Skylords Reborn
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G Icon

Gold Currency Icon

Gold is the secondary ingame currency in SkylordsReborn, besides BattleForge Points. It can be used for upgrading cards, paying auction, reforging and mail fees, but cannot be traded or mailed.

Gold can be obtained by completing matches in PvP, Campaign (PvE) and Battlegrounds (rPvE) or simply by opening Gold Chests in the latter two modes.

Earning Gold[]

PvP[]

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For PvP matches, players get a gold reward at the end of the match, based on the duration of the match and whether they won or lost.

Campaign (PvE)[]

Campaign Reward 1

1 player Campaign Reward

Campaign Reward 2

2-4 player reward

In Campaign players get a reward upon winning the match in form of Card Upgrades. Disconnected players will get no reward. (PENDING CONFIRMATION)

  • For winning single-player campaign scenarios, twp upgrade cards are granted, for everything else four in total.
  • The upgrade tier of all cards is determined by the difficulty of the completed match.
    • Standard difficulty yields upgrade cards of Tier I, Advanced Tier II and Expert Tier III.
    • Each map has a pool of thematically fitting upgrade cards that can only drop on that map. These pools include cards of all difficulties per map and then two or four out of that pool are randomly rewarded at the end.
  • The upgrades can either be assigned to the player (get randomly assigned in reward mode "Random") or disenchanted into Gold. A player cannot get a duplicate upgrade and it will then be disenchanted for all instead.
  • All players receive the same amount of Gold per disenchanted upgrade.

Below is a table with the current gold disenchant values per upgrade, which are based on the rarity of the card and its tier:

Rarity / Upgrade Tier One (I) Two (II) Three (III)
Common G Icon 140 Gold G Icon 550 Gold G Icon 1000 Gold
Uncommon G Icon 150 Gold G Icon 570 Gold G Icon 1030 Gold
Rare G Icon 160 Gold G Icon 590 Gold G Icon 1060 Gold
Ultra Rare G Icon 170 Gold G Icon 610 Gold G Icon 1090 Gold

Battleground (rPvE)[]

In Battlegrounds (randomly generated PvE matches) all players of the match are rewarded with Gold upon winning the map. The scenario type currently does not influence the reward. With increasing difficulty, the gold reward increases as well. The table below depicts the current Gold rewards:

Difficulty / Scenario Type 1-player scenario 2-player scenario 4-player scenario
rPvE 1 G Icon 100 Gold G Icon 100 Gold G Icon 100 Gold
rPvE 2 G Icon 150 Gold G Icon 150 Gold G Icon 150 Gold
rPvE 3 G Icon 200 Gold G Icon 200 Gold G Icon 200 Gold
rPvE 4 G Icon 500 Gold G Icon 500 Gold G Icon 500 Gold
rPvE 5 G Icon 1250 Gold G Icon 1250 Gold G Icon 1250 Gold
rPvE 6 G Icon 1500 Gold G Icon 1500 Gold G Icon 1500 Gold
rPvE 7 G Icon 2200 Gold G Icon 2200 Gold G Icon 2200 Gold
rPvE 8 G Icon 3250 Gold G Icon 3250 Gold G Icon 3250 Gold
rPvE 9 G Icon 4200 Gold G Icon 4200 Gold G Icon 4200 Gold
rPvE 10 G Icon 6000 Gold G Icon 6000 Gold G Icon 6000 Gold

Gold Chests[]

Gold Chest Ingame

Gold Chest in a typical rPvE camp

  • Gold Chest Icon Gold Chests can only be found in Campaign (PvE) and Battlegrounds (rPvE).
    • Gold Chests in Community maps are purely decorative and cannot be opened.
  • In Campaign games, Gold Chests are always located in the same position, regardless of players or difficulty.
    • Depending on the maximum number of starting players of the campaign map, up to eight chests in total.
  • In Battlegrounds chests are randomly distributed over the map, but within enemy camps.
Gold Chest Entity Artwork

Gold Chest Artwork

Gold Chest Icon 2

Gold Chest Post-Game Screen

  • Gold Chests can be opened using nearby unoccupied own ground units by right-clicking on the chest. During their spawn animation units are unoccupied. The received gold from opened chests during the game is also granted if the game is lost in the end.
  • There are currently quests about opening enough gold chests.
  • Gold chests give all players in the active game a random gold value but within a fixed range. This range depends on difficulty of the match and the number of already opened gold chests.
    • The first opened chest gives only half of the base gold range, but the second one gives double the base gold range.
    • Third chest onwards, the value is always within the base gold range.
    • This is a measure to avoid abuse of players by simple fast opening of the first, often easily accessible gold chest and then exiting the match.
  • The greatest base gold range is available on Expert or rPvE 9-10. If played only on Advanced or rPvE 6-8, the range is halved and for Standard or rPvE 1-5 even divided by three (truncation of rest).

