Skylords Reborn
Advertisement

Bandit Stalker is a Tier 2 (Tokenslot Orb FireTokenslot Orb Shadow) Icon UnitUnit of the Bandit faction. This common card was released with the Renegade Edition and has 2 affinity variants, Affinity Orb Nature Nature and Affinity Orb Shadow Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The Bandit Stalker is a peculiar unit employed by the Skylords. Its shield piercing bite offers some advantage against ice shields, but it can adapt to hunting beasts.

Lore

This card has no associated lore.

Card Info

Gifted Piercing
Affinity Dependency: Affinity Orb Nature Nature
Card Icon Passive Affinity Nature Passive: 25% of all damage dealt by this unit cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. It additionally deals 80% more damage against Beast units.

The gifted affinity offers a 1/4 value of damage piercing, ensuring that at least 188 of its attack power is bypassing shields and damage reduction.

Additionally, this affinity inflicts double damage against any Beast-type creature, amplifying its attack strength to 1500, with 375 of that bypassing shields and damage reduction.

Life Stealer
Card Icon Passive Passive: 15% of the damage dealt by the unit will be added to its life points.

Life Stealer is the unique passive for the Bandits, restoring a percentage of the damage the unit inflicts by attacking as health.

Swift
Card Icon Passive Passive: Moves at high speed.

Swift allows the Bandit Stalker to catch up to slower moving foes or evade enemies. It also allows for fast paced scouting.

Tainted Piercing
Affinity Dependency: Affinity Orb Shadow Shadow
Card Icon Passive Affinity Shadow Passive: 50% of all damage dealt by this unit cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield.

The tainted affinity offers a 1/2 value of damage piercing, ensuring that at least 375 of its attack power is bypassing shields and damage reduction.

This affinity is most powerful against opposing forces that are often under shields or defensive buffs.

Tainted Bite
Affinity Dependency: Affinity Orb Shadow Shadow
Card Icon Passive Affinity Shadow Passive: Attacked units may only move at walk speed for 5 / 7 / 10 / 15 seconds.
Life Stealer
Card Icon Passive Passive: 15% of the damage dealt by the unit will be added to its life points.

Life Stealer is the unique passive for the Bandits, restoring a percentage of the damage the unit inflicts by attacking as health.

Swift
Card Icon Passive Passive: Moves at high speed.

Swift allows the Bandit Stalker to catch up to slower moving foes or evade enemies. It also allows for fast paced scouting.

Notes & Strategies

Bandit Stalkers are rather unimpressive units that rely on the proper matchup to serve a valid purpose.

The Gifted affinity, while weaker against defensive measures has a significant boost in damage when hunting Beast-types.

The Tainted affinity has a higher rate of piercing, giving an edge against foes with many defenses.

Campaign PvE

The affinity that you choose to take with you will determine the kinds of foes you are gearing to fight.

  • Gifted Affinity

This affinity is geared towards slaying Beasts. Foes like Twilight Crawlers Entity Icon Twilight Crawlers and the Twilight Bug Entity Icon Twilight Bug are perfect targets.

It is not advisable to bring this affinity when fighting Stonekin and Bandits as these both have very few or no beasts in their arsenal.

  • Tainted Affinity

This affinity is geared towards defeating shielded foes. Opponents such as the Stonekin Earthkeeper Entity Icon Stonekin Earthkeeper or the Bandit Sorceress Entity Icon Bandit Sorceress are good targets for this affinity.

It is not advised to bring this affinity when facing the Twilight, as they tend to never use shields.

Random PvE

The Bandit Stalker is not a viable choice in RPvE. Neither affinity can truly justify its use, not to mention its overall unimpressive stats do not particularly aid in a push.

PvP

Bandit Stalkers are an incredibly niche pick with very little going for it. Seen as an underwhelming card, most players do not take this into PvP.

Strengths

  • (Gifted) Bandit Stalkers can deal alot of damage to Beasts.

