Grinder is a Tier 4 (![]()
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Unit of the Stonekin faction. This rare card was released with the Renegade Edition and has 2 affinity variants,
Fire and
Shadow, and a promo version.
Lore
This card has no associated lore.
Card Info
Infused Provoke
Power Cost: 65 / 65 / 50 / 50
Harmony
Adamant Skin
Siege
Tainted Provoke
Power Cost: 65 / 65 / 50 / 50
Harmony
Adamant Skin
Siege
Tainted Provoke
Power Cost: 50
Harmony
Adamant Skin
Siege
Strengths
One of several units with the Siege ability, making it deal significant bonus damage against structures.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
| Upgrade I | Upgrade II | Upgrade III | |
|---|---|---|---|
| Upgrade Card | ![]() Grinder Infused Provoke +3 seconds duration Harmony +10 healing, up to 120 in total | ![]() Grinder Infused Provoke -15 power cost Harmony +20 healing, up to 240 in total | ![]() Grinder Infused Provoke +5 seconds duration Harmony -100 life points necessary to trigger healing |
| Drop Location | |||
| Scenario Difficulty | Standard | Advanced | Expert |
| Upgrade I | Upgrade II | Upgrade III | |
|---|---|---|---|
| Upgrade Card | ![]() Grinder Tainted Provoke +3 seconds duration Harmony +10 healing, up to 120 in total | ![]() Grinder Tainted Provoke -15 power cost Harmony +20 healing, up to 240 in total | ![]() Grinder Tainted Provoke +5 seconds duration Harmony -100 life points necessary to trigger healing |
| Drop Location | |||
| Scenario Difficulty | Standard | Advanced | Expert |
Promo cards are already fully upgraded by default and thus do not have upgrade cards.
Gallery
Patch History
- Active ability
Infused Provoke:
- Changed the damage modifier to be stackable with external sources of damage modification.
- Increased the unit's turn (rotation) speed from 100 to 125.
- Active ability
Infused Provoke:
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Can now be activated without any hostile units nearby.
- Increased the strength of the damage buff on itself from 50% to 75%.
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Active ability
Tainted Provoke /
Tainted Provoke:
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Can now be activated without any hostile units nearby.
- Changed from affecting the targeted hostile unit to all hostile units within a 15m radius.
- Passive ability
Harmony /
Harmony:
- Added a yellow ammunition bar above the unit that indicates when the next regeneration will occur.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Raven's End Raven's End Raven's End Nightmare Shard Nightmare Shard Nightmare Shard Titans Titans Titans Nightmare Shard Nightmare Shard Nightmare Shard
- Passive ability
Adamant Skin:
- The generic faction ability is no longer permanently displayed in the unit's status bar.
See also
586 matching cards


