Ascension is a 12-player PvE scenario that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign story Ascension and Passage.
Viridya's spirit is driving nature itself insane. Fight a nature goddess and protect the King of the Giants.
Story
Plot
Even as her body was destroyed by Brannoc’s final blow, still Viridya’s spirit did not leave. So passionate was her belief in her cause Viridya’s essence fused with Nature, tainting it with her rage. One enemy had been destroyed, but another, perhaps more terrible, had taken its place. The Skylords now had to keep Viridya’s minions at bay as they protected the weakenend Jorne and with him, the fragile truce. Were this not enough, they would also have to bring her back into balance. As a spirit Viridya’s power was god-like, it would take all the Skylords’ might to tear her madness from her and grant her peace. |
— The Aedai Chronicles |
Virirdya screamed silently as her spirit raced along the vines the pain of her dying body spurring her on. Deep below the soil, she felt her spirit spread, dissipate, ready to merge with the world magic, to return to the power of Nature. Not yet!
With a flash of fury, she pulled back, forced her thoughts into one single entity that raced upwards like a drowning swimmer making for the surface. There was a place, connected with Nature, where strong strands of the old roots emerged. There she sped upwards towards the sky, her spirit burst from the earth in a flash of light. There was still so much to be done.
Jorne knelt silently before Umgandr’s grave. His former lieutenant had once sided with the mortals. Now he was long dead, slain by his own King’s hand. This very hand now rested on the mountainside that was his brother’s grave. Had Umgandr seen deeper into the truth of things?
Jorne was still kneeling when the earth beneath him exploded and dark vines swirled around him. He recognized the wall of green that encircled him; the army of men, beast and tree, their faces all contorted by a hateful stare he knew too well.
Conclusion
Mighty though it was, Viridya’s spirit spent all its strength during that terrible battle. As her unbalanced soul broke apart, deep terrors that had driven her emerged taking the shape of demons. When all anger had spilled from her and was burned away, even the ancient hate of the Soultree, Viridya finally came to know peace. Her purified spirit flew high into the sky then hurled itself down into the ocean, to rise once more in a final selfless deed. She returned not as a goddess but as a new land, a strange paradise destined to never know the Twilight taint. |
— The Aedai Chronicles |
It had all passed before her, Meanen’s death at the hand of the giants, the hate for Moon, the pain when Giantsbane weapons tore apart the land and her father’s contorted face over the raging forges. She remembered the day she found the grave of the girl. It was the day she realized who she could never be. As the rage that had burned for generations faded, all that was left was the single realization that mortals had created her to bring hope. Not to wage war but to give them something to dream about.
She rose, sending warm light onto the tainted land as repayment for the fear she had spread. When the continents stretched far beneath her and she saw how far the taint had spread, she arched down, falling towards grey waters, down into the foaming waves, making the sea boil.
And where Viridya fell there rose an island, a mass of land still raw but shining with her light. A foaming mass of water rushed from the shaping mountains and rose in mighty columns of steam.
By high cliffs it was guarded and once the oceans calmed, sailors often tried to gain a glimpse at this new land. But behind the tall cliffs they could only see faint mists and hear strange sounds. The secrets of Viridya were to remain unexplored for a long time.
Rewards
Ascension | Available Tier 1 Upgrades (Total: 0) |
Available Tier 2 Upgrades (Total: 0) |
Available Tier 3 Upgrades (Total: 0) |
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Scenario Difficulty | Standard | Advanced | Expert |
List of Card Upgrades | No card upgrades as reward for this scenario on standard difficulty. | No card upgrades as reward for this scenario on advanced difficulty. | No card upgrades as reward for this scenario on expert difficulty. |
This scenario yields a flat gold reward instead of card upgrades for all players based on difficulty of the won match:
Gallery
Patch History
This map has not been changed yet, compared to its original appearance in BattleForge.
See also
Maps (Number of players)
Campaign scenarios (PvE) |
1 Player | Behind Enemy Lines ▪ Defending Hope ▪ Encounters with Twilight ▪ ( Introduction) ▪ Mo ▪ Ocean ▪ Oracle ▪ Siege of Hope ▪ The Soultree ▪ The Treasure Fleet |
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2 Players | Convoy ▪ Crusade ▪ Nightmare Shard ▪ Nightmare's End ▪ Slave Master ▪ Sunbridge ▪ The Insane God | |
4 Players | Bad Harvest ▪ Blight ▪ Empire ▪ King of the Giants ▪ Raven's End ▪ The Dwarven Riddle ▪ The Guns of Lyr ▪ Titans | |
12 Players | Ascension ▪ Passage to Darkness | |
Player vs Player maps (PvP) | 1vs1 | Elyon ▪ Haladur ▪ Lajesh ▪ Simai ▪ Uro ▪ Wazhai ▪ Yrmia |
2vs2 | Danduil ▪ Fyre ▪ Gorgash ▪ Koshan ▪ Nadai ▪ Turan ▪ Yshia ▪ Zahadune |