Convoy is a 2-player PvE scenario that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign story The Search for Twinaxe.
Support a convoy of Raven Walkers and break through the ranks of a Stonekin army.
Story
Plot
I know, my sisters and brothers, we do not normally aid petty thieves and plunderers but helping them find the giant’s treasure does not mean we will let them take it. Let us use QueekQueek’s mercenaries to help the White Juggernaut fulfil his quest. I know he is no fit replacement for the Red King, but should he obtain the treasure things will be different. And the more we help the White Juggernaut now, the more he will listen to us later. Mo and QueekQueek face an army of powerful Stonekin, if we do not aid them both the treasure and the fire people’s future will slip through our fingers. |
— The Aedai Chronicles |
Where the Southern Wastes met the Red Desert harsh sunlight seared the flanks of the Crimson Shard Mountains. Mo thundered past the impressive sight ignorant of the harsh beauty, his mind elsewhere.
When he had agreed to lead QueekQueek to the treasure in exchange for aid in saving Twinaxe it had seemed a smart idea, but here he was stumbling through a bleak, endless land without much food or water and only the vaguest idea of where to look.
He paused once more to scan the mountain range for the gate that led to the Red Desert. Mo tried to look relaxed, he had to at least pretend he knew exactly where he going.
“How far?” asked QueekQueek, as he had done every hour.
The creature’s skin was soaked in sweat and he was starting to look worryingly tasty to the hungry juggernaut. Mo shook his massive head to rid himself of an appetizing image.
“We're getting closer,” he said.
“That’s what you always say,” replied QueekQueek, clearly impatient.
Mo snorted, it wasn’t every day one was nagged by a flying pig.
“Yeah, well that’s always the answer.”
Suddenly the ground began to shake as the walkers QueekQueek's men were riding approached. They had abandoned their damaged battleships, forced instead to use the lumbering constructs to haul their equipment. Mo found the things agonizingly slow as they crawled over the red landscape. With a grunt, he gazed at the mountains once more, trying to remember what Twinaxe had said about the Treasure Fleet's course.
Mo saw QueekQueek opening his snout to say something no doubt annoying, when his eyes were drawn to something. He waved for the pig to be silent.
Squinting, Mo could make out grey, hulking shapes moving around the mouth of a small canyon to the north; Stonekin no doubt hunting for the Treasure Fleet. He had been on the right path after all.
“That way,” said Mo, trying to sound casual as he twitched his horn towards the canyon.
QueekQueek gave a little squeal of excitement then motioned to his men with a wave of his snout. The convoy of walkers picked up speed and thundered past Mo heading towards the canyon. He let them press forward.
“Coming, White One?!” shouted one of QueekQueek’s men as he passed.
“Sure, just getting my breath first.” The man grinned as he disappeared in a haze of dust kicked up by the charge. Truth was Mo had spotted more grey shapes to the east, west and south. In fact, they might be surrounded. The wily juggernaut decided he’d let QueekQueek’s people test the waters before he did anything rash.
Conclusion
We have done well. The Treasure Fleet is close, soon the White One will lead us to it. With our recent aid Mo can hardly refuse guidance in the future and something tells me there is more to this creature than I first thought. We still need to deal with QueekQueek and Blight. But they can wait. For now. |
— The Aedai Chronicles |
Mo ground his teeth; while he had been battling his way across half the world to find his friend, Twinaxe had been on a veritable pleasure cruise with the wounded heading back to Lyr. QueekQueek hovered past him and the wreck, moving towards the craggy spikes that marked the mountain range’s end. A cloud of dust rose behind them like red, steamy breath from a predator’s fangs.
Mo joined the silent QueekQueek and looked down on the vast stretch of sand that marked the edge of the Red Desert; he saw what had captivated the pig's attention. In the distance he could make out thousands of landships slowly making their way towards the border. With them journeyed an army of creatures who looked to be from the Fire Tribes. The sky above them swarmed with drakes darting in and out the immense dust cloud kicked up by the Treasure Fleet’s passage.
“Whoa,” said Mo, for once at a loss for words.
He tried to imagine how much gold the fleet was carrying and was about to give up when something big exploded nearby, showering them both in small rocks.
Mo and QueekQueek spun around in time to see Blight's fleet rising swiftly from the wastes behind them. As the Raven ships rode the warm updrafts funneled by the mountain range, their rolling broadsides began to hammer walkers that were still trying to get into the canyon or clambering up the mountainsides.
The dark bulk of The Ravenheart appeared in the fleet’s midst and almost immediately hurtled straight towards Mo and QueekQueek.
Rewards
Convoy | Available Tier 1 Upgrades (Total: 27) |
Available Tier 2 Upgrades (Total: 23) |
Available Tier 3 Upgrades (Total: 23) |
---|---|---|---|
Scenario Difficulty | Standard | Advanced | Expert |
List of Card Upgrades |
Strategy & Notes
- On Expert difficulty, without any player intervention, the last Walker dies around minute 11:20.
Gallery
Patch History
- Decreased on expert difficulty the Raven Walker spawn frequency from 120 seconds to 180 seconds.
- This does not affect the initial delay before the first walker starts to move.
- Adjusted all 3 spells of the Spell Devices alongside the path of the Walkers:
- Area Freeze (a
- Increased the maximum number of targets from 7 to 12.
- Added a preview of the maximum cast range while selecting the target area.
- Improved the tooltip description to be more consistent.
variant):
- Healing Radiance (a
- Increased the maximum healing from 3600 to 4400 life points.
variant):
- Meteor Shower (an
- Decreased the scatter radius of the meteor impact area from 20m to 15m.
- Added a preview of the maximum cast range while selecting the target area.
- Improved the tooltip description to be more consistent.
variant):
- Area Freeze (a
- The prevention of building construction introduced in Patch #400031 has been improved to now work properly everywhere in the canyon in the center of the map.
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See also
Maps (Number of players)
Campaign scenarios (PvE) |
1 Player | Behind Enemy Lines ▪ Defending Hope ▪ Encounters with Twilight ▪ ( Introduction) ▪ Mo ▪ Ocean ▪ Oracle ▪ Siege of Hope ▪ The Soultree ▪ The Treasure Fleet |
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2 Players | Convoy ▪ Crusade ▪ Nightmare Shard ▪ Nightmare's End ▪ Slave Master ▪ Sunbridge ▪ The Insane God | |
4 Players | Bad Harvest ▪ Blight ▪ Empire ▪ King of the Giants ▪ Raven's End ▪ The Dwarven Riddle ▪ The Guns of Lyr ▪ Titans | |
12 Players | Ascension ▪ Passage to Darkness | |
Player vs Player maps (PvP) | 1vs1 | Elyon ▪ Haladur ▪ Lajesh ▪ Simai ▪ Uro ▪ Wazhai ▪ Yrmia |
2vs2 | Danduil ▪ Fyre ▪ Gorgash ▪ Koshan ▪ Nadai ▪ Turan ▪ Yshia ▪ Zahadune |