Skylords Reborn
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'''Cards''' are the most important part of BattleForge. Cards represent units, buildings and spells that can be summoned on the map. Each [[Faction Lore|faction]] has their own set of cards, with their own advantages and disadvantages. Before starting a match, a player must first select up to twenty cards to make a [[deck]]. The cards in the deck will be the only cards available to the player during the match.
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'''Cards''' are the most important part of BattleForge. Cards represent the [[Unit|units]], [[Building|buildings]] and [[Spell|spells]] that can be played during the game. Before starting a match, a player must first select up to twenty cards to make a [[deck]]. The cards in the deck will be the only cards available during the match.
   
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Each [[Faction|faction]] has their own set of cards, with their own advantages and disadvantages.
== Power Cost and Orb Requirements ==
 
Each card requires a certain amount of [[Power|power]] to be used. You can see the amount of power required for each card at the top right corner of the card. Here you are also able to see how many [[Monuments & Orbs|orbs]] and which color of orbs you need in order to use this card.
 
   
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== Getting cards ==
[[File:Card_description.jpg]]
 
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Each player [[Starter Decks|starts]] his collection with a few cards and a few boosters to get going. Additional cards can be obtained from [[Economy#Boosters|boosters]], the [[Economy#Marketplace|marketplace]], or by [[Economy#Trading With Players|trading with other players directly]].
   
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== Reading a Card ==
The amount of power required for the Northguards card is 50, shown in the top right corner. (shown as 'Power cost' on the image)
 
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Each card lists information about its cost, stats and other characteristics.
   
 
=== Example ===
You can see the orbs required for this card below the power requirement in the top right corner. This card requires one blue orb. (shown as 'Orbs' on the image).
 
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[[File:Card_Description_Illustration.jpg|right|]] Summoning a squad of {{ci|Northguards}} costs 50 power, and it requires one blue orb to be owned by the player.
   
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The level 0 Northguards card has five card charges, and a squad of six Northguards is summoned each time. Each Northguard deals approximately 75 damage in 20 seconds and has 110 life points. They have a melee attack, deal +50% damage against small units, and are small units themselves. The Northguards have no abilties and their flavor description is 'Brave Defenders'. They have no elemental affinity.
== Damage ==
 
The damage that a card can deal is displayed in the bottom left corner of a card. The number shows the amount of damage the card deals in approximately 20 seconds.
 
   
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The Northguards card is a common card from the Twilight Edition.
Units can either deal melee, ranged or special damage, shown by a sword, bow or star icon respectively. Melee or ranged units additionally gain a 50% damage bonus against a certain size of enemy units, denoted by a letter next to the symbol. Units with special damage instead often have a special damage bonus such as [[Siege]], increased damage against frozen units or poison-like abilities. Some special units simply get no damage bonus.
 
   
 
=== Power Cost and Orb Requirements ===
 
The amount of [[Power|power]] required to play a card is listed at the top right corner of the card. Here you are also able to see how many [[Monuments & Orbs|orbs]] you need in order to use this card.
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=== Damage ===
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The number in the bottom left corner shows the amount of damage a unit or building deals in approximately 20 seconds. If the unit is a squad, the listed damage value is the total for all squad members together. Units can either deal melee, ranged or special damage, shown by a sword, bow or star icon respectively. Melee or ranged units get a 50% damage bonus against enemy units of a certain size: '''S'''(mall), '''M'''(edium), '''L'''(arge) or Extra Large ('''XL'''). Units with special damage get no size bonus. Instead they often have a special damage [[Ability|ability]] such as [[Siege]].
 
<gallery captionalign="center" bordersize="none" bordercolor="transparent">
 
<gallery captionalign="center" bordersize="none" bordercolor="transparent">
Melee.png|Melee
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Card Icon Melee Unit.png|Melee
Ranged.png|Ranged
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Card Icon Ranged Unit.png|Ranged
Icon attack special.png|Special
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Card Icon Special.png|Special
 
</gallery>
 
</gallery>
   
 
=== Life Points ===
The letter "S" means the card does 50% more damage against small units.
 