With their doubled damage to beast types, this affinity carries an edge against commonly seen beast cards, like Burrower Card Icon Burrower and Nightcrawler Card Icon Nightcrawler.

  • (Tainted) Bandit Stalkers can get damage through shields.
Thanks to a 50% bypass, Bandit Stalkers can get a good chunk of damage through shields and defenses. A group of stalkers can be quite dangerous to cards that depend upon their shields, such as Ice Guardian Card Icon Ice Guardian and the Avatar of Frost Card Icon Avatar of Frost.

Weaknesses

  • Bandit Stalkers have poor damage output.

With the exception of the gifted affinity versus beasts, Bandit Stalkers have a rather low damage output.

  • Melee Vulnerabilities
As a melee unit, Bandit Stalkers are incredibly susceptible to Crowd Control. Sources of Knockback and Rooting in particular.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Bandit Stalker Card IconAffinity Orb Nature Bandit Stalker (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Bandit Stalker
Lifepoints +20
Bandit Stalker
Lifepoints +50
Bandit Stalker
Lifepoints +60
Drop Location Siege of Hope Minimap Siege of Hope Siege of Hope Minimap Siege of Hope Siege of Hope Minimap Siege of Hope
Scenario Difficulty Standard Advanced Expert

Bandit Stalker Card IconAffinity Orb Shadow Bandit Stalker (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Bandit Stalker
Lifepoints +20
Tainted Bite
+2 seconds duration
Bandit Stalker
Lifepoints +50
Tainted Bite
+3 seconds duration
Bandit Stalker
Lifepoints +60
Tainted Bite
+5 seconds duration
Drop Location Siege of Hope Minimap Siege of Hope Siege of Hope Minimap Siege of Hope Siege of Hope Minimap Siege of Hope
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Bandit Stalker Card IconAffinity Orb Nature Bandit Stalker (Nature) Convoy Convoy Convoy Siege of Hope Siege of Hope Siege of Hope
Bandit Stalker Card IconAffinity Orb Shadow Bandit Stalker (Shadow) Oracle Oracle Oracle Siege of Hope Siege of Hope Siege of Hope
Patch #400035
  • Passive ability Card Icon Passive Affinity Nature Gifted Piercing:
    • Decreased bonus damage against Beasts from 100% to 80%.
Patch #400030
  • Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
Patch #400022
  • Decreased the card's energy cost from 70 energy to 60 energy.
  • Increased the average damage dealt over 20 seconds from 750 to 900.
  • Decreased unit's health points by a flat 70 across upgrades from 660 / 680 / 730 / 790 to 590 / 610 / 660 / 720.
  • Added a new passive ability Tainted Bite to Bandit Stalker Card IconAffinity Orb Shadow Bandit Stalker (Shadow) only:
    • Attacked units may only move at walk speed for 5 / 7 / 10 / 15 seconds.

See also

Orbs
Number of Orbs
Type
Rarity

Basic Info[]

Bandit Stalkers are tier three units for the Wasteland Bandits. They are fast and capable of healing off damage they deal.

Ability Info[]

Official Tooltip
Has a powerful ranged attack.
Swift
Card Icon Passive Passive: Moves at high speed.
Life Steal
Card Icon Passive Passive: 40% of damage dealt by Bandit Stalker is restored as life points.

Tips & Strategies[]

Fast and dangerous, Bandit Stalkers are capable of healing a large portion of the damage they inflict which allows them to win fights they otherwise could not. Preventing it from doing any damage to you is preferable to keep it from healing.

Trivia[]

  • Bandit Stalkers are Reskins of the Scavenger Card Icon Scavenger.
  • The Bandit Stalker Card Icon Bandit Stalker is based on the Bandit Stalker.

Patch History[]

Patch #400035
  • Decreased the entity's power cost from 150 to 100 power.
  • Changed the entity's orb requirements from 3 Neutral to 2 Neutral.

Advertisement