Skylords Reborn

Fire Stalker is a Tier 2 (Tokenslot Orb Neutral.pngTokenslot Orb Fire.png) Icon Unit.pngUnit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

Incredibly versatile units. Fire stalkers are capable of fulfilling the roles of long-range siege and swift skirmisher all in one unit.


This card has no associated lore.

Card Info

Card Icon Passive.png Passive: Moves at high speed.
Inner Fire
Power Cost: 0 Energy
Fire Stalker Inner Fire Ability Icon.png
Card Icon Toggle.png Toggle: Enable to gain:
Unstable Ember
Card Icon Autocast.png Autocast: Every 5 seconds, unit shoots a fiery bomb that explodes after 3 seconds dealing 80 damage to enemies in a 10m radius around its target, up to 120 in total. Has a long range of 50m. Knocks back small units. Affects ground targets only.
Card Icon Passive.png Passive: Deals 50% more damage against structures.

Notes & Strategies

Fire Stalker is one of the most versatile units, but depends heavily upon the strategic use of Inner Fire to make the most of this card.

Running these units in swarms is the most effective method to inflict large swathes of damage.

Campaign PvE

Fire Stalkers are excellent for general gameplay, capable of dispatching mid-game foes with relative ease. Their capacity for siege allows them to function rather independantly from other units here.

Random PvE

Fire Stalkers can be useful for clearing towers and nuking spawn buildings up to the T3 monument, and thanks to their ability to switch combat styles, they can also get right into the thick of the fight.


Fire Stalkers are an excellent mid-game siege unit for players who do not own or have not upgraded Firedancer Card Icon.png Firedancer. Despite this card being overshadowed almost completely by such a card, they still retain value to a number of decks. Particularly Fire/Nature thanks to the aid of healing and CC.


One of several units with the Siege ability, making it deal significant bonus damage against structures.

  • Can switch between sieging and skirmishing at will.

Thanks to Fire Stalker Inner Fire Ability Icon.png Inner Fire, the Fire Stalker can choose when to move quickly and strike in melee, and when to slow down and bombard the enemy at range. This offers a great deal of control to the user.

  • Fire Stalkers generous orb requirements allow it to be used with other factions easily.

Thanks to its orb lineup, Fire Stalkers can be paired with cards that can ease its weaknesses, and compliment it in battle.


  • Fire Stalkers put out below average DP20 when sieging.

Due to Fire Stalkers slow rate of fire with Unstable Ember. It's capacity to inflict damage is rather low compared to other cards.

  • Firedancer Card Icon.png Firedancer is often regarded as being better in most attributes.

While Fire Stalkers are certainly versatile and effective, they are generally overshadowed by the Firedancer Card Icon.png Firedancer. Who's immense siege power grants her unparalleled mid-game offense, even despite her slower movement.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Fire Stalker Card Icon.png Fire Stalker Upgrade I Upgrade II Upgrade III
Upgrade Card
Fire Stalker
Fire Stalker
Fire Stalker
Drop Location Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope
Scenario Difficulty Standard Advanced Expert


Patch History

Patch #400031
  • Autocast ability Card Icon Autocast.png Unstable Ember:
    • Added ability range to the tooltip description.
Patch #400030
  • Removed unnecessary text in the tooltip's general description.

See also

Number of Orbs