 
[[File:Card Icon HP.png|left|thumb|Life]] The life number in the bottom right shows how much damage a unit or building can take before being destroyed. The letter next to the heart icon on unit cards displays which size they are: '''S''', '''M''', '''L''' or '''XL'''. If the unit is a squad, the life number shows the total for all squad members together.
   
 
=== Card Charges & Squad Size & Card Type ===
The letter "M" means the card does 50% more damage against medium units.
 
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Near the bottom of the card artwork is a line displaying the number of [[Card Charges|charges]], the squad size if the unit card summons a [[Unit#squad|squad]] of units, and the [[Card Type|card type]].
   
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The squad size can be '''x2''', '''x4''', or '''x6'''.
The letter "L" means the card does 50% more damage against large units.
 
   
 
A squad is controlled the same way as you would control a single unit, but the squad members can die individually and can even be revived through healing spells. Squad members cannot be revived from the passive regeneration gained from standing near friendly buildings.
The letters "XL" mean the card does 50% more damage against extra large units.
 
   
== Life Points ==
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=== Abilities ===
[[File:Icon heart all.png|left|thumb|]]
 
This heart icon is displayed on units and buildings but not spell cards. The life number shows how much damage the unit or building can take before being destroyed. The letter next to the heart icon on unit cards displays which size they are.
 
 
The letter "S" means they are a small unit.
 
 
The letter "M" means they are a medium unit.
 
 
The letter "L" means they are a large unit.
 
 
The letters "XL" mean they are an extra large unit.
 
 
== Card Charges & Squad Size ==
 
Every card has a certain number of charges. This is the amount of times the card can be played before the card goes on charge cooldown. The amount of charges is listed near the bottom of the card's artwork, in the middle of the card. The amount of card charges can be increased by [[Card Upgrades#Charge Upgrades|charge upgrades]].
 
 
Small (and sometimes medium) units are summoned in a squad. If this is the case, the card has 'x2', 'x4', or 'x6' listed after the charge count. A squad is controlled the same way as you would control a single unit, but the squad members can die individually and can even be revived through healing spells. (Squad members cannot be revived from the passive regeneration gained from standing near friendly buildings.)
 
 
It is important to note that the damage and life points listed for a squad card are the sums for entire squad. Divide the damage and life points by the squad size to find out the stats of a single member.
 
 
The example Northguards card has five charges, and each time the card is played a squad of six Northguards is summoned. Each Northguard deals approximately 75 damage every 20 seconds and has 110 life points.
 
 
=== Charge Cooldown ===
 
If you spend the last charge of a card, the charge cooldown will be equal to half the power cost in seconds. For example, the Northguards card recharges in 25 seconds if its charges run out. The charge cooldown will only add a charge if the card has zero charges, it will not add more until you spend that new last charge.
 
 
=== Spell Cooldown ===
 
Most spell cards additionally have a spell cooldown that prevent a player from just spamming all their available charges at once. The spell cooldown will be listed at the end of the spell description. When you spend the last charge of a spell card, the charge cooldown is often longer than the spell cooldown is. In that case the spell cooldown does nothing.
 
 
== Abilities ==
 
 
[[Ability|Abilities]] are listed in the text box on the bottom half of the card. You can mouse over the card to see what each ability does.
 
[[Ability|Abilities]] are listed in the text box on the bottom half of the card. You can mouse over the card to see what each ability does.
   
Some cards have no ability. In that case the ability box will just list a short flavor description of the unit. This flavor description has no effect on gameplay. For the example Northguards card the flavor description is 'Brave Defenders'.
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Some units or buildings have no ability. In that case the ability box will just list a short flavor description of the unit. This flavor description has no effect on gameplay.
   
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Spell cards have no abilities but they do have a flavor description. The effect of the spell is shown when mousing over the card. If the spell has a spell cooldown it is listed at the end of the description.
== Rarities & Editions ==
 
The bottom right icon on a card shows the card's rarity and the edition that the card is from. A card's rarity and edition have no effect on gameplay.
 
