Skylords Reborn
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Fire Worm is a Tier 4 (Tokenslot Orb NeutralTokenslot Orb NeutralTokenslot Orb FireTokenslot Orb Fire) Icon UnitUnit of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

Legend

When first I met the People of Farynod, I assumed they were all mad. What sane folk choose to live in a region constantly troubled by earthquakes? What people in their right mind build houses on top of 20-foot-high stilts? And yet their madness has a history – and therefore some method to it.

Before they lived in the earthquake region, the tribe’s Sharmans used to worship a sun-god hidden in the centre of the world. A period of religious upheaval however led to these beliefs being scrutinized – and challenged. This heresy was soon punished by the servants of the hidden sun-god: ferocious Worms of Fire, which burst from the ground without warning. The tribe attempted to flee but to no avail, as the Worms could sense each of their desperate steps through the ground. It was only in the earthquake-shaken lands that the Worms could not sense them – and the people felt safe.

Of course, the whole thing is a ridiculous legend. As everyone knows, my home country Lyr is the centre of the world, and not a single sun-god is hiding there!
— A Traveler’s Guide to the South, H.R. Lywin

Card Info

Fiery Spit
Card Icon Autocast Autocast: Every 3 seconds, unit hurls a magma ball that deals 480 damage to enemies in a 10m radius around its target, up to 720 in total. Has a long range of 40m. Knocks back small and medium units.
Earthquake
Power Cost: 100
Fire Worm Earthquake Ability Icon
Card Icon Active Active: Activate to trigger a groundshaking quake that deals 850 / 900 / 1000 / 1100 damage to enemies every 2 seconds for 6 seconds. Knocks back small, medium and large units. Reusable every 30 seconds.
Percussive Birth
Card Icon Passive Passive: When being spawned the unit is undazed and deals 500 damage to enemy units in target area, up to 2000 in total. Can be spawned nearby enemy units and structures excluding walls. Knocks back small, medium and large units. Affects ground targets only.
Earth Dive
Card Icon Passive Passive: While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 250 damage to enemy units in target area, up to 1000 in total. Affects ground targets only.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Fire Worm Card Icon Fire Worm Upgrade I Upgrade II Upgrade III
Upgrade Card
Fire Worm
Lifepoints +100
Earthquake
+50 damage
Fire Worm
Lifepoints +200
Earthquake
+100 damage
Fire Worm
Lifepoints +240
Earthquake
+100 damage
Drop Location The Soultree Minimap The Soultree The Soultree Minimap The Soultree The Soultree Minimap The Soultree
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Fire Worm Card Icon Fire Worm Blight Blight Blight The Soultree The Soultree The Soultree
Patch #400035
  • Decreased the card's power cost from 210 to 200 power.
  • Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
  • Changed the classification from Beast to the newly added class of Primordial.
  • Autocast ability Card Icon Autocast Fiery Spit:
    • Increased attack range from 30m to 40m.
    • Decreased displayed attack value of total damage dealt over 20 seconds from 4800 to 4000.
  • Passive ability Card Icon Passive Percussive Birth:
    • Adjusted dazed immunity to also prevent the application of the usual 50% damage reduction.
Patch #400030
  • Passive ability Card Icon Passive Percussive Birth:
    • Adjusted description to mention that the unit can be spawned nearby enemy units and structures excluding walls.
Patch #400022
  • Passive ability Percussive Birth:
    • Unit is now always being spawned undazed.
    • Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).

See also

Orbs
Number of Orbs
Type
Rarity
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