Forsaken is a Tier 1 (Tokenslot Orb Shadow.png) Icon Unit.pngUnit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

Shadow's early-game archers are very solid all-around, and possess one of the most powerful abilities. Albeit balanced by the hefty price paid in exchange.



Card Icon Autocast.png

Crossbow Attack Every 2 seconds, unit fires bolts at enemies that deal 6 / 7 / 8 / 9 damage.

Forsaken are only slightly stronger than Master Archers Card Icon.png Master Archers in damage, but remain inferior to the damage output of Windweavers Card Icon.png Windweavers and Sunstriders Card Icon.png Sunstriders.

Forsaken benefit from a Medium counter bonus, amplifying their ATK to 540 / 630 / 720 / 810 against Medium creatures. Making them more capable at dispatching pesky foes like the Bandit Shaman Entity Icon.png Bandit Shaman or Stonekin Earthkeeper Entity Icon.png Stonekin Earthkeeper.

Card Icon Active.png

Frenzy Unit deals 12 / 14 / 16 / 17 damage for 20 seconds. After the effect wears off unit will die.

Frenzy is what allows the Forsaken to stand out and surpass any other archer of their tier in single-target damage. When activated the Forsaken increases its ATK to 720 / 840 / 960 / 1020, which can be further boosted to 1080 / 1260 / 1440 / 1530 against Medium creatures. This level of damage output is unparalleled in such an early tier, but is balanced out by the price of its use.

When the effect wears off, the unit immediately dies. As a result, Forsaken Frenzy Ability Icon.png Frenzy must be used cautiously lest you end up with fresh corpses of your own troops!

Notes & Strategies

Forsaken, like their cheap brethren: are strongest in numbers. The forsaken reflects this more than any other archer due to frenzy, which can turn an army of Forsaken into a machine gun of damage. Despite their average stats, a shadow player will know when to activate the ability and how to most abuse the raw power it carries; before their army is rendered dust at its end.

Forsaken pair strongly with their big brother, the Nox Trooper Card Icon.png Nox Trooper; and also compliment the Skeleton Warriors Card Icon.png Skeleton Warriors who serve as tanks. Forsaken also go well with the Wrathblades Card Icon.png Wrathblades and the Dreadcharger Card Icon.png Dreadcharger, as they fill in the counter gap.

Out of all others, perhaps the greatest combo with Forsaken is the Motivate Card Icon.png Motivate spell, which provides a massive boost to damage which can be further increased through Frenzy and the Counter bonus. All of this combines to an absolutely unprecedented amount of ATK: 1476 / 1722 / 1968 / 2091.

Campaign PvE

Forsaken, with their low cost and incredible damage; are an obvious candidate for PvE gameplay. Although their applications can be dependant on the map in question, as many maps need mobility for success; where the Dreadcharger Card Icon.png Dreadcharger is best.

In other circumstances where speed is not a necessity, Forsaken are incredibly capable and can tackle most any opposition if properly utilized. It is best to save Forsaken Frenzy Ability Icon.png Frenzy for large fights and situations where it is safe to use it.

Random PvE

Forsaken are commonly paired up with Nox Trooper Card Icon.png Nox Trooper in rPvE gameplay, though in general are a solid pick for most battleground matches. They pack enough of a punch to easily clear the first few Camps, and when paired with Motivate Card Icon.png Motivate, can crush their way to the Fourth Era quickly.

A common tactic is to pair them with the Soul Splicer Card Icon.png Soul Splicer, allowing them the capability to heal when making the initial push.


Forsaken, like many archers; are a solid pick in PvP gameplay. Attacking at range prevents Root CC from being as huge of a hindrance, but the Forsaken are not gifted in hitpoints. They are more readily dispatched than most archers, and their ability can work against them if a foe can simply avoid their attack range to let them die off from the expiration.

Forsaken work best in situations where your foe cannot afford to run. Such as assaulting a critical fortification, like a monument. Or where an opponent has to come to you, it is these moments where Frenzy truly shines and allows the Forsaken to clean house.

It is important to note that Frenzy still counts down if the Forsaken are CCd, which means that Nature and Frost have an advantage

due to readily accessible Freezing like the Glyph of Frost Card Icon.png Glyph of Frost, and CC such as Hurricane Card Icon.png Hurricane, or the sleep ray of the Dryad Card Icon.png Dryad.


  • Can deliver a massive level of damage most T1 units can't match.

With the capacity to put out upwards of 1000 damage in 20 seconds, Forsaken crush most opposition in sheer power.


  • Forsaken die after Frenzy wears off.

Due to Forsaken dying after this skill is used, it is not difficult to lose entire armies to a poor casting.


Upgrade Cards

WIP - Coming Soon

Upgrade Drop Locations

Forsaken Card Icon.png Forsaken Upgrade I Upgrade II Upgrade III
Map name Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight
Map difficulty Standard Advanced Expert
Drop percentage 3.57% 4.17% 4.17%

Patch History

This card has not been changed yet, compared to its original appearence in BattleForge.

See also


- Forsaken are capable of the highest single target damage of any archer in the First Era, though they do not match the firepower of Firesworn Card Icon.png Firesworn against Large creatures, against every other size they reign supreme.

- Forsaken can be used in what is known as a Bug Deck. A deck that utilizes the Infected Tower Card Icon.png Infected Tower and abuses the kill-on-expire effect that Frenzy causes to create Twilight Bugs. Skeleton Warriors Card Icon.png Skeleton Warriors are also used for this.

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