Defense Tower is a ) Building of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
This card has been changed already, compared to its original appearance in BattleForge.
The most basic tower in the game, with solid HP and modest damage output.
This card has no associated lore.
- The shot travels slow enough that swift creatures at a longer distance can dodge it.
- The shots radius-based damage means that squads are more dangerous to the tower, since at point-blank projectiles will hit less of the squad and thus have reduced firepower.
Notes & Strategies
Cheap, but reliable. Defense Towers are versatile and applicable to most situations and maps, be it to protect an important location or pull enemy forces into its range to aid in a push. There is nothing the Defense Tower is bad at, but it is optimized for nothing as well.
Defense Towers suit Defending Hope very well, and can be used in the third section of Encounters with Twilight if you opt to defend. They can engage ground and airborne threats, so having some of them built can never do you wrong.
Building a Defense Tower near the first camp can let you pull in its units and aid in dispatching them to advance. Outside of this use, there is little reason to bring it into rPvE.
Card Upgrades & Drop Locations
Displayed below are the card's upgrades and where to obtain them.
+5 damage per target, 5 in total
+5 damage per target, 10 in total
+8 damage per target, 12 in total
|Drop Location||Bad Harvest||Bad Harvest||Bad Harvest|