Skylords Reborn
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{{Map page template|{{PAGENAME}}|basic_info = Elyon is a map with a very dominant center position, though it is possible for both players to occupy it at the same time.
{{construction}}
 
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|strategy_info =
{{Map page template test|{{PAGENAME}}|basic_info = Elyon is a map with a very dominant center position, though it is possible for both players to occupy it at the same time. There are three locations in the middle; the center with 4 power wells and 1 monument, and the north/south positions which can have walls built around them, each having 2 power wells and 1 monument.
 
 
Both players start with walls around their starting wells and monument.
 
|strategy_info = One of the starting positions is slightly closer to the middle (needs to be confirmed), and the player with the higher ELO is given the worse position in ranked matches (to be confirmed).
 
 
Players often choose to destroy the walls around their starting position for extra void power.
 
 
|patch_history =
 
|patch_history =
  +
;{{pl|400030}}
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*The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.
  +
*The following change was added to the actual PvP map and the spectator version of it:
  +
**Added spawn blocking south to the southern orb and wells that are located in the center to prevent M-sized ground units from getting stuck as depicted below.
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{{Layered images
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|background image = Elyon_Minimap.jpg
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|background image size = 300px
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|text = {{c|●|red}}
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|text_coordinates = 45,28
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|text_size = 40px
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|text_texttip = Added spawn blocking here.
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}}
 
;{{pl|400028}}
 
;{{pl|400028}}
  +
*Added an official spectator version of the map.
 
*Starting positions (Wells and Monument) were slightly moved towards the map's centre.
 
*Starting positions (Wells and Monument) were slightly moved towards the map's centre.
 
*Starting positions of player 1 and 2 were swapped.
 
*Starting positions of player 1 and 2 were swapped.
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*Monuments added at positions 2 to reduce overall map control gained by center control.
 
*Monuments added at positions 2 to reduce overall map control gained by center control.
 
*The Minimap has been updated accordingly.
 
*The Minimap has been updated accordingly.
<br><div style="display: flex; justify-content: space-between; align-items: center; width: 600px">{{Layered images
+
<div style="display: flex; justify-content: space-between; align-items: center; width: 600px">{{Layered images
|background image = Elyon_Minimap_Old.jpg
+
|background image = Elyon_Minimap_Old_2.jpg
 
|background image size = 300px
 
|background image size = 300px
 
|text = {{c|🡫|red}};{{c|🡩|red}};{{c|1|red}};{{c|1|red}};{{c|2|red}};{{c|2|red}}
 
|text = {{c|🡫|red}};{{c|🡩|red}};{{c|1|red}};{{c|1|red}};{{c|2|red}};{{c|2|red}}
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[[File:Elyon_Minimap.jpg|300px|link=|New Minimap]]</div>
 
[[File:Elyon_Minimap.jpg|300px|link=|New Minimap]]</div>
 
}}
 
}}
{{Map page template|{{PAGENAME}}}}
 

Latest revision as of 23:07, 1 October 2021

Elyon is a 1v1 PvP map that is unlocked by default. There is an official spectator version available.

Elyon is a map with a very dominant center position, though it is possible for both players to occupy it at the same time.

Gallery

Patch History

Patch #400030
  • The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.
  • The following change was added to the actual PvP map and the spectator version of it:
    • Added spawn blocking south to the southern orb and wells that are located in the center to prevent M-sized ground units from getting stuck as depicted below.
Elyon Minimap
Patch #400028
  • Added an official spectator version of the map.
  • Starting positions (Wells and Monument) were slightly moved towards the map's centre.
  • Starting positions of player 1 and 2 were swapped.
  • Increased starting wall construction cost from 25 to 50 energy.
    • This wall is no longer pre-built at the start of the game.
  • Increased all player's starting void power from 400 to 425.
    • This results in the same starting void as before if the player destroyed the wall immediately.
  • Wells at positions 1 slightly repositioned to reduce cliffing opportunities.
  • Monuments added at positions 2 to reduce overall map control gained by center control.
  • The Minimap has been updated accordingly.
Elyon Minimap Old 2🡫🡩1122

 > 

New Minimap

See also

Maps (Number of players)
Campaign
scenarios (PvE)
1 Player Behind Enemy Lines Minimap Behind Enemy LinesDefending Hope Minimap Defending HopeEncounters with Twilight Minimap Encounters with Twilight ▪ (Introduction Minimap Introduction) ▪ Mo Minimap MoOcean Minimap OceanOracle Minimap OracleSiege of Hope Minimap Siege of HopeThe Soultree Minimap The SoultreeThe Treasure Fleet Minimap The Treasure Fleet
2 Players Convoy Minimap ConvoyCrusade Minimap CrusadeNightmare Shard Minimap Nightmare ShardNightmare's End Minimap Nightmare's EndSlave Master Minimap Slave MasterSunbridge Minimap SunbridgeThe Insane God Minimap The Insane God
4 Players Bad Harvest Minimap Bad HarvestBlight Minimap BlightEmpire Minimap EmpireKing of the Giants Minimap King of the GiantsRaven's End Minimap Raven's EndThe Dwarven Riddle Minimap The Dwarven RiddleThe Guns of Lyr Minimap The Guns of LyrTitans Minimap Titans
12 Players Ascension Map 1 MinimapAscension Map 2 MinimapAscension Map 3 Minimap AscensionPassage to Darkness Map 1 MinimapPassage to Darkness Map 2 MinimapPassage to Darkness Map 3 Minimap Passage to Darkness
Player vs Player maps (PvP) 1vs1 Elyon Minimap ElyonHaladur Minimap HaladurLajesh Minimap LajeshSimai Minimap SimaiUro Minimap UroWazhai Minimap WazhaiYrmia Minimap Yrmia
2vs2 Danduil Minimap DanduilFyre Minimap FyreGorgash Minimap GorgashKoshan Minimap KoshanNadai Minimap NadaiTuran Minimap TuranYshia Minimap YshiaZahadune Minimap Zahadune