Envenom is a Tier 1 () Spell of the Nature faction. This uncommon card was released with the Renegade Edition and has 2 affinity variants, Fire and Shadow, but not a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
Lore
This card has no associated lore.
Card Info
Infused Intoxication
Godspell: Infuses a perfidious poison in the targeted enemy unit who will take 40 / 42 / 45 / 45 damage per second. If the target deals at least 80 damage, it will increase the poison's effectiveness by 10 damage per second, up to a maximum of 95 damage per second, and the poison will be refreshed for an additional 5 seconds. Otherwise, it may decay after just 5 seconds. Lasts for 30 seconds.
Tainted Intoxication
Godspell: Infuses a strong poison in the targeted enemy unit whose life points will be reduced by 23 / 24 / 26 / 26 per second. Lasts for 15 seconds. The damage dealt by this substance cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Envenom Infused Intoxication +2 damage | Envenom Infused Intoxication +3 damage | Envenom -5 power cost |
Drop Location | The Treasure Fleet | The Treasure Fleet | The Treasure Fleet |
Scenario Difficulty | Standard | Advanced | Expert |
Upgrade I | Upgrade II | Upgrade III | |
---|---|---|---|
Upgrade Card | Envenom Tainted Intoxication +1 damage | Envenom Tainted Intoxication +2 damage | Envenom -5 power cost |
Drop Location | The Treasure Fleet | The Treasure Fleet | The Treasure Fleet |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Infused Intoxication:
- Now each time the damage threshold to refresh the poison is reached, the poison's damage increases by 10 for the next 5 seconds, stacking up to 5 times for a maximum of 90 / 92 / 95 / 95 damage per second.
- If the poison is not constantly refreshed the bonus damage resets.
- Now instantly applies the first instance of poison damage to fix the issue where the poison would deal one damage instance too little throughout its duration.
- Now each time the damage threshold to refresh the poison is reached, the poison's damage increases by 10 for the next 5 seconds, stacking up to 5 times for a maximum of 90 / 92 / 95 / 95 damage per second.
- Tainted Intoxication:
- Now instantly applies the first instance of poison damage to fix the issue where the poison would deal one damage instance too little throughout its duration.
- Infused Intoxication / Tainted Intoxication:
- Added a visual effect on affected targets while the poison deals damage.
- Adjusted the card's upgrade drop locations:
Card Name Former Scenario Drop Locations New Scenario Drop Locations Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3 Oracle Oracle Oracle The Treasure Fleet The Treasure Fleet The Treasure Fleet
See also
573 matching cards