Giant Wyrm is a Tier 4 ()
Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
An incredibly strong flying behemoth of a unit. The Giant Wyrm is rock-solid, boasting significant health and heavy damage output, but lacking any truly unique traits.
Contents
Lore
He had always dreamed he could fly and live for a thousand years. Now his dreams came to him in the flesh. The Giant Wyrm closed its wings and dropped from the sky, making no attempt to slow its fall until one outstretched talon touched its own shadow. Then, with a mighty flap, the Wyrm rose again, firmly grasping the humble dreamer. The beast appeared to enjoy dropping him mid-air, then circling while he fell, before catching him just before he struck the ground. The dreamer smiled; how wonderful a dragon's life must be when it never lost this kind of joy. For the remainder of the creature's play he grinned, knowing that at least one of his dreams had come true.
Abilities

Corrosive Breath Every 3 seconds, unit exhales a corrosive cloud that deals 480 / 510 / 560 / 615 damage to enemies in a 10m radius around its target, up to 720 / 760 / 840 / 925 in total. Knocks back small and medium units.
Corrosive Breath is one of the most powerful single-target damage abilities when at U3 surpassed in damage only by a Leech Guns and a powered up by
Rage.
Against Large creatures the Giant Wyrm shines with an ATK value of 6000 / 6345 / 6975 / 7673. Foes like the 20px Bandit Gunner and Twilight Horror stand no chance.
Notes & Strategies
Powerful, yet expensive. Giant Wyrms pack alot of power into their summoning, and certainly do pay off well. However, they are not an unstoppable force and will perish rather quickly if used carelessly.
Campaign PvE
Giant Wyrms are easily capable of dominating the later stages of a mission on the easier difficulties, thanks to their strong attacks, decent hitpoints, and airborne status. However, the Giant Wyrm becomes shadowed by other, more specialized T4 creatures as the difficulty level increases.
Although it is by no means a weak creature, on Expert; a certain strategy is often required to achieve success. This often entails the use of more advanced, and less standard cards. As a result, the Giant Wyrm is typically a more basic option; though an effective one nonetheless.
Random PvE
The Giant Wyrm is a very capable creature in Random PvE, thanks to its mobility combined with powerful attacks. It is not uncommon to see several of these dominating the skies on the quest to conquer, but it leaves some glaring weaknesses as a result.
Because it is an airborne creature, it does not provide Ground presence. A critical aspect of late-game Random PvE, which enables a player to keep the momentum of their push going. Without it, they will inevitably grind to a halt once the Giant Wyrms perish.
PvP

PvP Strategy Disclaimer |
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With an extreme 300 power cost, Giant Wyrms are rare to see. Nevertheless, when they do come out they can pose quite a threat.
Strengths
- Can raid a base solo.
Because of its impressive stats, Giant Wyrms can actually often raid bases alone, as they have the capability to simply fly away if odds become unfavorable and can tank weaker attacks with ease.
Typically other players are often fighting, so the Giant Wyrm can perform flank manuvers and siege bases, putting the strain on ones foes.
Weaknesses
- Requires 300 power to summon.
Since you spend 300 power just to go T4, accomodating this beast can be extremely difficult and often very dangerous.
Upgrades
Upgrade Cards
WIP - Coming Soon
Upgrade Drop Locations
Upgrade I | Upgrade II | Upgrade III | |
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Map name | ![]() |
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Map difficulty | Standard | Advanced | Expert |
Drop percentage | 3.57% | 4.17% | 4.17% |
Patch History
This card has not been changed yet, compared to its original appearence in BattleForge.