   
=== Rarity ===
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=== Affinity ===
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Cards from the [[Renegade Edition]] or a later set can have an [[Affinity]]. The affinity is shown by an orb in the bottom right corner of the artwork: it can be a Shadow, Nature, Fire or Frost orb.
In BattleForge there are four different card rarities. A card's rarity determines how often it appears in [[Economy#Boosters|Booster Packs]], and how expensive its [[Card Upgrade]]s are.
 
   
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=== Rarity & Edition symbol ===
<gallery captionalign="center" position="center" columns="4" spacing="small" bordersize="none" bordercolor="transparent">
 
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The bottom right icon on a card shows which [[Editions|edition]] (set) the card is from. The color of the icon shows the card's [[Boosters & Rarity|rarity]]. There are four different card rarities: '''C'''ommon (bronze), '''U'''n'''C'''ommon (silver), '''R'''are (gold), and '''U'''ltra-'''R'''are (diamond).
Icon Common.png|Common
 
Icon Uncommon.png|Uncommon
 
Icon Rare.png|Rare
 
Icon Ultra-Rare.png|Ultra Rare
 
</gallery>
 
 
A bronze icon means the card is '''common''' (C). There are 172 common cards in the game.
 
 
A silver icon means the card is '''uncommon''' (UC). There are 152 uncommon cards in the game.
 
 
A gold icon means the card is '''rare''' (R). There are 145 rare cards in the game.
 
 
A diamond colored icon means the card is '''ultra rare''' (UR). There are 71 ultra rare cards in the game.
 
 
=== Edition ===
 
Four different card editions (sets) have been released for BattleForge. The icon shows which edition the card belonged to, but in Skylords Reborn all different editions are obtained from the same booster. (Note: the icon isn't always diamond colored. It can also be bronze, silver or gold depending on its rarity.)
 
 
<gallery position="center" columns="4" spacing="small" captionalign="center" bordersize="none" bordercolor="transparent" navigation="true">
 
Icon Ultra-Rare.png|[[Twilight Edition]]|link=Twilight Edition
 
Renegade ultrarare.png|[[Renegade Edition]]|link=Renegade Edition
 
Lostsouls ultrarare.png|[[Lost Souls Edition]]|link=Lost Souls Edition
 
Amii ultrarare.png|[[Amii Edition]]|link=Amii Edition
 
</gallery>
 
   
 
== Card Upgrades ==
 
== Card Upgrades ==
You can collect and apply [[Card Upgrades]] to your cards. This may improve their stats, cost or abilities. Some cards even gain competely new abilities when upgraded. Each card can be upgraded up to three times.
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You can collect and apply [[Card Upgrades]] to your cards. This may improve their stats, cost or abilities. Some cards even gain competely new abilities when upgraded. Each card can be upgraded up to three times. For each card upgrade applied, the player is given the option to apply a single charge upgrade as well.
   
 
== Legendary Cards ==
 
== Legendary Cards ==
 
[[Legendary|Legendary cards]] require no specific orbs, are very power-expensive and no duplicate legendary units or structures can be played at the same time. This includes legendaries summoned by allies or enemies.
 
[[Legendary|Legendary cards]] require no specific orbs, are very power-expensive and no duplicate legendary units or structures can be played at the same time. This includes legendaries summoned by allies or enemies.
 
There are a total of 23 Legendary cards.
 
   
 
== Promo Cards ==
 
== Promo Cards ==
 
[[Promo|Promo cards]] are premium versions of normal cards that have been fully upgraded to level three including their charge upgrades. They have different and shinier looking skins than their normal versions, but they still cost the same to play and have the same stats as a fully upgraded normal card.
 
[[Promo|Promo cards]] are premium versions of normal cards that have been fully upgraded to level three including their charge upgrades. They have different and shinier looking skins than their normal versions, but they still cost the same to play and have the same stats as a fully upgraded normal card.
 
