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Gunner is a Tier 3 () Unit of the Bandit faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants, Fire and Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Infused Burst
Affinity Dependency: Fire
Autocast: Every 4 seconds, unit uses its cannon to fire off a ball that deals 192 / 198 / 210 / 225 to enemies within a cone-shaped area, up to 288 / 297 / 315 / 338 in total. 25% of all damage dealt by this unit cannot be warded off with the help of damage reduction abilities because it is able to circumvent every buff or protective shield. Knocks back small and medium units.
Infused Siege
Affinity Dependency: Fire
Passive: Deals 100% more damage against structures.
Life Stealer
Passive: 15% of the damage dealt by the unit will be added to its life points.

Tainted Burst
Affinity Dependency: Shadow
Autocast: Every 4 seconds, unit uses its cannon to fire off a ball that deals 192 / 198 / 210 / 225 to enemies within a cone-shaped area, up to 288 / 297 / 315 / 338 in total. 100% of all damage dealt by this unit cannot be warded off with the help of damage reduction abilities because it is able to circumvent every buff or protective shield. Knocks back small and medium units.
Life Stealer
Passive: 15% of the damage dealt by the unit will be added to its life points.

Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Gunner (Fire) Upgrade I Upgrade II Upgrade III
Upgrade Card
Gunner
Infused Burst
+6 damage per target, 9 in total
Gunner
Infused Burst
+12 damage per target, 18 in total
Gunner
Infused Burst
+15 damage per target, 23 in total
Drop Location  Oracle  The Insane God  The Insane God
Scenario Difficulty Standard Advanced Expert

Gunner (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Gunner
Tainted Burst
+6 damage per target, 9 in total
Gunner
Tainted Burst
+12 damage per target, 18 in total
Gunner
Tainted Burst
+15 damage per target, 23 in total
Drop Location  Oracle  The Insane God  The Insane God
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
  • Passive ability  Infused Siege:
    • Added an affinity name prefix (formerly Siege).
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Gunner (Fire) Convoy Convoy Convoy Oracle The Insane God The Insane God
Gunner (Shadow) Mo Mo Mo Oracle The Insane God The Insane God
Patch #400036
  • Passive ability  Life Stealer:
    • The generic faction ability is no longer permanently displayed in the unit's status bar.
Patch #400031
  • Autocast ability  Infused Burst /  Tainted Burst:
    • Improved German ability description to be more consistent.
Patch #400030
  • Decreased the card's power cost from 110 to 100 power.
  • Autocast ability  Infused Burst /  Tainted Burst:
    • Now shows the proper affinity coloring on upgrade cards.
Pre-Release Patch #400002
  • Added missing affinity prefix "Infused" to the passive ability "Siege" and accordingly renamed the autocast ability "Outlaw Burst" to "Infused Burst".

See also

Orbs
Number of Orbs
Type
Rarity
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