Evil Eye is a Tier 4 () Unit of the Twilight faction. This uncommon card was released with the Rebirth Edition and has no affinity variants, nor a promo version.
This card has been changed already, since its release.
This card has been added to the game in Patch #400038 as part of the Rebirth Edition expansion.
Lore
This card has no associated lore.
Card Info
Cost to transform into this unit: 180
Searing Sight
Autocast: Casts a superheated beam that deals 87.5 / 92.5 / 100 / 100 damage to a target enemy every 0.5 seconds. If a unit directly attacked by Evil Eye dies, its corpse explodes spewing forth boiling liquids that deal 500 / 500 / 500 / 1000 damage to enemies in a 15m radius, up to 1500 / 1500 / 1500 / 3000 in total.
Transformation
Power Cost: 0
Active: The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.
Conjuration
Passive: If the unit is transformed it will restore spell card charges. The card of every Fire, Nature, and Twilight spell will be granted one more charge and will be immediately reusable. The maximum number of possible card charges for a specific card will not be exceeded, though.
Rage
Passive: Enrages by continuously dealing damage with any attack. After 6 attacks, unit will deal 100% more damage, increased to 300% more damage after 12 attacks. After switching targets or not dealing damage for 5 seconds, it falls back to its initial damage output.
Notes & Strategies
The Transformation faction ability gives Twilight units access to an innate power cost reduction and makes them versatile in combat.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Evil Eye Lifepoints +170 Searing Sight +10 damage | Evil Eye Lifepoints +220 Searing Sight +15 damage | Evil Eye Lifepoints +310 Searing Sight +500 explosion damage per target, 1500 in total |
Drop Location | Encounters with Twilight | Encounters with Twilight | Encounters with Twilight |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Autocast ability Searing Sight:
- Improved description to be more detailed.
- Passive ability Conjuration:
- Improved description to be more consistent.
- Passive ability Rage:
- Improved description to be more detailed.
- Increased the unit's turn (rotation) speed from 100 to 125.
- Autocast ability Searing Sight:
- Removed the initial tick of delay before damage is dealt to a new target.
- Increased the damage tick rate from every second to every 0.5 seconds.
- Decreased damage per tick from 175 / 185 / 200 / 200 to 87.5 / 92.5 / 100 / 100.
- Passive ability Rage:
- Increased the number of damage ticks to enrage the unit from 3 / 6 to 6 / 12.
- Added to the game.
See also
573 matching cards