Fyre is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.
Gallery
Patch History
- Increased the construction cost of the 4 outer Fortification Walls from 25 to 50 power and decreased their distance to the respective power wells in the area (🡩🡫).
- This way these walls can no longer be built by enemies if the opposing team owns the power well closest to the wall.
- Additionally, slightly narrowed the layout of the respective area around the wall in the bottom left to enable the same effect there.
- Added flying and vision blocking at the 2 big lakes in the center to prevent sieging across them with long-ranged flying units (☁).
- This is now visualized by permanently present clouds in the area.
- The power wells in the top left of the upper starting base and in the bottom right of the lower starting base now provide spawn presence for units and buildings (✖).
- Fixed various other minor blocking issues.
- Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
- Changed the type of the players to
Human
in the map settings. - Adjusted the minimap to reflect the changes and to be more accurate in general.
- Added an official spectator version of the changed map.
🡩🡩🡫🡫✖✖☁☁
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See also
Maps (Number of players)
Campaign scenarios (PvE) |
1 Player | Behind Enemy Lines ▪ Defending Hope ▪ Encounters with Twilight ▪ ( Introduction) ▪ Mo ▪ Ocean ▪ Oracle ▪ Siege of Hope ▪ The Soultree ▪ The Treasure Fleet |
---|---|---|
2 Players | Convoy ▪ Crusade ▪ Into the Jungle ▪ Nightmare Shard ▪ Nightmare's End ▪ Slave Master ▪ Sunbridge ▪ The Insane God ▪ Unexpected Visitors | |
4 Players | Bad Harvest ▪ Blight ▪ Empire ▪ King of the Giants ▪ Raven's End ▪ The Dwarven Riddle ▪ The Guns of Lyr ▪ Titans | |
12 Players | Ascension ▪ Passage to Darkness | |
Player vs Player maps (PvP) | 1vs1 | Elyon ▪ Haladur ▪ Lajesh ▪ Simai ▪ Uro ▪ Wazhai ▪ Yrmia |
2vs2 | Danduil ▪ Fyre ▪ Gorgash ▪ Koshan ▪ Nadai ▪ Turan ▪ Yshia ▪ Zahadune |