Fire Worm is a Tier 4 () Unit of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
Legend
When first I met the People of Farynod, I assumed they were all mad. What sane folk choose to live in a region constantly troubled by earthquakes? What people in their right mind build houses on top of 20-foot-high stilts? And yet their madness has a history – and therefore some method to it. Before they lived in the earthquake region, the tribe’s Sharmans used to worship a sun-god hidden in the centre of the world. A period of religious upheaval however led to these beliefs being scrutinized – and challenged. This heresy was soon punished by the servants of the hidden sun-god: ferocious Worms of Fire, which burst from the ground without warning. The tribe attempted to flee but to no avail, as the Worms could sense each of their desperate steps through the ground. It was only in the earthquake-shaken lands that the Worms could not sense them – and the people felt safe. Of course, the whole thing is a ridiculous legend. As everyone knows, my home country Lyr is the centre of the world, and not a single sun-god is hiding there! |
— A Traveler’s Guide to the South, H.R. Lywin |
Card Info
Fiery Spit
Autocast: Every 3 seconds, unit hurls a magma ball that deals 480 damage to enemies in a 10m radius around its target, up to 720 in total. Has a long range of 40m. Knocks back small and medium units.
Earthquake
Power Cost: 100
Active: Activate to trigger a groundshaking quake that deals 850 / 900 / 1000 / 1100 damage to enemies every 2 seconds for 6 seconds. Knocks back small, medium and large units. Reusable every 30 seconds.
Percussive Birth
Passive: When being spawned the unit is undazed and deals 500 damage to enemy units in target area, up to 2000 in total. Can be spawned nearby enemy units and structures excluding walls. Knocks back small, medium and large units. Affects ground targets only.
Earth Dive
Passive: While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground targets only.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Fire Worm Lifepoints +100 Earthquake +50 damage | Fire Worm Lifepoints +200 Earthquake +100 damage | Fire Worm Lifepoints +240 Earthquake +100 damage |
Drop Location | The Soultree | The Soultree | The Soultree |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Passive ability Percussive Birth:
- Unit is now always being spawned undazed.
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
See also
565 matching cards