Equilibrium is a Tier 3 (Tokenslot Orb Neutral.pngTokenslot Orb Neutral.pngTokenslot Orb Nature.png) Icon Spell.pngSpell of the Nature faction. This common card was released with the Renegade Edition and has 2 affinity variants, Affinity Orb Frost.png Frost and Affinity Orb Nature.png Nature, but not a promo version.
In Skylords Reborn the Frost affinity is available to all players as a starter card.

A healing spell with the potential for immense burst healing. The power of this spell is influenced by the health of friendlies or hostiles in its zone of casting.

Lore

N/A

Abilities

Card Icon Godspell Affinity Nature.png

Harmonic Heal Releases a heal spell that will prove to be increasingly more powerful the more friendly units are positioned in the target area. Friendly units in a 25m radius will be healed for 450 / 500 / 500 / 500 life points per every 1200 / 1200 / 1100 / 900 friendly life points surrounding them. There is a minimum heal amount of 1000 while up to 4500 / 5000 / 5000 / 5000 life points can be restored in total. Reusable every 10 seconds.


Harmonic Healing provides a scaling boost of health based on friendly life points of creatures in the effect. Any given casting will always heal at least 1000, but the scaling will rise from then on.

At U-3, 9000 friendly life points must be present to receive the max 5000 healing.

Card Icon Godspell Affinity Frost.png

Emergence Heal Releases a heal spell that will prove to be increasingly more powerful the more enemy units are positioned in the target area. Friendly units in a 25m radius will be healed for 450 / 500 / 500 / 500 life points per every 800 / 800 / 750 / 700 enemy life points surrounding them. There is a minimum heal amount of 1000 while up to 4500 / 5000 / 5000 / 5000 life points can be restored in total. Reusable every 10 seconds.


Emergence Healing provides a scaling boost of health based on the life points of enemies in the area of effect. Any given casting will always heal at least 1000, but the scaling will rise from then on.

At U-3, 7000 enemy life points must be present to receive the max 5000 healing.

Notes & Strategies

Equilibrium, as its name suggests; serves to equalize the playing field. Through this spell massive healing can be granted based on the number of units, friendly or hostile depending on the affinity.

The gifted affinity is best used to heal swathes of XL units when coming up against a boss.

The blessed affinity is best used when facing overwhelming opposition to offset huge incoming damage on your army.

Campaign PvE

Both affinities serve their respective uses and retain their effectiveness when applied appropriately.

Random PvE

Equilibrium Gifted is the most highly used affinity due to the high number of XL units.

This can be very important in the late game, especially versus deadly bosses like Hellhound.

PvP

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Strengths

N/A

Weaknesses

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Upgrades

Upgrade Cards

WIP - Coming Soon

Upgrade Drop Locations

Equilibrium Card Icon.pngAffinity Orb Frost.png Equilibrium (Frost) Upgrade I Upgrade II Upgrade III
Map name Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight Encounters with Twilight Minimap.jpg Encounters with Twilight
Map difficulty Standard Advanced Expert
Drop percentage 3.57% 4.17% 4.17%
Equilibrium Card Icon.pngAffinity Orb Nature.png Equilibrium (Nature) Upgrade I Upgrade II Upgrade III
Map name Crusade Minimap.jpg Crusade Crusade Minimap.jpg Crusade Crusade Minimap.jpg Crusade
Map difficulty Standard Advanced Expert
Drop percentage 3.85% 4.55% 4.55%

Patch History

This card has not been changed yet, compared to its original appearence in BattleForge.

See also

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