Cards are the most important part of BattleForge. Cards represent the units, buildings and spells that can be played during the game. Before starting a match, a player must first select up to twenty cards to make a deck. The cards in the deck will be the only cards available during the match.
Each faction has their own set of cards, with their own advantages and disadvantages.
Reading a Card
Each card lists information about its cost, stats and other characteristics.
Summoning a squad ofcosts 50 power, and it requires one blue orb to be owned by the player.
The level 0 Northguards card has five card charges, and a squad of six Northguards is summoned each time. Each Northguard deals approximately 75 damage in 20 seconds and has 110 life points. They have a melee attack, deal +50% damage against small units, and are small units themselves. The Northguards have no abilties and their flavor description is 'Brave Defenders'. They have no elemental affinity.
The Northguards card is a common card from the Twilight Edition.
Power Cost and Orb Requirements
The number in the bottom left corner shows the amount of damage a unit or building deals in approximately 20 seconds. If the unit is a squad, the listed damage value is the total for all squad members together. Units can either deal melee, ranged or special damage, shown by a sword, bow or star icon respectively. Melee or ranged units get a 50% damage bonus against enemy units of a certain size: S(mall), M(edium), L(arge) or Extra Large (XL). Units with special damage get no size bonus. Instead they often have a special damage ability such as Siege.
The life number in the bottom right shows how much damage a unit or building can take before being destroyed. The letter next to the heart icon on unit cards displays which size they are: S, M, L or XL. If the unit is a squad, the life number shows the total for all squad members together.
Card Charges & Squad Size & Card Type
The squad size can be x2, x4, or x6.
A squad is controlled the same way as you would control a single unit, but the squad members can die individually and can even be revived through healing spells. Squad members cannot be revived from the passive regeneration gained from standing near friendly buildings.
Abilities are listed in the text box on the bottom half of the card. You can mouse over the card to see what each ability does.
Some units or buildings have no ability. In that case the ability box will just list a short flavor description of the unit. This flavor description has no effect on gameplay.
Spell cards have no abilities but they do have a flavor description. The effect of the spell is shown when mousing over the card. If the spell has a spell cooldown it is listed at the end of the description.
Rarity & Edition symbol
The bottom right icon on a card shows which edition (set) the card is from. The color of the icon shows the card's rarity. There are four different card rarities: Common (bronze), UnCommon (silver), Rare (gold), and Ultra-Rare (diamond).
You can collect and apply Card Upgrades to your cards. This may improve their stats, cost or abilities. Some cards even gain competely new abilities when upgraded. Each card can be upgraded up to three times. For each card upgrade applied, the player is given the option to apply a single charge upgrade as well.
Legendary cards require no specific orbs, are very power-expensive and no duplicate legendary units or structures can be played at the same time. This includes legendaries summoned by allies or enemies.
Promo cards are premium versions of normal cards that have been fully upgraded to level three including their charge upgrades. They have different and shinier looking skins than their normal versions, but they still cost the same to play and have the same stats as a fully upgraded normal card.