Hammerfall is a ) Building of the Stonekin faction. This common card was released with the Renegade Edition and has 2 affinity variants, Frost and Nature, but not a promo version.
In Skylords Reborn the Nature affinity is available to all players as a starter card.
Ethereal Bomb Every 3 seconds, artillery launches an ether bomb that deals/ / / damage to enemies in a 15m radius, up to / / / in total. Has a long range of 50m and requires a minimum distance to the target of at least 10m. Knocks back small and medium units. Affects ground targets only.
While its firepower is not very high for a T3 artillery tower, Hammerfall can still put out decent damage and supply knockback.
Breeze of Life Friendly units within a 20m radius will be healed for up to 250 in total per second. There is an initial healing capability of 3000 (max) that may exhaust but will restore over time. Cannot be disabled by spellblocking abilities.
Breeze of Life stores up to 3000 life points within the Hammerfall, which is given to injured friendly creatures that are within range to receive them.
These stored life points will regenerate over time, and enable the Hammerfall to fulfill a duty similar to that of the.
Breeze of Strength Friendly units within a 20m radius will receive an Ice Shield that absorbs up to 800 damage and last for another 15 seconds upon leaving area around Hammerfall. There is an initial capability to install up to 3 Ice Shields that may exhaust but will restore over time. Cannot be disabled by spellblocking abilities.
Breeze of Strength stores shields that are spent on friendly creatures that get in range.
These shields have a permanent lifetime until the creature moves out of range, whereupon the shield will count down to expiration.
This enables the Hammerfall to operate as a defensive node to hold off an assault.
Adamant Alloy The building takes 15% less damage.
The signature passive of the Stonekin. Adamant alloy provides a passive resistance to all damage.
The Hammerfall has an effective life pool of 3220 with this passive skill.
Notes & Strategies
Hammerfalls are most effective as supportive nodes rather than artillery, though they still can serve this role in gameplay, you will get the most use by utilizing their auras to the max.
Place them in locations where you can benefit both from the aura and still get use from the cannon.
The hammerfall is a strong contender on many campaign maps, and like any artillery is very strong behind walls or defensive structures.
hammerfall is not a card that really sees any use in rpve in due part to being a defensive tower in T3. Enemies are not known to be a threat to your wells and monuments at this point.
The Hammerfall is not a viable structure to use in PvP. In most cases you will not have the time nor the ability to construct and use it effectively.
- Adamant Alloy offers damage resistance.
- Offers constant healing to units in the field.
Units standing near the structure benefit from constant healing.
- Offers semi-permanent ice shields.
Units standing near Hammerfall receive ice shields that can extend endlessly if they stay close.
The damage of Hammerfalls attack is rather low for the tier and for an artillery, making getting kills on equal-tier creatures difficult.
- Artillery cannot hit flying creatures.
With only 3000 stored life points at maximum, hammerfall cannot heal a great number of T3 creatures very quickly.
800 damage is not very difficult for most T3 creatures to tear through.
WIP - Coming Soon
Upgrade Drop Locations
|Map name||King of the Giants||King of the Giants||King of the Giants|
This card has not been changed yet, compared to its original appearence in BattleForge.