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Deep One is a Tier 2 () Unit of the Nature faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants, Nature and Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Lore

This card has no associated lore.

Card Info

Gifted Catch
Power Cost: 15 / 15 / 15 / 10
Affinity Dependency: Nature
Active: Activate to teleport any targeted hostile unit within a 30m radius to the caster. The target unit will then be rooted to the ground for 12 / 12 / 15 / 15 seconds. Rooted units are immobile but may still use ranged attacks and special abilities. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
Tunneling
Power Cost: 0
Availability: Upgrade 1-3
Active: Activate to teleport to the tunnel exit. Reusable every 20 seconds.

Tainted Catch
Power Cost: 15 / 15 / 15 / 10
Affinity Dependency: Shadow
Active: Activate to teleport any targeted hostile unit within a 30m radius to the caster. The target unit will then be weakened and deal 40% less damage for 12 / 12 / 15 / 15 seconds. Reusable every 30 seconds.
Tunneling
Power Cost: 0
Availability: Upgrade 1-3
Active: Activate to teleport to the tunnel exit. Reusable every 20 seconds.

Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

Deep One (Nature) Upgrade I Upgrade II Upgrade III
Upgrade Card
Deep One
Lifepoints +60
Tunneling
+ Tunneling
Deep One
Lifepoints +140
Gifted Catch
+3 seconds duration
Deep One
Lifepoints +150
Gifted Catch
-5 power cost
Drop Location  Sunbridge  Sunbridge  Sunbridge
Scenario Difficulty Standard Advanced Expert

Deep One (Shadow) Upgrade I Upgrade II Upgrade III
Upgrade Card
Deep One
Lifepoints +60
Tunneling
+ Tunneling
Deep One
Lifepoints +140
Tainted Catch
+3 seconds duration
Deep One
Lifepoints +150
Tainted Catch
-5 power cost
Drop Location  Sunbridge  Sunbridge  Sunbridge
Scenario Difficulty Standard Advanced Expert

Gallery

Patch History

Patch #400047
  • Active ability  Tainted Catch:
    • Increased the strength of the damage debuff from 25% to 40%.
Patch #400042
Card Name Former Scenario Drop Locations New Scenario Drop Locations
Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 1 Upgrade 2 Upgrade 3
Deep One (Nature) Crusade Crusade Crusade Sunbridge Sunbridge Sunbridge
Deep One (Shadow) Bad Harvest Bad Harvest Bad Harvest Sunbridge Sunbridge Sunbridge
Patch #400035
  • Changed the classification from Beast to the newly added class of Primordial.
  • Increased the unit's life points from 1100 / 1160 / 1300 / 1450 to 1150 / 1210 / 1350 / 1500.
  • Active ability  Gifted Catch:
    • Decreased immunity against Root from 20 seconds to 10 seconds.
    • Improved status bar icon coloring to be more consistent.
Patch #400033
  • Decreased the unit's life points from 1300 / 1360 / 1500 / 1650 to 1100 / 1160 / 1300 / 1450.
  • Active ability  Gifted Catch:
    • Decreased the activation cost from 30 / 30 / 30 / 25 to 15 / 15 / 15 / 10 power.
  • Active ability  Tainted Catch:
    • Decreased the activation cost from 30 / 30 / 30 / 25 to 15 / 15 / 15 / 10 power.
    • Fixed incorrectly displayed ability name in the status bar of the affected unit.
Patch #400022
  • Abilities have been reordered to match for both affinities.

See also

Orbs
Number of Orbs
Type
Rarity
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