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Forest Elder is a Tier 4 ()
Unit of the Nature faction. This ultra rare card was released with the Renegade Edition and has 2 affinity variants,
Nature and
Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Forest's Charm
Power Cost: 100 / 100 / 100 / 90

Flower Power

Magic Link

Forest's Charm
Power Cost: 100 / 100 / 100 / 90

Pest Plants

Magic Link

Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Forest Elder Damage +250 Forest's Charm +250 regeneration in total | ![]() ![]() ![]() ![]() Forest Elder Damage +500 Forest's Charm +250 regeneration in total | ![]() ![]() ![]() ![]() ![]() Forest Elder Damage +650 Forest's Charm -10 power cost |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | ![]() ![]() ![]() Forest Elder Damage +250 Forest's Charm +250 regeneration in total | ![]() ![]() ![]() ![]() Forest Elder Damage +500 Forest's Charm +250 regeneration in total | ![]() ![]() ![]() ![]() ![]() Forest Elder Damage +650 Forest's Charm -10 power cost |
Drop Location | ![]() |
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Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Passive ability
Flower Power /
Pest Plants:
- Increased effect radius from 20m to 30m.
- Added a new passive ability
Magic Link:
- Unit is surrounded by a magical zone of 30m radius where summoning friendly units requires 30% less of the usual power costs.
- Active ability
Forest's Charm:
- Reverted accidental descriptive change of duration to 60 seconds on some upgrades introduced in Patch #400022.
- Improved the status bar description. It now differs for source and recipient.
- Passive ability
Pest Plants:
- Changed inflicted damage from fixed damage to normal damage.
- Active ability
Forest's Charm of both affinities:
- Increased heal per 2 seconds from 88 / 92 / 100 / 100 to 250 / 275 / 300 / 300 health points.
- Increased total heal amount per unit from 880 / 920 / 1000 / 1000 to 2500 / 2750 / 3000 / 3000 health points.
- Increased the duration from 20 to 30 seconds.
- Increased the cooldown from 30 to 60 seconds.
See also
552 matching cards