Eruption is a ) Spell of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
Eruption is a simple, yet effective spell that offers instantaneous damage where needed.
Explosion A heavy explosion deals/ / / damage to enemies in a 10m radius around its target, up to / / / in total. Knocks back small units. Immediately reusable.
Explosion is an instant burst of damage with the capacity to disrupt small units. The ability to deliver up to 300 damage instantly has a vast assortment of applications, applying to all forms of gameplay.
Notes & Strategies
Eruption is very powerful yet also costly. Smart usage of this spell is key to making the most of what it has to offer.
This spell is most commonly used to "Pop" an injured target whos life points are less than/or equal to 300, enabling Eruption to instantly slay the target, something very important in Player vs Player (PvP).
Due to the spells above-average price, it is best saved for times when needed to avoid wasting power.
Eruption serves similar uses in Random PvE as in Campaign PvE. However, in RPvE this spell fulfills an essential role of popping spawn buildings to prevent waves being spawned.
This is typically to save time and increase the odds of victory early on.
Eruption is an essential asset in Fire T1 gameplay, and is rare to not see ran by any skylord taking fire into the fray.
- Offers strong zoning potential due to instantaneous results, and small knockback.
Eruptions potential damage output is enough to make many a skylord wary of the territory you control. Many early game forces cannot maintain an offensive after being hit by this spell.
- Can directly counter in most cases by lowering the targets hitpoints.
is another spell critical to a Shadow skylords early-game. Eruption allows a fire user to weaken the spells effectiveness through damaging the target intended to self-destruct, as the spell uses hitpoints to amplify the damage.
- Eruption provides immense choke dominance early-game.
Due to the nature of this spell, it is common knowledge that Eruption offers total control over tight choke points. Enemy creatures running through will have no means to evade the blast.
- Eruption can pop power wells and certain power move creatures at crucial moments.
Tricky to pull off yet very rewarding. A well-timed Eruption can very easily destroy a crippled well before it can be repaired, or kill a tough creature before it can be healed or escape.
- Eruption requires damaging at least two targets to pay off its cost.
Due to its range of damage, one must be hitting at least two targets to make Eruption effective in most cases.
- Eruption can be very easily nullified by healing effects and damage reduction.
Eruption is strong, but spells likeand damage reduction from cards like will severely weaken the effectiveness of this card.
- Eruption is only effective against T1 creatures.
For its strengths, Eruption only truly excels in T1. If your opponent goes T2, this spell becomes almost useless.
WIP - Coming Soon
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This card has not been changed yet, compared to its original appearence in BattleForge.