Below is a table with the current gold ranges:

Difficulty / Number of Chests opened First Chest Second Chest Every Chest after
Standard or rPvE 1-5 G Icon 6 - 26 Gold G Icon 26 - 106 Gold G Icon 13 - 53 Gold
Advanced or rPvE 6-8 G Icon 10 - 40 Gold G Icon 40 - 160 Gold G Icon 20 - 80 Gold
Expert or rPvE 9-10 G Icon 20 - 80 Gold G Icon 80 - 320 Gold G Icon 40 - 160 Gold

Below is a table with the total number of obtainable gold chests sorted by map. Hover over the map name to see the chest's location or visit the respective map page.

Spending Gold[]

Auction House[]

Rarity / Auction Duration Short (2h) Medium (8h) Long (24h) Very Long (48h)
Common G Icon 1 Gold G Icon 2 Gold G Icon 3 Gold G Icon 4 Gold
Uncommon G Icon 2 Gold G Icon 4 Gold G Icon 6 Gold G Icon 8 Gold
Rare G Icon 5 Gold G Icon 10 Gold G Icon 15 Gold G Icon 20 Gold
Ultra Rare G Icon 20 Gold G Icon 40 Gold G Icon 60 Gold G Icon 80 Gold

Ingame Mail[]

Sending ingame mail always costs 1 Gold.

Patch History[]

Patch #400045 - Mid-Patch Update (05 February 2024)
Patch #400045
  • Added G Icon Gold rewards over time to Campaign maps.
    • Increased the total amount of gold rewarded at all difficulty levels, even if compared to previously disenchanting all upgrades.
  • Single-player and multiplayer maps now grant the same rewards.
  • Added a difficulty-based percentage of the victory gold reward, as compensation when losing campaign maps:
    • Standard difficulty: 70% of the victory reward
    • Advanced difficulty: 40% of the victory reward
    • Expert difficulty: 25% of the victory reward
    • Gold on-loss cannot be earned unless at least 5 minutes have passed in-game.
  • Removed all former reward modes: Random, Need/Greed, and Assign.
  • Added a new Pick reward mode.
    • Upgrades are now decided on a per-player basis, with each player able to choose the upgrade(s) of their choice.
    • Expert and advanced difficulty reward 1 upgrade, while standard difficulty rewards 2 upgrades.
    • Disenchanting an upgrade now rewards the same gold regardless of the rarity of the upgrade, while also providing the player with PvE experience, depending on the upgrade level.
Patch #400044 - Mid-Patch Update (30 October 2023)
  • Fixed an issue that prevented ground units from opening gold chests while in combat.
Patch #400044
  • Flying units are now again properly restricted from opening gold chests.
Patch #400042
  • Gold rewards for RPvE matches have been changed.
    • Random PvE now rewards players with overtime gold rewards based on map difficulty and whether they are playing 1p, 2p, or 4p.
    • Gold earned from a 4p level 9 match will be roughly identical, while the gold reward for most other levels has been increased.
    • 1p and 2p rPvE matches now reward significantly more gold than previously.
    • All rPvE matches now reward 15% of the expected rewards on loss.
  • The gold cost to purchase and apply upgrades has been restructured.
    • Previously, the application cost accounted for 28% of the total gold cost; it has now been increased to 40% while the cost to purchase upgrades has been decreased proportionately.
    • Common and uncommon cards now have higher gold costs, while rare and ultra-rare cards have lower gold costs. The total cost to purchase and apply all upgrades, approximately 5.7 million gold for all cards, remains unchanged.
  • Gold chests can now be opened while in combat.
Patch #400036
  • Added an in-game notification when all gold chests have been opened.
Patch #400031
  • Added a gold reward penalty for completing campaign maps on advanced or expert difficulty faster than 10 minutes.
    • This affects the disenchanting of rewarded upgrade cards and the base reward of 12 player maps, but not gold chests.
    • Matches completed faster than 5 minutes will only yield 25% of the normally earned gold.
    • Matches completed between 5 and 10 minutes will yield increasingly more from 25% up to the full 100% by using the following formula (X - 300) / (300) * 0.75 + 0.25, where X is the number of seconds spent in-game.
Pre-Release Patch #400012
  • Changed the cost of very long auctions of ultra rare cards to be 80 gold instead of 90.
Pre-Release Patch #400009
  • Changed upgrade disenchant G Icon gold values, more equalizing campaign map's gold reward:
    • Edition Icon Twilight Common Common cards: 50 / 300 / 900 to 140, 550, 1000
    • Edition Icon Twilight Uncommon Uncommon cards: 100 / 450 / 1500 to 150, 570, 1030
    • Edition Icon Twilight Rare Rare cards: 150 / 650 / 2500 to 160, 590, 1060
    • Edition Icon Twilight Ultra Rare Ultra Rare cards: 250 / 950 / 3500 to 170, 610, 1090
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