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Grimvine is a Tier 4 () Unit of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The Grimvine is a highly versatile, and powerful creature of Nature. Boasting mighty ATK power against structures and able to root opponents within its proximity.

Lore

Legend

With the sun’s tear came a forest of fire. It grew swiftly and spread over fields and mountains. The brave resistance of our eldest ancestors met the unappeasable thirst of the flames. Though the first generation of trees was consumed, it was not to be the end of us. For in the divine soil of the Primeval Forest’s ashes was buried a seed. It grew to become the Grimvine. Defeater of endless winters and planter of countless forests; no older Tree fends off the sky. Even though the Grimvine is only as strong as a single branch of the very first Trees, each of its own branches is stronger than any Tree that grows today.

Card Info

Strangling Vines
Power Cost: 25
Active: Ties enemies within a 20 / 20 / 20 / 25m radius to the ground for 15 seconds dealing 50 / 55 / 60 / 60 damage to each target every 2 seconds. Rooted units are immobile but still able to use ranged attacks. Reusable every 30 seconds.
Siege
Passive: Deals 50% more damage against structures.

Notes & Strategies

Grimvines have both a very flexible orb requirement and highly versatile applications. As a result, the grimvine can operate both on its own and with other creatures very well, and fit into a wide assortment of decks.

Campaign PvE

Grimvines are a solid choice for many scenarios. Their immense power against buildings is very helpful on certain maps where buildings are very frequent in the late game.

However, grimvines do not have any counter damage bonuses, so they struggle against opposing creatures that can counter them.

Random PvE

Grimvines are an iconic unit in RPvE gameplay for nature because of their versatility. They are effective at crushing spawn buildings quickly and serve to provide reliable ground presence.

They combo very well with the Giant Wyrm in this regard, though they combo well with most end-game units.

Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Grimvine Upgrade I Upgrade II Upgrade III
Upgrade Card
Grimvine
Lifepoints +270
Strangling Vines
+5 damage
Grimvine
Lifepoints +530
Strangling Vines
+5 damage
Grimvine
Lifepoints +580
Strangling Vines
+5m radius
Drop Location  King of the Giants  King of the Giants  King of the Giants
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Grimvine Crusade Crusade Crusade King of the Giants King of the Giants King of the Giants
Patch #400039
  • Active ability  Strangling Vines:
    • Increased the root radius from 15 / 15 / 15 / 20m to 20 / 20 / 20 / 25m.
Patch #400022
  • Active ability  Strangling Vines:
    • Reduced activation cost from 100 to 25 energy.
    • The (hidden) cap on how many units can be affected has been removed.

See also

Orbs
Number of Orbs
Type
Rarity
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