Skylords Reborn

Forest Elder is a Tier 4 () Unit of the Nature faction. This ultra rare card was released with the Renegade Edition and has 2 affinity variants, Frost and Nature, but not a promo version.

Lore

This card has no associated lore.

Card Info

Forest's Charm
Power Cost: 100 / 100 / 100 / 90
Active: Activate to release the power of the forest, creating a regenerative zone of 30m radius. Every 2 seconds, friendly units within restore up to 250 / 275 / 300 / 300 life points, up to 2500 / 2750 / 3000 / 3000 in total. Also affects the caster. Lasts for 30 seconds. Reusable every 60 seconds. Also affects the caster.
Blessed Flower Power
Affinity Dependency: Frost
Passive: Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius cannot be slowed by unit collision. Also affects the caster.
Pest Plants
Passive: Unit is surrounded by pestering weeds that poison enemy units within a 20m radius. They will lose 40 life points every second while being near Forest Elder.
Passive: Unit is surrounded by a magical aura of 30m radius where summoning friendly units requires 30% less of the usual power costs.

Forest's Charm
Power Cost: 100 / 100 / 100 / 90
Active: Activate to release the power of the forest, creating a regenerative zone of 30m radius. Every 2 seconds, friendly units within restore up to 250 / 275 / 300 / 300 life points, up to 2500 / 2750 / 3000 / 3000 in total. Also affects the caster. Lasts for 30 seconds. Reusable every 60 seconds. Also affects the caster.
Gifted Flower Power
Affinity Dependency: Nature
Passive: Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius deal 25% increased damage. Also affects the caster.
Pest Plants
Passive: Unit is surrounded by pestering weeds that poison enemy units within a 20m radius. They will lose 40 life points every second while being near Forest Elder.
Passive: Unit is surrounded by a magical aura of 30m radius where summoning friendly units requires 30% less of the usual power costs.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Forest Elder (Frost) Upgrade I Upgrade II Upgrade III
Upgrade Card
Forest Elder
Damage +250
Forest's Charm
+250 regeneration in total
Forest Elder
Damage +500
Forest's Charm
+250 regeneration in total
Forest Elder
Damage +650
Forest's Charm
-10 power cost
Drop Location  The Treasure Fleet  The Treasure Fleet  The Treasure Fleet
Scenario Difficulty Standard Advanced Expert

Forest Elder (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Forest Elder
Damage +250
Forest's Charm
+250 regeneration in total
Forest Elder
Damage +500
Forest's Charm
+250 regeneration in total
Forest Elder
Damage +650
Forest's Charm
-10 power cost
Drop Location  The Treasure Fleet  The Treasure Fleet  The Treasure Fleet
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400049
  • Active ability  Forest's Charm:
    • Improved description to be more consistent.
  • Passive ability  Blessed Flower Power /  Gifted Flower Power:
    • Improved description to be more consistent.
  • Passive ability  Magic Link:
    • Corrected a mistake in the description.
Patch #400044
  • Forest Elder (Frost): Changed affinity classification from Shadow to Frost.
Patch #400042
  • Increased the unit's turn (rotation) speed from 100 to 125.
  • Passive ability  Gifted Flower Power /  Blessed Flower Power:
    • Improved description to be more consistent.
  • Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Forest Elder (Frost) Nightmare's End Nightmare's End Nightmare's End The Treasure Fleet The Treasure Fleet The Treasure Fleet
Forest Elder (Nature) Ocean The Guns of Lyr The Guns of Lyr The Treasure Fleet The Treasure Fleet The Treasure Fleet
Patch #400039
  • Changed the card's affinity from Shadow to Frost and adjusted the internal classification accordingly.
  • Changed the displayed classification from Beast Dominator to Beast Commander.
  • Active ability  Forest's Charm:
    • No longer applies the periodic healing buff of 30 seconds initially to up to 10 fixed targets, but instead restores every 2 seconds 250 / 275 / 300 / 300 life points to allied units in a 30m radius, up to 2500 / 2750 / 3000 / 3000 life points in total.
    • Improved description to be more consistent.
  • Added a new passive ability  Pest Plants:
    • Pest Plants used to be the unique ability of the Shadow affinity, lacking the usual affinity prefix, and is now available on both affinities.
    • Increased the damage per instance from 30 to 40.
    • Decreased the damage effect radius from 30m to 20m.
  • Added a new passive ability  Blessed Flower Power:
    • Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius cannot be slowed by unit collision.
    • Now also affects the caster.
      • The former functionality has been removed on this affinity variant.
      • Flower Power used to be the unique ability of the Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.
  • Added a new passive ability  Gifted Flower Power:
    • Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius deal 25% increased damage.
    • Flower Power used to be the unique ability of the Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.
    • Now also affects the caster.
      • The rest of the former functionality remains unchanged.
Patch #400033
  • Passive ability Flower Power /  Pest Plants:
    • Increased effect radius from 20m to 30m.
  • Added a new passive ability  Magic Link:
    • Unit is surrounded by a magical zone of 30m radius where summoning friendly units requires 30% less of the usual power costs.
Patch #400031
  • Active ability  Forest's Charm:
    • Improved description to be more consistent.
Patch #400030
  • Active ability  Forest's Charm:
    • Reverted accidental descriptive change of duration to 60 seconds on some upgrades introduced in Patch #400022.
    • Improved the status bar description. It now differs for source and recipient.
  • Passive ability  Pest Plants:
    • Changed inflicted damage from fixed damage to normal damage.
Patch #400022
  • Active ability  Forest's Charm of both affinities:
    • Increased heal per 2 seconds from 88 / 92 / 100 / 100 to 250 / 275 / 300 / 300 health points.
    • Increased total heal amount per unit from 880 / 920 / 1000 / 1000 to 2500 / 2750 / 3000 / 3000 health points.
    • Increased the duration from 20 to 30 seconds.
    • Increased the cooldown from 30 to 60 seconds.

See also

Orbs
Number of Orbs
Type
Rarity