
- Increased the effect radius from 20m to 25m.
- Decreased the card's power cost from 150 to 130 power.