Forsaken is a ) Unit of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
Shadow's early-game archers are very solid all-around, and possess one of the most powerful abilities. Albeit balanced by the hefty price paid in exchange.
This card has no associated lore.
Notes & Strategies
Forsaken, like their cheap brethren: are strongest in numbers. The forsaken reflects this more than any other archer due to frenzy, which can turn an army of Forsaken into a machine gun of damage. Despite their average stats, a shadow player will know when to activate the ability and how to most abuse the raw power it carries; before their army is rendered dust at its end.
Forsaken pair strongly with their big brother, the; and also compliment the who serve as tanks. Forsaken also go well with the and the , as they fill in the counter gap.
Out of all others, perhaps the greatest combo with Forsaken is thespell, which provides a massive boost to damage which can be further increased through Frenzy and the Counter bonus. All of this combines to an absolutely unprecedented amount of ATK: / / / .
Forsaken, with their low cost and incredible damage; are an obvious candidate for PvE gameplay. Although their applications can be dependant on the map in question, as many maps need mobility for success; where theis best.
In other circumstances where speed is not a necessity, Forsaken are incredibly capable and can tackle most any opposition if properly utilized. It is best to save Frenzy for large fights and situations where it is safe to use it.
Forsaken are commonly paired up within rPvE gameplay, though in general are a solid pick for most battleground matches. They pack enough of a punch to easily clear the first few Camps, and when paired with , can crush their way to the Fourth Era quickly.
A common tactic is to pair them with the, allowing them the capability to heal when making the initial push.
Forsaken, like many archers; are a solid pick in PvP gameplay. Attacking at range prevents Root CC from being as huge of a hindrance, but the Forsaken are not gifted in hitpoints. They are more readily dispatched than most archers, and their ability can work against them if a foe can simply avoid their attack range to let them die off from the expiration.
Forsaken work best in situations where your foe cannot afford to run. Such as assaulting a critical fortification, like a monument. Or where an opponent has to come to you, it is these moments where Frenzy truly shines and allows the Forsaken to clean house.
It is important to note that Frenzy still counts down if the Forsaken are CCd, which means that Nature and Frost have an advantage
due to readily accessible Freezing like the, and CC such as , or the sleep ray of the .
- Can deliver a massive level of damage most T1 units can't match.
With the capacity to put out upwards of 1000 damage in 20 seconds, Forsaken crush most opposition in sheer power.
- Forsaken die after Frenzy wears off.
Due to Forsaken dying after this skill is used, it is not difficult to lose entire armies to a poor casting.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
|Drop Location||Encounters with Twilight||Encounters with Twilight||Encounters with Twilight|
This card has not been changed yet, compared to its original appearence in BattleForge.
- Forsaken are capable of the highest single target damage of any archer in the First Era, though they do not match the firepower ofagainst Large creatures, against every other size they reign supreme.
- Forsaken can be used in what is known as a Bug Deck. A deck that utilizes theand abuses the kill-on-expire effect that Frenzy causes to create Twilight Bugs. are also used for this.