[[Category:Gameplay]]
 
There are a total of 16 Promo cards.
 
[[Category:Gameplay Basics]]
 

Revision as of 15:22, 23 May 2020

Cards are the most important part of BattleForge. Cards represent the units, buildings and spells that can be played during the game. Before starting a match, a player must first select up to twenty cards to make a deck. The cards in the deck will be the only cards available during the match.

Each faction has their own set of cards, with their own advantages and disadvantages.

Getting cards

Each player starts his collection with a few cards and a few boosters to get going. Additional cards can be obtained from boosters, the marketplace, or by trading with other players directly.

Reading a Card

Each card lists information about its cost, stats and other characteristics.

Example

Card Description Illustration

Summoning a squad of Northguards Card Icon Northguards costs 50 power, and it requires one blue orb to be owned by the player.

The level 0 Northguards card has five card charges, and a squad of six Northguards is summoned each time. Each Northguard deals approximately 75 damage in 20 seconds and has 110 life points. They have a melee attack, deal +50% damage against small units, and are small units themselves. The Northguards have no abilties and their flavor description is 'Brave Defenders'. They have no elemental affinity.

The Northguards card is a common card from the Twilight Edition.

Power Cost and Orb Requirements

The amount of power required to play a card is listed at the top right corner of the card. Here you are also able to see how many orbs you need in order to use this card.

Damage

The number in the bottom left corner shows the amount of damage a unit or building deals in approximately 20 seconds. If the unit is a squad, the listed damage value is the total for all squad members together. Units can either deal melee, ranged or special damage, shown by a sword, bow or star icon respectively. Melee or ranged units get a 50% damage bonus against enemy units of a certain size: S(mall), M(edium), L(arge) or Extra Large (XL). Units with special damage get no size bonus. Instead they often have a special damage ability such as Siege.

Life Points

Card Icon HP

Life

The life number in the bottom right shows how much damage a unit or building can take before being destroyed. The letter next to the heart icon on unit cards displays which size they are: S, M, L or XL. If the unit is a squad, the life number shows the total for all squad members together.

Card Charges & Squad Size & Card Type

Near the bottom of the card artwork is a line displaying the number of charges, the squad size if the unit card summons a squad of units, and the card type.

The squad size can be x2, x4, or x6.

A squad is controlled the same way as you would control a single unit, but the squad members can die individually and can even be revived through healing spells. Squad members cannot be revived from the passive regeneration gained from standing near friendly buildings.

Abilities

Abilities are listed in the text box on the bottom half of the card. You can mouse over the card to see what each ability does.

Some units or buildings have no ability. In that case the ability box will just list a short flavor description of the unit. This flavor description has no effect on gameplay.

Spell cards have no abilities but they do have a flavor description. The effect of the spell is shown when mousing over the card. If the spell has a spell cooldown it is listed at the end of the description.

Affinity

Cards from the Renegade Edition or a later set can have an Affinity. The affinity is shown by an orb in the bottom right corner of the artwork: it can be a Shadow, Nature, Fire or Frost orb.

Rarity & Edition symbol

The bottom right icon on a card shows which edition (set) the card is from. The color of the icon shows the card's rarity. There are four different card rarities: Common (bronze), UnCommon (silver), Rare (gold), and Ultra-Rare (diamond).

Card Upgrades

You can collect and apply Card Upgrades to your cards. This may improve their stats, cost or abilities. Some cards even gain competely new abilities when upgraded. Each card can be upgraded up to three times. For each card upgrade applied, the player is given the option to apply a single charge upgrade as well.

Legendary Cards

Legendary cards require no specific orbs, are very power-expensive and no duplicate legendary units or structures can be played at the same time. This includes legendaries summoned by allies or enemies.

Promo Cards

Promo cards are premium versions of normal cards that have been fully upgraded to level three including their charge upgrades. They have different and shinier looking skins than their normal versions, but they still cost the same to play and have the same stats as a fully upgraded normal card.