Emberstrike is a Tier 4 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.
This card has been changed already, compared to its original appearance in BattleForge.
A very versatile creature. The Emberstrike is powerful and cheap, but its counter type and size make it seldom seen.
Lore
Legend
We watched it fall and fall, slashing the sky with red light, twinkling magnificently,a jewel of the heavens on its majestic descent to the earth. The villagers around me oohed and aahed, holding up their children to witness the glory of light and sound that marked the star's descent, gasping as it finally struck the ground. As we reached the impact site everyone was already whispering of star-faeries, heaven-gold and of course quarreling about whose wishes were to be fulfilled first. But when something stirred in the sea of molten rock where the fire had hit the earth, as IT finally rose in a wake of flames, the villagers very soon discovered that this faerie had but a single wish to grant... |
— “A year and a night” — Stories from the Bladestorm Frontier |
N/A
Abilities
Fire Lance
Activate to shoot a fire lance through enemies in a straight line, dealing 850 / 900 / 1000 / 1100 damage to enemies, up to 1300 / 1360 / 1500 / 1650 in total. Reusable every 30 seconds.
Costs 50 Power
Fire Lance is a cheap, reliable skill that damages any opponent in its wake, including flying creatures. Although its damage is limited, its ability to hit any foe allows the Emberstrike to engage any opponent it faces.
Fiery Birth
When being spawned unit causes an explosion that deals 500 damage to enemy units in target area, up to 750 in total. Knocks back small and medium units. Affects ground units only.
Fiery Birth is triggered on the summoning of Emberstrike, and is similar to
, albeit more powerful. This allows the summoning of this unit to be applied as an offensive tactic.Card Info
Notes & Strategies
Thanks to its forgiving power cost and versatile orb arrangement, this card can be incorporated into many decks. Its combat proficiency is well suited to an expendable frontline bruiser, putting out a great deal of harm before being killed.
Summoning them in the middle of a fight can be useful thanks to Fiery Birth.
Campaign PvE
Emberstrikes combat strength makes them ineffective at defeating large, powerful creatures like the Bandit Soulhunter or the Twilight Hulk on their own, but in numbers they can put up a fight.
Fire Lance allows them to engage foes like the Bandit Windhunter and Twilight Creep without being helpless.
Random PvE
The slow speed of Emberstrikes and their lower hitpoints make them unreliable in the late-game where large swarms of late tier creatures and towers are encountered.
PvP
PvP Strategy Disclaimer |
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Size matters!
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PvP Strategy Disclaimer |
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Size matters!
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Emberstrike is built as a low-cost workhorse. Its high damage output enables it to swarm and conquer unprepared enemy lines, but its low HP and counter type keep it less than favorable.
Strengths
- Can be very easily spammed and is strong in numbers.
Thanks to a measly 120 power cost, Emberstrikes are very easy to summon in bulk and can do alot of damage in groups.
The nature of this skill allows Emberstrikes to hit more vulnerable targets sitting behind tougher frontline creatures. Furthermore its capacity to hit a flying target grants it excellent versatility.
Weaknesses
- Counter Damage is unfavorable
In T4, medium units are few and far between. Rarely do Emberstrikes effectively capitalize on their counter.
- Emberstrike has low HP.
With an upgraded health pool only modestly above a Power Well, Emberstrike is very easy to kill.
- Melee Vulnerabilities
While Fire Lance can remedy to an extent, Emberstrike is still a melee creature; Innately vulnerable to Crowd Control.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
Upgrade I | Upgrade II | Upgrade III | |
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Upgrade Card | Emberstrike Lifepoints +40 Fire Lance +50 damage per target, 60 in total | Emberstrike Lifepoints +275 Fire Lance +100 damage per target, 140 in total | Emberstrike Lifepoints +325 Fire Lance +100 damage per target, 150 in total |
Drop Location | Sunbridge | Sunbridge | Sunbridge |
Scenario Difficulty | Standard | Advanced | Expert |
Gallery
Patch History
- Active ability Fire Lance:
- Decreased activation cost from 50 to 20 energy.
- Decreased cooldown from 30 to 20 seconds.
- Increased damage from 850 / 900 / 1000 / 1100 (1300 / 1360 / 1500 / 1650 in total) to 1050 / 1100 / 1200 / 1300 (2900 / 2960 / 3100 / 3250 in total).
- Passive ability Firey Birth:
- Unit is now always being spawned undazed.
- Minimum distance to be spawned near enemy buildings reduced from 10m to 0m (still 10m for walls).
- Increased damage on all upgrades from 500 (750 in total) to 900 (2700 in total).