Skylords Reborn
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Fire Bomb is a Tier 1 (Tokenslot Orb Fire.png) Icon Building.pngBuilding of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

An immobile explosive device that can inflict significant damage to anything that is unfortunate enough to find itself too close. Highly effective against close range attackers.

Lore

This card has no associated lore.

Card Info

Explosive
Card Icon Passive.png Passive: Upon being destroyed, bomb explodes dealing 560 / 590 / 650 / 715 damage to enemies in a 20m radius around its target, up to 1300 / 1360 / 1500 / 1650 in total. Knocks back small and medium units. Affects ground targets only.

Inflicts enough damage to eradicate a small army of weaker enemy units, and significantly damage larger units.

Self-Destruct
Power Cost: 0
Fire Bomb Self-Destruct Ability Icon.png
Card Icon Active.png Active: Activate to trigger Detonation by destroying the bomb.

Allows you to determine when the bomb should detonate, enabling some tactical control.

Notes & Strategies

The Fire Bomb is essentially one giant landmine, capable of dealing massive amounts of damage that can kill first and second era units instantly, and severely damage third era units. Because of the immobile nature of this device, as well as the limited range of its explosion, placement is key to maximizing the effectiveness. Ranged and Airborne units have the capacity to destroy this bomb without any repurcussion, so if you intend to play around it you must protect it with ranged firepower of your own.

Mine Card Icon.png Mine is often regarded as superior to the Fire Bomb in every way, as that spell does not bind power and is capable of dealing far more damage than this explosive can. However, that spell requires enemies to stay within range for the duration or less damage will be inflicted overall. One advantage Fire Bomb has is its instant delivery of its entire damage output.

Campaign PvE

Because the AI often blindly runs into combat, Fire Bombs are extremely effective as you can often get a group of enemy units to focus fire on the bomb instead of your units. During this time, you can easily retaliate or retreat and let the bomb detonate to deal damage. Its hitpoints are sufficient enough to offer some damage sponging in early battles, and the explosion can help even the odds if you happen to be overwhelmed.

Random PvE

In RPvE, a Fire Bomb can be constructed to pull the enemies of the first set of camps towards your units and then detonate to give yourself an edge. This is a viable alternative if you do not have Mine Card Icon.png Mine.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Fire Bomb Card Icon.png Fire Bomb Upgrade I Upgrade II Upgrade III
Upgrade Card
Fire Bomb
Explosive
+30 damage per target, 60 in total
Fire Bomb
Explosive
+60 damage per target, 140 in total
Fire Bomb
Explosive
+65 damage per target, 150 in total
Drop Location Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope Siege of Hope Minimap.jpg Siege of Hope
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400030
  • Passive ability Card Icon Passive.png Explosive:
    • Added a preview of the ability radius that is displayed on placement.

See also

Orbs
Number of Orbs
Type
Rarity
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