Grinder is a Tier 4 () Unit of the Stonekin faction. This rare card was released with the Renegade Edition and has 2 affinity variants, Fire and Shadow, and a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Infused Provoke
Power Cost: 65 / 65 / 50 / 50
Active: Activate to taunt enemy units in a 15m radius. The targeted units then will be forced to only attack Grinder and cannot be controlled any more for 12 / 15 / 15 / 20 seconds. Grinder will additionally buff itself and deal 75% more damage. Reusable every 30 seconds.
Harmony
Passive: Every 15 seconds, unit regenerates a certain amount of life points depending on how many friendly units are positioned within a 25m radius around it. It will restore 220 / 230 / 250 / 250 life points per every 1000 / 1000 / 1000 / 900 friendly life points around it, up to 2640 / 2760 / 3000 / 3000 in total.
Adamant Skin
Passive: The unit takes 15% less damage.
Siege
Passive: Deals 100% more damage against structures.
Tainted Provoke
Power Cost: 65 / 65 / 50 / 50
Active: Activate to taunt enemy units in a 15m radius. The targeted units then will be forced to only attack Grinder and cannot be controlled any more for 12 / 15 / 15 / 20 seconds. Affected targets will additionally be weakened and deal 75% less damage. Reusable every 30 seconds.
Harmony
Passive: Every 15 seconds, unit regenerates a certain amount of life points depending on how many friendly units are positioned within a 25m radius around it. It will restore 220 / 230 / 250 / 250 life points per every 1000 / 1000 / 1000 / 900 friendly life points around it, up to 2640 / 2760 / 3000 / 3000 in total.
Adamant Skin
Passive: The unit takes 15% less damage.
Siege
Passive: Deals 100% more damage against structures.
Tainted Provoke
Power Cost: 50
Active: Activate to taunt enemy units in a 15m radius. The targeted units then will be forced to only attack Grinder and cannot be controlled any more for 20 seconds. Affected targets will additionally be weakened and deal 75% less damage. Reusable every 30 seconds.
Harmony
Passive: Every 15 seconds, unit regenerates a certain amount of life points depending on how many friendly units are positioned within a 25m radius around it. It will restore 250 life points per every 900 friendly life points around it, up to 3000 in total.
Adamant Skin
Passive: The unit takes 15% less damage.
Siege
Passive: Deals 100% more damage against structures.
Strengths
One of several units with the Siege ability, making it deal significant bonus damage against structures.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Grinder Infused Provoke +3 seconds duration Harmony +10 healing, up to 120 in total | Grinder Infused Provoke -15 power cost Harmony +20 healing, up to 240 in total | Grinder Infused Provoke +5 seconds duration Harmony -100 life points necessary to trigger healing |
Drop Location | Nightmare Shard | Nightmare Shard | Nightmare Shard |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Grinder Tainted Provoke +3 seconds duration Harmony +10 healing, up to 120 in total | Grinder Tainted Provoke -15 power cost Harmony +20 healing, up to 240 in total | Grinder Tainted Provoke +5 seconds duration Harmony -100 life points necessary to trigger healing |
Drop Location | Nightmare Shard | Nightmare Shard | Nightmare Shard |
Scenario Difficulty | Standard | Advanced | Expert |
Promo cards are already fully upgraded by default and thus do not have upgrade cards.
Gallery
Patch History
- Active ability Infused Provoke:
- Changed the damage modifier to be stackable with external sources of damage modification.
- Increased the unit's turn (rotation) speed from 100 to 125.
- Active ability Infused Provoke:
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Can now be activated without any hostile units nearby.
- Increased the strength of the damage buff on itself from 50% to 75%.
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Active ability Tainted Provoke / Tainted Provoke:
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Can now be activated without any hostile units nearby.
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Passive ability Harmony / Harmony:
- Added a yellow ammunition bar above the unit that indicates when the next regeneration will occur.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Raven's End Raven's End Raven's End Nightmare Shard Nightmare Shard Nightmare Shard Titans Titans Titans Nightmare Shard Nightmare Shard Nightmare Shard
See also
576 matching cards